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2012-10-12Remove now unnecessary OpenSim.Framework.Console reference from Monitoring.Justin Clark-Casey (justincc)1-1/+0
Properly resolve circular reference which no longer appeared in Mono build as there were no using statements for it.
2012-10-12Fix build break by moving OpenSim.Framework.Console back below HttpServer in ↵Justin Clark-Casey (justincc)1-27/+27
the build order. Luckily, it turns out Framework.Monitoring doesn't need to reference Console directly.
2012-10-11Extend "show stats" command to "show stats [list|all|<category name>]"Justin Clark-Casey (justincc)1-47/+48
This allows different categories of stats to be shown, with options to list categories or show all stats. Currently categories are scene and simulator and only a very few stats are currently registered via this mechanism. This commit also adds percentage stats for packets and blocks reused from the packet pool.
2012-10-05Finally fix build break by allowing UserManagementModule (which constructs a ↵Justin Clark-Casey (justincc)1-104/+105
packet directly) to reference OpenSim.Region.ClientStack.LindenUDP. This time I actually properly did a clean build
2012-09-15Add basic asset connector tests to check behaviour for normal, local and ↵Justin Clark-Casey (justincc)1-0/+1
temporary assets. Make AssetServiceConnector return more useful data on failure, such as what DLL it was trying to load Allow LocalAssetServiceConnector.GetData() to work without a cache present, as works for the other lasc Get* methods.
2012-09-11Revert "Fix prebuild.xml format for reference"BlueWall1-1/+1
This reverts commit 96f889b20e570a05fdb7c4f42057cc66671a60cb.
2012-09-11Fix prebuild.xml format for referenceBlueWall1-1/+1
Mono.Data.SQL entry was bad
2012-08-31Fix Windows buildBlueWall1-0/+1
Add reference to fix Windows build: no windows here to test, please report any issues back to IRC #opensim-dev ASAP
2012-08-29Renaming existing 'torture' tests to 'performance' tests instead, since this ↵Justin Clark-Casey (justincc)1-1/+1
better matches what they really do. nant target name changes to test-perf instead of torture, to match test-stress still not run by default
2012-08-29Add VectorRenderModuleStressTests that contains a long running test that ↵Justin Clark-Casey (justincc)1-0/+40
generates thousands of vector textures concurrently. Intended for use if there are future issues with mono crashes whilst generate dynamic textures. This test is triggered via a new test-stress nant target. Not run by default.
2012-08-20Add --force flag to "kick user" console command to allow bypassing of recent ↵Justin Clark-Casey (justincc)1-0/+1
race condition checks. This is to allow a second attempt to remove an avatar even if "show connections" shows them as already inactive (i.e. close has already been attempted once). You should only attempt --force if a normal kick fails. This is partly for diagnostics as we have seen some connections occasionally remain on lbsa plaza even if they are registered as inactive. This is not a permanent solution and may not work anyway - the ultimate solution is to stop this problem from happening in the first place.
2012-08-02Add simple draw test for the VectorRenderModuleJustin Clark-Casey (justincc)1-1/+1
2012-07-25Move Watchdog and MemoryWatchdog classes into OpenSim.Framework.Monitoring ↵Justin Clark-Casey (justincc)1-26/+29
with other monitoring code from OpenSim.Framework
2012-07-25Rename OpenSim.Framework.Statistics to OpenSim.Framework.Monitoring.Justin Clark-Casey (justincc)1-24/+23
This better reflects the long-term purpose of that project and matches Monitoring modules.
2012-07-25Add experimental "OpenSim object memory churn" statistics to output of ↵Justin Clark-Casey (justincc)1-0/+1
region console "show stats" command This aims to capture the amount of memory that OpenSim turns over whilst operating a region. This memory is not lost - apart from leaks it is reclaimed by the garbage collector. However, the more memory that gets turned over the more work the GC has to do to reclaim it.
2012-07-20Reorder BulletSim in prebuild.xml so OpenSim.Region.CoreModules is compiled ↵Robert Adams1-58/+58
before BulletSim is
2012-07-20Remove an added but unnecessary dependency in prebuild.xmlRobert Adams1-1/+0
2012-07-20Correct namespace of BinaryLoggingModule (a cut-and-paste error). Add a ↵Robert Adams1-0/+1
simple, high performance logger for high frequency logging (physics sub-operations, for instance).
2012-07-11Fix build break for windows with missing package for IScriptEngine in ↵Justin Clark-Casey (justincc)1-0/+1
prebuild.xml for OpenSim.Region.CoreModules.Tests.dll
2012-07-11Add regression TestDetachScriptedAttachmentToInventory()Justin Clark-Casey (justincc)1-0/+1
This currently only does a relatively crude check for a ScriptState node in the serialized xml
2012-07-10Fix recent SOP.GetSittingAvatars() to return null if there are no sitting ↵Justin Clark-Casey (justincc)1-0/+1
avatars rather than throwing an exception. Extends sitting avatar regression tests to test new sitters information
2012-06-15Make the "debug http" command available for robust as well as the simulator. ↵Justin Clark-Casey (justincc)1-0/+1
This allows one to see incoming requests as they happen. This required making everything use the common MainServer class for registering and retrieving http servers, rather than duplicate structures.
2012-06-07Mantis 6044 Building master currently fails.Talun1-0/+1
Add missing reference to System.Core Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-04-27Fix prebuild.xmlBlueWall1-1/+1
adding a reference to a dll requires 'path="..."'
2012-04-27Use DotNetZip to compress OARs and IARs.Oren Hurvitz1-0/+1
DotNetZip provides much better compression than standard .NET.
2012-04-03Eliminate race condition where many callers would check SOP.PhysicsActor != ↵Justin Clark-Casey (justincc)1-1/+1
null then assume it was still not null in later code. Another thread could come and turn off physics for a part (null PhysicsActor) at any point. Had to turn off localCopy on warp3D CoreModules section in prebuild.xml since on current nant this copies all DLLs in bin/ which can be a very large number with compiled DLLs No obvious reason for doing that copy - nothing else does it.
2012-03-30Added missing dependency for MS 2008. I hope. (I don't have 2008 to test ↵Diva Canto1-0/+1
this) mantis #5949
2012-03-30Make default "show friends" console command show friends fetched from the ↵Justin Clark-Casey (justincc)1-0/+1
friends service. There is no a --cache option which will show friends from the local cache if available.
2012-03-30Add simple login test with online friends. Add IFriendsModule.GrantRights() ↵Justin Clark-Casey (justincc)1-0/+1
for granting rights via a module call. Rename IFriendsModule.GetFriendPerms() -> GetRightsGrantedByFriend() to be more self-documenting and consistent with friends module terminology. Add some method doc.
2012-03-08Change "help" to display categories/module list then "help ↵Justin Clark-Casey (justincc)1-0/+1
<category/module>" to display commands in a category. This is to deal with the hundred lines of command splurge when one previously typed "help" Modelled somewhat on the mysql console One can still type help <command> to get per command help at any point. Categories capitalized to avoid conflict with the all-lowercase commands (except for commander system, as of yet). Does not affect command parsing or any other aspects of the console apart from the help system. Backwards compatible with existing modules.
2012-03-06Switch to sha256 from sha1 in order to avoid future asset hash collisions.Justin Clark-Casey (justincc)1-1/+2
Some successful collision attacks have been carried out on sha1 with speculation that more are possible. http://en.wikipedia.org/wiki/Cryptographic_hash_function#Cryptographic_hash_algorithms No successful attacks have been shown on sha256, which makes it less likely that anybody will be able to engineer an asset hash collision in the future. Tradeoff is more storage required for hashes, and more cpu to hash, though this is neglible compared to db operations and network access.
2012-02-21Remove PhysXPlugin and wrappers.Justin Clark-Casey (justincc)1-25/+0
In over 4 years this never progressed beyond an unimplemented stub. This doesn't mean that it can't come back if someone is interested in implementing PhysX support.
2012-02-09Fix another Torture test build break on Windows.Justin Clark-Casey (justincc)1-0/+1
2012-02-09Add NPC torture tests for 100, 1000 and 2000 create and delete NPC calls.Justin Clark-Casey (justincc)1-0/+3
2012-02-07Add missing reference to prebuild.xml for torture testsRobert Adams1-0/+1
2012-02-07Add TestCompileAndStart100Scripts() torture test.Justin Clark-Casey (justincc)1-0/+2
2012-02-03Change SceneObjectSerializer to use common ↵Justin Clark-Casey (justincc)1-0/+1
ExternalRepresentationUtils.ExecuteReadProcessors() methods. Adds ability to submit a customized exception message to match logging.
2012-02-03Refactor common deserialization processor code to generic method ↵Justin Clark-Casey (justincc)1-0/+1
ExternalRepresentationUtils.ExecuteReadProcessors()
2012-01-31Add torture tests to test adding 10,000, 100,000 and 200,000 single prim ↵Justin Clark-Casey (justincc)1-1/+33
scene objects. These can be run using the "nant torture" target. They are not part of "nant test" due to their long-run future nature. Such tests are designed to do some testing of extreme situations and give some feedback on memory usage, etc. However, data can be inconsistent due to different machine circumstances and virtual machine actions. This area is under development.
2012-01-19Add basic request and send image regression tests for LLImageManagerJustin Clark-Casey (justincc)1-0/+2
2011-12-24HG: more / love for XmasDiva Canto1-0/+1
2011-12-05Add test for not found response from GetTexture cap handler.Justin Clark-Casey (justincc)1-0/+50
Add OpenSim.Region.Capabilities.Handlers.Tests.dll into test suite
2011-12-05Implement IOSHttpRequest and IOSHttpResponse http interfaces and use instead ↵Justin Clark-Casey (justincc)1-1/+4
of OSHttpRequest/OSHttpResponse. This is required for the substitution of different HTTP servers or the newer HttpServer.dll without having to commit to a particular implementation. This is also required to write regression tests that involve the HTTP layer. If you need to recompile, all you need to do is replace OSHttpRequest/OSHttpResponse references with IOSHttpRequest/IOSHttpResponse.
2011-12-03Add beginning of ScenePresenceAgentTests.TestCreateChildScenePresence()Justin Clark-Casey (justincc)1-0/+1
This required an option to be added to NullRegionData via ConnectionString for it to act as a non-static instance, so that regression tests (which only load this class once) don't get hopeless confused and complex to compensate. Normal standalone operation unaffected.
2011-11-17Fix Windows build breakjustincc1-0/+3
2011-11-15Remove prebuild reference to now gone PumaCode.SvnDotNet.dllJustin Clark-Casey (justincc)1-1/+0
2011-11-14Add very simple FriendsModuleTests.TestNoFriends()Justin Clark-Casey (justincc)1-0/+1
2011-11-03Add click/grab behaviour to pCampbot, which gets bots to randomly click things.Justin Clark-Casey (justincc)1-0/+1
This can be specified on pCampbot.exe by using g in the list of behaviours for the new -behaviours,-b switch e.g. -b p,g to get both existing physics and grabbing behaviours. grabbing is primitive, it attempts grabs on random prims whether they're actually signalled as clickable or not. behaviour is currently primitive overall, behaviours are just executed in a list
2011-10-31Remove OpenSim.TestSuiteJustin Clark-Casey (justincc)1-28/+0
Hasn't been touched since 2009 and wasn't more than another copy of pCampBot
2011-10-25Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead ↵Justin Clark-Casey (justincc)1-61/+65
of the other way around. This is necessary so that code in HttpServer can use framework facilities such as the thread watchdog for monitoring purposes. Doing this shuffle meant that MainServer was moved into OpenSim/Framework/Servers Also had to make OpenSim.Framework.Console rely on OpenSim.Framework rather than the other way around since it in turn relies on HttpServer MainConsole and some new interfaces had to be moved into OpenSim/Framework to allow this. This can be reverted if parts of OpenSim.Framework stop relying on console presence (cheifly RegionInfo)