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2008-01-28* Move AssetStatsReporter to Framework.StatisticsJustin Clarke Casey1-0/+1
* The hooks are still plugged in too high at the asset server, but then next layer down is the database and this may be refactored soon. * This change will requires a prebuild
2008-01-26Ugly workaround for mono-1.2.6 compile failure in TribalMedia code.Jeff Ames1-2/+0
Future versions of mono should not need this. Please revert if this makes you cry.
2008-01-25* Add statistics reference to the opensim app and the example appJustin Clarke Casey1-0/+2
* Interestingly, OpenSim builds fine on mono under nant without these references (as nulls are passed in instead of the objects) * But it appears other systems (at least VS2008) complain if the references aren't present * Many thanks to Grumly57 for catching this!
2008-01-25* Add very basic initial login stats to the user serverJustin Clarke Casey1-4/+26
* Typing 'stats' on the command line will given total number of successful logins today and yesterday * A little bit more to come, probably * Refactoring will follow next
2008-01-25* Stubbed out beginnings of a user server stress testJustin Clarke Casey1-11/+19
* Does absolutely nothing at the moment
2008-01-22using embedded resources is a lot easier if you actuallySean Dague1-0/+1
build them in the first place. :)
2008-01-21* Fix accidental commenting out of OpenSim.Framework.DataJustin Clarke Casey1-1/+2
* This should fix the current DB4o build break (which is the first symptom)
2008-01-21comment out use of the TribalMedia data mapper layerSean Dague1-2/+3
for now. It doesn't build on new mono at the moment, and isn't currently used. Please make sure this functions on mono 1.2.6 prior to adding it back in for the main tree.
2008-01-15* vs croaked on strong name keylbsa711-1/+3
* updated disclaimer
2008-01-14* Added specialization of DatabaseMapper, DataReader and ObjectFieldMapper ↵lbsa711-0/+2
to support LLVector3, LLQuaternion and LLUUID * Added PrimitiveBaseShapeTableMapper to show how it's done NOTE: Nothing actually works yet - this code should be considered more of educational value until it's all wired together
2008-01-13* Added ThirdParty node for external library sources that are shipped with ↵lbsa711-0/+20
the solution. * Added conceptual TribalMedia.Framework.Data library; this is meant as a generic database layer abstraction library, that should be specialized into OpenSim.Framework.Data * OpenSim.Framework.Data should subclass FieldMappers to extend LLVector3 and LLQuaternions
2008-01-12Welcome back LSO.Tedd Hansen1-0/+33
Added old LSO code, will use it as base to create new LSO VM.
2008-01-12Major reorganizing of DotNetEngine. Moved common script engine parts to ↵Tedd Hansen1-3/+7
ScriptEngine.Common, only .Net-specific code in DotNetEngine. AppDomains, event handling, event execution queue and multithreading, script load/unload queue, etc has been moved to ScriptEngine.Common. Loads of things has been put into interfaces instead of the specific class. We are now one step closer to ScriptServer, and its very easy to implement new script languages. Just a few lines required to make them a OpenSim script module with all its glory.
2008-01-12Added references for last commitTedd Hansen1-2/+6
2008-01-12ScriptServer communication protocol (v1), primitive RPC-like TCP client/serverTedd Hansen1-0/+1
2008-01-09moving Region store for SQLite into the OpenSim.Framework.Data.SQLiteSean Dague1-28/+1
namespace to mirror what is done with MySQL. This will require a configuration change for people using SQLite for prims which is given as an example in OpenSim.ini.example
2008-01-07* Adding More to the MessageServer classes.Teravus Ovares1-0/+1
* Don't forget to prebuild
2008-01-05Changes to ScriptServer to (hopefully) make it compile on both .Net and Mono.Tedd Hansen1-19/+7
Some debug info for startup added to find bugs. ++
2008-01-05* Added shell Messaging Server. Don't run the MessagingServer yet or you ↵Teravus Ovares1-0/+28
might end up with problems later.
2008-01-02Put warning codes explaining why some explicit bin/ScriptEngines paths were ↵Justin Clarke Casey1-0/+13
added to prebuild.xml
2008-01-01prebuild.xml back to 2901 because of bug in prebuild on nantTedd Hansen1-2/+3
2008-01-01Minor changes. Changed Prebuild.xml to avoid first-time-compile error ↵Tedd Hansen1-2/+2
because of dependencies. Made some changes to new LSLString.
2007-12-31Fix up prebuild.xml so it compiles on Linux. Needs to be retested on Windows.Justin Clarke Casey1-30/+29
2007-12-30* Fixed References in Prebuild so the project compilesTeravus Ovares1-0/+6
* Added Friends List methods to IUserData interface * Created Stub friendslist Database Methods
2007-12-30Added ScriptEngine.RemoteServer moduleTedd Hansen1-0/+33
2007-12-28Add System.Xml back into AssetServer and into AssetLoader for the first ↵Justin Clarke Casey1-0/+2
time. Prebuild generation ran fine on my Linux box without these, so I presume this is a Windows related problem if these are missing
2007-12-28Factor out common asset loading from AssetServerBase and Grid/AssetServer/MainJustin Clarke Casey1-5/+31
2007-12-27* Added osTerrainSetHeight(int x, int y, double val) to LSL commandsAdam Frisby1-0/+1
* Added osTerrainGetHeight(int x, int y) to LSL commands
2007-12-14start to pull in config for OpenSim exportSean Dague1-0/+1
2007-12-14stubbing in OpenSimExport program. This does nothingSean Dague1-0/+40
yet except compiles a shell
2007-12-05* Applied MSSQL Patch from akokko, Thanks! akokkoTeravus Ovares1-0/+33
* This hasn't been tested in MSSQL mode, however it's been checked to make sure it doesn't cause any issues with mySQL/SQLlite
2007-12-03* Moved XMLRPC Controller to a Application Plugin. Requires testing.Adam Frisby1-0/+30
2007-11-27remove the .dll from System.Data, this breaks monodevelop buildsSean Dague1-1/+1
2007-11-16added dummy POS physics pluginJeff Ames1-0/+22
2007-11-15* Added MySQLDataStore (adapted from MonoSqlitelbsa711-0/+2
* Made startup a little bit more forgiving on dll load * Minor renamings and musings
2007-11-10* Moves the Meshmerizer to a separate pluginTeravus Ovares1-4/+33
* Experimental. Linux Prebuild needs testing. * One more update after this to remove the ODEMeshing directory....
2007-11-05added ODE back to prebuilddan miller1-2/+0
2007-11-05* Reverted local xsd copylbsa711-1/+1
2007-11-05* prebuild now creates .exe references in NAntTargetlbsa711-1/+1
* prebuild now uses local copy of schema (for future expansions)
2007-11-05disable ODE as it is breaking the buildSean Dague1-0/+2
2007-11-04Added forgotten ApplicationPlugins directory and moved the load region code ↵MW1-3/+6
out to a plugin. To make opensim search for the new plugin, you will need to delete the "addin-db-000" and "addins" sub directories in bin if you have them.
2007-11-04forgot change in prebuild.xmlMW1-2/+2
2007-11-04trying to fix the problem of Mono not liking to work with Mono.Addins, but ↵MW1-2/+2
MS .net is fine with it.
2007-11-04Added support for OpenSim application plugins (as requested by Adam), which ↵MW1-1/+26
use Mono.addins for loading/management. (which is a pure .net solution so works on both Mono and MS .net, and is under the MIT license, will add the source code for the library later). I also suggest we look into switching to using Mono.addins for our Region module loading management. A little bit more refactoring of Scene.
2007-11-03*Fixed prebuild.xml...againmingchen1-1/+1
2007-11-03*Fixing the prebuild.xmlmingchen1-0/+2
2007-11-03*Moved region loading into its own interface IRegionLoadermingchen1-0/+50
*Added ability to load regioninfo remotely from a webserver from a single file. See share/RegionLoading/HOWTO_REMOTE_REGION_LOADING.txt for more info and an example file.
2007-11-01ScriptServer fixes: Added more debug logging, mutex lock (to be ↵Tedd Hansen1-55/+0
extra-super-sure) on script load/unload, removed experimental Grid-scriptengine from compile because of dynamic module loader, and added random string to script filename to bypass module loader file lock. Please delete your copy of bin/ScriptEngine/OpenSim.Grid.ScriptEngine.DotNetEngine.dll.
2007-10-31* Moved OpenSim/Framework/General to OpenSim/Framework for great justice.lbsa711-5/+5
2007-10-30Step one on the long march towards grid based inventory. Introduction of an ↵Tleiades Hax1-0/+29
InevntoryServer