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2007-10-26Very early first implementation of grid based assets.Tleiades Hax1-2/+3
Run this on a major grid, and weep
2007-10-25Created a generic RESTClient component, which simplifies querying for ↵Tleiades Hax1-0/+1
resources from REST based web-services. Currently it supports a barebones scheme for specifying the path of the resource and querying asynchroneously. POST method is still wacky and a good solid scheme for handling timeout still remain.
2007-10-21Fixed a situation where a reference to ↵Tleiades Hax1-4/+0
OpenSim.Region.ScriptEngine.DotNetEngine caused a circular reference in VS-2005
2007-10-21(no commit message)Tleiades Hax1-0/+3
2007-10-19changes to pass nini config object to the modules that getSean Dague1-3/+7
loaded so that they may read out any bits they are interested in
2007-10-15updated prebuild.xmlMW1-0/+1
2007-10-15* Chillken Patch #417 - upgraded version numbers to 0.4 - thanks Chillken!lbsa711-1/+1
2007-10-13Asset server implementation. Again one of these "plumbing" releases, where ↵Tleiades Hax1-0/+1
no real functionality has been introduced, but ground work has been made, enabling the asset server, and preparing the sim server to query the asset server. Introduced an "IPlugin" interface, which plugins can inherit from.
2007-10-08Applied patch 485, inventory patch from tleiades (thanks again).MW1-0/+3
2007-10-06removed the OpenSim.Region.ScriptEngine.DotNetEngine reference from ↵MW1-1/+0
OpenSim.Region.Environment, as it created a round reference problem. And it doesn't seem like it was needed
2007-10-05Some more work on new ScriptEngine.Tedd Hansen1-0/+55
2007-10-05Code from Illumious Beltran (IBM) implementing more LSLSean Dague1-0/+1
The functions implemented are: llListen llListenControl llListenRemove llOpenRemoteDataChannel llCloseRemoteDataChannel llRemoteDataReply The events implemented are: listen remote_data
2007-10-05== The "right name and place" commit ==lbsa711-18/+18
* Moved InventoryData to Framework.Types/InventoryItemBase.cs * Moved UserData to Framework.Interfaces/IUserData.cs * Moved UserProfileData to Framework/Types/UserProfileData.cs * Deleted ass-backwards Framework dependency on Framework.Data (now it's the other way round) * Changed some namespaces to reflect file structure
2007-10-02* Deleted erroneous reflbsa711-1/+0
2007-09-29Hollow prims (box only), thanks Gerard! Enjoydan miller1-0/+9
2007-09-27Reverting back to 2017 since 2018 were causing Linux breakage; reopening ↵lbsa711-36/+0
Tleiades patch 444 and 445.
2007-09-27* Tleiades grid mode inventory (#444) - thanx Tleiades!lbsa711-0/+36
* updated to rev 1413 on libsecondlife.dll and libsecondlife.dll.config (#423)
2007-09-25fix order issue with prebuild.xml, we need to build Local beforeSean Dague1-14/+14
building OGS1.
2007-09-25* Added missing project reflbsa711-0/+1
2007-09-24* Started major restructusing of comms to prepare for better grid and region ↵lbsa711-60/+2
functionality * Working towards one shared set of services * Killed off two projects with very little functionality
2007-09-22Stand Alone ScriptEngine: early framework, ongoing planning (don't touch ↵Tedd Hansen1-0/+31
yet, will go through major reorganizing). Still a LOT of things needs to be solved...
2007-09-17* CHANGED SOME CONSOLE COMMAND BEHAVIOURSlbsa711-1/+0
* Normalized 'change-region' so (almost) all commands are context sensitive (use 'root' or '..' to set 'all scenes' context) * 'terrain-sim' is thusly obsolete, use 'change-region', followed by 'terrain' * Introduced SceneManager to administrate operations on group of scenes and moved relevant funcs there. * In it, there's a ForEach(Action<Scene>) that either passes all scenes, or only current scene depending on context. * Changed default prim backup (save-xml/load-xml) xml to "prim-backup.xml" * Changed Disable/EnablePermissions to BypassPermissions = true/false; Also: * Removed unused and non-existent project ref
2007-09-16added versionSean Dague1-2/+1
2007-09-16Fixed missing Axiom references.Brian McBee1-0/+1
2007-09-11Added part 3 of Darok's BulletX patch. The bulletX plugin is now a project ↵MW1-0/+25
in the opensim build/solution. To use change the physics setting in opensim.ini to "modified_BulletX". At the moment I have been unable to test this as when using the bulletX plugin for me opensim is using 100% of processor.
2007-09-08Cut down on the number of compile warnings. Now down to 5: 4 are related to ↵MW1-1/+0
unused events on IClientAPI and 1 is a unused variable in LSL_BuiltIn_Commands (which I'll leave to Tedd, as he will know if it will be used in the future or not).
2007-08-28Taken the old scripting engine out of Region.Environment and moved it into a ↵MW1-0/+28
separate module: OpenSim.Region.ExtensionsScriptModule (named as such because the purpose of it is to script server extensions, rather than "user scripting" like Tedd's engine.)
2007-08-28Start of trying to make Region/Scene more modular. MW1-0/+1
Added preliminary IRegionModule interface. Also have a work in progress way of Modules registering optional API methods (kind of like Apache optional functions). But there must be a cleaner/nicer way in c# of doing these than the current way. Added three work in progress modules: ChatModule (simple handles in world chat, but by moving this to a module, we could support other types of chat modules, ie like a irc - opensim bridge module. ) , AvatarProfilesModule and XferModule. Moved most of the code from Scene.ModifyTerrain() into the BasicTerrain library, as the start of trying to make that more modular. Stopped Child agents showing up as part of the "show users" command.
2007-08-27Deleted a few old files that are no longer used.MW1-99/+2
Deleted the GridInterfaces projects, and for now moved the old local asset server into Framework.Communications, as we prepare to rewrite the asset cache and asset server. Deleted Framework.manager as I am sure this is no longer in use.
2007-08-18Moved OpenSim.Region.ScriptEngine.Common.dll from bin\ScriptEngine\ to bin\ ↵Tedd Hansen1-2/+2
folder - hopefully solves compile problem on Linux.
2007-08-18LSL Compiler now only referring required assemblies (DotNetEngine and ↵Tedd Hansen1-2/+0
Common). Changed Vector and Rotation to custom types (stored in Common) that needs to be changed later. No longer using Axiom. Script support still broken.
2007-08-18Moved LSL_BuiltIn_Commands_Interface.cs to a separate library ↵Tedd Hansen1-0/+26
(OpenSim.Region.ScriptEngine.Common). Fixed last compile error (forgot to include LSL_BuiltIn_Commands.cs).
2007-08-18Started on AppDomains for ScriptEngine. Moved llFunctions in ↵Tedd Hansen1-0/+1
LSL_BaseClass.cs to LSL_BuiltIn_Commands.cs. Changed how scripts are loaded.
2007-08-17Added RAIL.dllTedd Hansen1-0/+1
Updated DotSets.dll and Mono.PEToolkit.dll Started on microthreading - currently display exception during startup
2007-08-15* Exploring Group/Part from an app perspective.lbsa711-0/+1
2007-08-14Removed some debugging. Removed *.lso from project include in prebuild.xml.Tedd Hansen1-1/+0
2007-08-14ScriptEngine: Some error handling, logs to loggerTedd Hansen1-0/+1
2007-08-14Start of Inventory service, currently only (partially) functional in ↵MW1-0/+4
standalone mode and using sqlite). In standalone mode, if you have account authenticate turned on (setting in opensim.ini) then when you create a new account, a set of inventory is created for that account and stored in database (currently only a set of empty folders). Then during login the database is search for that set and sent to the client in the login response. More functions will be added soon, like creating new folders (and a bit later items) from the client inventory window.
2007-08-12Code comments and cleanup, correct datatypes for key, vector, rotation, ↵Tedd Hansen1-7/+2
(hopefully) reference to Axiom during compile, passing of BuiltIns during script load, BuiltIn interface added, etc etc
2007-08-12* Removed magic exclusion of MonoSqlite data store from prebuildlbsa711-1/+1
* Renamed project back to base.
2007-08-11Made account Authentication optional in "sandbox/standalone" mode. Just ↵MW1-0/+1
change "standalone_authenticate = false" to be true in OpenSim.ini. Then as per grid mode, you can use the "create user" command to create new accounts.
2007-08-10Some cleaning up and removed a few old files no longer in use.MW1-1/+3
Temporary have had to rename the OpenSim.DataStore.MonoSqlite project to OpenSim.DataStore.MonoSqlite1, as I'm not sure what was done to stop the old project name being included in the VS2005 solution. Also some config changes: OpenSim now has a INI (OpenSim.ini) file that it will read some config settings from (if the ini file exists). Added Mono.Data.SqliteClient.dll so that we can use the same code for sqlite on Windows and mono/linux. (from what I can tell Mono class libraries have a MIT license so there should be no problems with us including this dll). So now to get the basic prim storage working , you need to first create the sqlite database file from the sqlite3-prims.sql in share directory. Then in the OpenSim.ini file, change the storage_plugin so it points to OpenSim.DataStore.MonoSqlite1.dll (storage_plugin = OpenSim.DataStore.MonoSqlite1.dll). Then in your region.xml files change the DataStore value so it is the name of your database file (at the moment you need a different sqlite3 database file for each region).
2007-08-10Fixed a couple of mistakes.MW1-1/+1
2007-08-10Made a few changes so that once we enable the sqlite data store (simple line ↵MW1-1/+1
change in OpenSimMain), then basic ( with a few limits at moment) prim database backup will work.
2007-08-09Forgot to remove reference to .dll that was mergedTedd Hansen1-3/+0
2007-08-09ScriptEngine just needs 2 events hooked up and llSay() implemented to work. ↵Tedd Hansen1-0/+1
See TODO.txt for details.
2007-08-09Merged OpenSim.ScriptEngine.DotNetEngine.Compiler.LSL into ↵Tedd Hansen1-32/+0
OpenSim.ScriptEngine.DotNetEngine to avoid the compile error
2007-08-08add MonoSqlite storage module, this might break windows folks, needSean Dague1-0/+25
to test lbsa's patch on that one
2007-08-08The startup set of assets in the local asset server can now be set from a ↵MW1-0/+2
xml file (OpenSimAssetSet.xml). (remember to make changes to the set, you will also need to delete the old asset .yap file, so that it is recreated). Also the set of items in the OpenSim inventory Library can also now be set from a xml file (OpenSimLibrary.xml).
2007-08-08update prebuild to work with new script stuffSean Dague1-7/+10