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2008-11-26And fix to prebuild.xmlTedd Hansen1-0/+1
2008-11-25* Apply http://opensimulator.org/mantis/view.php?id=2640Justin Clarke Casey1-185/+224
* This is Diva's hypergrid patch, as perviously discussed on the opensim-dev mailing list * Applied some minor prebuild.xml jiggling to resolve a dependency issue * Thanks Diva!
2008-11-20* Add enough infrastructure code to run an extremely basic and flaky add ↵Justin Clarke Casey1-3/+4
root agent scene test
2008-11-19Re-add prebuild.xml (r7381)Melanie Thielker1-5/+9
2008-11-19Reverting the texture sending patch and the new libOMV. This makes thisMelanie Thielker1-9/+5
release a direct descendant of the stable 7364, with all the features and none of the issues. This omits the following patch chain: r7383 r7382 r7381 r7377 r7375 r7373 r7372 r7370 r7369 r7368 r7367 r7366
2008-11-18Patch from jhurliman. Fixing the texture decoding issues in progressiveMelanie Thielker1-5/+9
texture sending. Grain of salt not included.
2008-11-11* Create TestScene to get at the async object deleter for use in a future testJustin Clarke Casey1-3/+4
2008-11-09* Enabled GTCache for AssetCache Adam Frisby1-1/+1
* Items will now be locally cached for only 24 hours from last access. (Rather than until restart) * Caveat: Implementing the new caching mechanism means statistics gathering on AssetCache is no longer functional. (Justin - you might want to take a look and see if you can somehow get that back and running if you still need it)
2008-11-08- Try to fix build again...Homer Horwitz1-2/+2
2008-11-08CIA testTedd Hansen1-0/+1
2008-11-08* Fixed prebuildAdam Frisby1-20/+1
2008-11-08Work in progress on SECS stuff. Have been holding it off until after 0.6 ↵Tedd Hansen1-44/+102
release. Still messy as hell and doesn't really work yet. Will undergo dramatic changes. AND MOST IMPORTANTLY: Will be conformed to work in coop with todays DNE and XEngine, hopefully one day providing a common interface for all components.
2008-11-08Fix broken build since r7179Homer Horwitz1-0/+22
2008-11-03* Use nini to pass config information to the client stack, rather than the ↵Justin Clarke Casey1-0/+1
ClientStackUserSettings class * This conforms better to other module usage
2008-10-31* test: Add basic scene test which merely instantiates the scene right nowJustin Clarke Casey1-0/+2
* set debug scene name on scene registration, rather than within the Scene constructor
2008-10-30Mid-work, trying to fix region part insertion and retrievalSean Dague1-0/+2
SQLite reports System NUll Reference, but works, inside LoadItems, on SQLiteRegionData.cs From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
2008-10-27* cleanup: Update the avatar factory (appearance module) in ↵Justin Clarke Casey1-30/+0
Region/Environment and use that instead of the Region/Modules/AvatarFactory * Remove the AvatarFactory dll
2008-10-24Lotsa plumming :)Melanie Thielker1-0/+1
2008-10-23* Introduce a basic udp circuit test for adding a clientJustin Clarke Casey1-1/+4
* Temporarily disabled assert because it just picked up an existing bug. Yay for tests!
2008-10-17* Added missing dependencies that was causing build to fail in windows. ↵Teravus Ovares1-0/+2
Mono doesn't seem to care.
2008-10-16* minor: get rid of pointless ipeSenderJustin Clarke Casey1-0/+1
2008-10-12Correct an error with the auto-insert markerMelanie Thielker1-2/+2
2008-10-12Add a marker section to prebuild.xml for automatic insertion of forge moduleMelanie Thielker1-0/+9
sections
2008-10-09- Fix the build for monodevelop, too. If that breaks the build on Windows,Homer Horwitz1-2/+0
please revert :)
2008-10-09* Another windows build fix attempt. One day my pain will end.Justin Clarke Casey1-1/+1
2008-10-09* fix windows build break - it helps if one actually puts in using ↵Justin Clarke Casey1-1/+1
statements and spells dlls correctly
2008-10-09* Fix broken build on Windows (repeat to self: must remember that .net on ↵Justin Clarke Casey1-0/+3
windows requires using references for null arguments)
2008-10-09* Put tests dll *after* the code it relies on. (repeat to self: always do ↵Justin Clarke Casey1-22/+22
nant clean after fiddling with prebuild.xml)
2008-10-09* minor: initialize udp server in unit testJustin Clarke Casey1-0/+2
2008-10-09* Create project for LindenUDP ClientStack testsJustin Clarke Casey1-1/+21
* No functional tests yet
2008-10-06cleaning up OSHttpRequest removing old Http stuff. also adding testDr Scofield1-0/+31
case for OSHttpRequest (not very fancy yet, but still).
2008-09-30Update svn properties, minor formatting cleanup.Jeff Ames1-12/+0
2008-09-29* Apply http://opensimulator.org/mantis/view.php?id=2295Justin Clarke Casey1-0/+1
* Updated MSSQL to reflect resend changes * Added the new columns in prims table. * Created a implementation for getting gestures. * Remove configurable table names for user. * Thanks Ruud Lathorp
2008-09-27Continue working on the new EventQueueGetModule. Not finished (or even working)Homer Horwitz1-0/+1
yet. This shouldn't break anything, but is work in progress, so be careful. Contains a new file; do your runprebuilds.
2008-09-26Compiler Connection! One world, one compiler!Melanie Thielker1-0/+1
2008-09-26Yay! Common/ is gone! One API is achieved!Melanie Thielker1-44/+0
2008-09-26Full API convergence. Api is back in LSL_Api.cs and OSSL_Api.cs.Melanie Thielker1-0/+1
The binaries are still different, but that is only a small step away now. The OSSLPrim has been removed. This commit will breal all scripts using Prim.Scale(), etc, syntax. It was not secure and will have to be brought back in another form.
2008-09-25Fix script engine name parsing for DotNetEngine to make that actually workMelanie Thielker1-0/+1
Add a reference for Windows builds
2008-09-25temporarily disabling HttpServer related stuff (take #2: Exclude takesDr Scofield1-1/+6
regex not shell glob)
2008-09-25temporarily excluding OSHttp*.cs from prebuild.xml until they areDr Scofield1-1/+3
adapted to the new HttpServer.dll --- thx to dahlia for checking the new HttpServer code in and it's my fault that the build didn't suceed, well, actually, i blame it on our IP legal nazghuls... ;-)
2008-09-25Convergence is almost complete. This brings the diff between the API to < 10kMelanie Thielker1-0/+2
and makes it use a common set of types in both engine. Fixes the issues with running both engines and HTTP requests / listens / timers etc.. Also fixes a couple of minor Scene issues and a CTB by nullref.
2008-09-23check in stubbing for mysql tests. This is ignored withSean Dague1-1/+42
Assert.Ignore() for now, so it won't change anything, but I want to make sure it doesn't break the bamboo infrastructure in it's current state.
2008-09-23Remove Common/LSL_Types.cs. Both script engines now use a single versionMelanie Thielker1-21/+2
of the types, located in OpenSim/Region/ScriptEngines/Shared/LSL_Tyoes.cs Also changes the compiler in DotNetEngine to use that. You _will_ need to let your region recompile all your scripts!
2008-09-23Reorder projects in prebuild.xml to enable dependecies from DNE to SharedMelanie Thielker1-97/+95
2008-09-21Change the scirpt engine loading mechanism. Script engines are nowMelanie Thielker1-5/+5
ordinary region modules and are able to coexist in one instance. See http://opensimulator.org/wiki/ScriptEngines for details. There were changes to OpenSim.ini.example, please note DefaultScriptEngine. Also see the User docs and FAQ on the Wiki. Default is DotNetEngine.
2008-09-21One small bug fixed, now it compiles.Tedd Hansen1-0/+1
2008-09-21EXPERIMENTAL: Early commit of new Script Engine Component SystemTedd Hansen1-0/+290
2008-09-19* Implements an experimental method to define which region you want to go to ↵Teravus Ovares1-0/+2
in your 'region domain' in OGP.
2008-09-17Kan-Ed fix series. Fix llTakeControls to behave as documented.Melanie Thielker1-0/+1
XEngine fixes: prevent queue overruns, prevent spamming when no key is down. Release controls when conflicting permissions are requested or permissions are refused later. Release when prim or script are deleted. Fixes Scene script instance deletion semantics.
2008-09-12Cut of remote server as AppDomains and even WCF can do it better (better ↵Tedd Hansen1-72/+0
means less code in this case)