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* Put out a more comprehensible message when user authentication fails than ↵Justin Clarke Casey2007-12-151-4/+4
| | | | the current NullReferenceException based one
* fixed OpenSim.ini.example to include a inventory_server_url = ↵MW2007-12-141-0/+2
| | | | http://127.0.0.1:8004 entry, seems that is the cause of a lot of people's inventory problems.
* From Michael Osias (IBM)Sean Dague2007-12-131-0/+3
| | | | | | | | | | | | | This patch makes some enhancements to the llRemoteData functions. The module is now a shared module, and allows remote data channels to be created among multiple regions in the same sim. The port is controlled from the remoteDataPort property under the [Network] section in OpenSim.ini. If this setting is not present or = 0, the module is disabled and no port is opened. llRemoteData commands have not effect when module is disabled.
* updated libopenjpeg-libsl-2.1.2.0.dylibJeff Ames2007-12-071-0/+0
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* updated openjpeg-libsl.dllMW2007-12-071-0/+0
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* Updates to LibSL revision 1498. Thanks Johan!Adam Johnson2007-12-072-0/+0
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* added timer_Script to OpenSim.ini.exampleJeff Ames2007-12-071-0/+3
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* * Applied MSSQL Patch from akokko, Thanks! akokkoTeravus Ovares2007-12-051-0/+6
| | | | | * This hasn't been tested in MSSQL mode, however it's been checked to make sure it doesn't cause any issues with mySQL/SQLlite
* * took a stab at #54lbsa712007-12-041-0/+0
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* update prebuildSean Dague2007-11-281-0/+0
| | | | | | | | | | Nant files now obey the target out of prebuild.xml, so Linux users will be able to build as Debug Nant clean target now does the right thing (doesn't wipe out all of bin/) Prebuild's own prebuild system is broken due to the .exe workaround added a while ago, will register a bug for that seperately.
* * Experimental updated Linux ODE libraryTeravus Ovares2007-11-241-0/+0
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* * added ttensy but important piece of knowledge to MySQL provider in ↵lbsa712007-11-191-0/+1
| | | | OpenSim.ini.example
* * Added example MySQL connectionstring to OpenSim.ini.examplelbsa712007-11-191-2/+2
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* first stab at implementation of CopyInventoryItemJeff Ames2007-11-181-16/+16
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* added dummy POS physics pluginJeff Ames2007-11-161-0/+1
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* added libs for ode and openjpeg for intel mac osx to binJeff Ames2007-11-162-0/+0
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* *** BIG CHANGES : REGION STORAGE MOVED : UPDATE YOUR OpenSim.ini FROM ↵lbsa712007-11-151-5/+5
| | | | | | | | | | | OpenSim.ini.example ** * Now moved region storage from region to application, so we have one storage per application, instead of one per region. * Changed so that the region store providers use connectionstrings, not filenames * Removed various unfit fields and properties (call me Darwin)
* * Added MySQLDataStore (adapted from MonoSqlitelbsa712007-11-151-4/+11
| | | | | | * Made startup a little bit more forgiving on dll load * Minor renamings and musings
* removed duplicate cloud.jp2 from bin directoryJeff Ames2007-11-141-0/+0
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* Whoops! Missing cloud texture.Brian McBee2007-11-141-0/+0
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* Another try: Fix moon bleeding over into linden grid. Need to clear your ↵Brian McBee2007-11-142-1/+8
| | | | cache to fix it.
* added IDs for all built-in animationsJeff Ames2007-11-131-11/+114
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* * Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.Teravus Ovares2007-11-121-0/+1
| | | | | * All thanks to unimplemented packet listing :D
* * Added a lot of Glue to help with reporting proper collisions.Teravus Ovares2007-11-121-0/+2
| | | | | | | | | | * ODE - Fixed the iscolliding property to report a static true when colliding. * Added reporting of collisions to call UpdateMovementAnimations * Added Jump - air animation (with arms outstretched). * Added Fall Animations * ODE - Added a small amount of X, Y motion control while jumping or Falling * ODE - Avatar movement animations are still a bit odd sometimes, and had to get this up there.
* enable typing animation for chat, maybeJeff Ames2007-11-121-0/+1
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* * Sets ZeroMesher as default. (If you want to cut and hollow, you'll need ↵Teravus Ovares2007-11-121-3/+9
| | | | | | | to uncomment the Meshmerizer in OpenSim.ini) * Fixes a geometry issue in ODE when using ZeroMesher
* set svn:eol-style, reset default configJeff Ames2007-11-121-3/+3
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* * Applied Gerhard's Meshing patch (Thanks! Gerhard)Teravus Ovares2007-11-122-3/+13
| | | | | | | | * Addition of Gerhard's ZeroMesher. * Addition of meshing OpenSim.ini parameter * Some modifications to the Meshmerizer * Meshmerizer set to default meshing plugin because ZeroMesher needs a memory locking fix. We'll switch it back after the memory locking issue is resolved.
* set svn:eol-styleJeff Ames2007-11-117-1296/+1296
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* Better moon with new improved alpha-channel action!Brian McBee2007-11-111-0/+0
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* moonBrian McBee2007-11-112-0/+7
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* * adds flag in OpenSim.ini for disabling physical prim. Look at ↵Teravus Ovares2007-11-111-63/+64
| | | | OpenSim.ini.example in the bin folder for an example.
* * Added an internal throttle on ODE physics updatesTeravus Ovares2007-11-091-0/+0
| | | | | | * Added a ThrottleUpdates member to PhysicsActor to expose 'throttle' ability to the Scene. * Updated the ode.dll file with a fix to invalid data passed to ODE's heightfield collision calculator.
* make Sun progression configurable for the Sim from OpenSim.iniSean Dague2007-11-091-0/+9
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* reformatted OpenSimAssetSet.xml (whitespace only)Jeff Ames2007-11-081-426/+414
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* fixed case of name key in OpenSimAssetSet.xmlJeff Ames2007-11-081-19/+19
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* Update of libraries MonoXnaCompactMaths and Modified BulletX cause an update ↵darok2007-11-072-0/+0
| | | | on MonoXnaCompactMaths. The method CreateFromRotation in Quaternion Class (MonoXnaCompactMaths) has been changed to make rotations work properly. See OpenSim libs.
* teravus debug patch of libode.so from libsdan miller2007-11-051-0/+0
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* New ode.dll from Teravus.MW2007-11-051-0/+0
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* tevarus ODE debug patch. note: NOT TESTED!dan miller2007-11-051-0/+0
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* teravus debugging patched ode.dll, windowsdan miller2007-11-051-0/+0
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* * prebuild now creates .exe references in NAntTargetlbsa712007-11-051-0/+0
| | | | | * prebuild now uses local copy of schema (for future expansions)
* another attempt to fix problemMW2007-11-041-0/+0
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* trying to fix the problem of Mono not liking to work with Mono.Addins, but ↵MW2007-11-041-0/+0
| | | | MS .net is fine with it.
* Added support for OpenSim application plugins (as requested by Adam), which ↵MW2007-11-042-0/+6
| | | | | | | use Mono.addins for loading/management. (which is a pure .net solution so works on both Mono and MS .net, and is under the MIT license, will add the source code for the library later). I also suggest we look into switching to using Mono.addins for our Region module loading management. A little bit more refactoring of Scene.
* Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for ↵Charles Krinke2007-10-311-0/+3
| | | | all three physics plugins.
* Step one on the long march towards grid based inventory. Introduction of an ↵Tleiades Hax2007-10-302-0/+206
| | | | InevntoryServer
* Added preliminary support for sitting on primsJeff Ames2007-10-281-1/+2
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* * Added 'Jim' and 'Goblin' shapes; not available in inventory yet thoughlbsa712007-10-276-540/+879
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* * Added prototypical AvatarFactory module interface to load avatar parameterslbsa712007-10-261-1/+1
| | | | | | | * Added dump_assets_to_file option to enable asset dumping for debug * normalized some namespaces * InventoryFolder renamed to InventoryFolderImpl to