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* Re-enabled AllowedCompilers functionTedd Hansen2008-02-023-0/+1
| | | | | Added notice in OpenSim.ini that config refresh function is disabled
* Almost forgot to check in:Tedd Hansen2008-02-023-0/+0
| | | | | | OpenSim.32BitLaunch.exe is a 32-bit application that loads OpenSim.exe using .Net framework, hence it is JIT-compiled to 32-bit. Use this app to start OpenSim on 64-bit systems (works great on Vista 64 :))
* Bugfixes. Now it even reads configuration before it uses it! ;)Tedd Hansen2008-02-021-3/+3
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* Added load/unload queue size limitTedd Hansen2008-02-021-0/+12
| | | | | | | Added option to share script load/unload thread between regions Added event execution queue size limit + some bugfixes from all the changes
* Added OpenSim.32BitLaunch.exe that can be used on 64-bit systems to run ↵Tedd Hansen2008-02-021-0/+19
| | | | | | | | | | | | OpenSim in 32-bit mode. Added VISUAL BASIC.NET-support //cs, //lsl and //vb as first characters of script will determine what compiler is used. Compile warnings are no longer treated as errors. Script will still run. Added a few useless and useful config options: Write script source to harddisk for debug, Default compile language, Allowed compilers (languages), compile in release or debug mode, clean up old scripts on startup Loads of warnings for incorrect config
* Added some error checking to MaintenanceThread, no-crash (just log) loading ↵Tedd Hansen2008-02-021-5/+22
| | | | of script engines, and support to load multiple script engines
* SCRIPTING STILL BROKENTedd Hansen2008-02-011-2/+19
| | | | | | | | | | | Added comments and regions, restructured code Changed a lot of AppDomain junk from console from using Console.Write to Log.Verbose and set it to #if DEBUG All modules should now refresh their configuration runtime Made all logging in ScriptEngine.Common get script name from actual engine Renamed LSLLongCmdHandler to AsyncLSLCommandManager Added auto-recover with 5 sec throttle for new MaintenanceThread
* SCRIPT SUPPORT IS STILL BROKEN.Tedd Hansen2008-02-011-0/+3
| | | | | | | | | | | | | | Bugfix: Scripts exceeding max and set to be killed were not killed, only removed. Added ability to re-read configuration while OpenSim is running All regions now sharing one MaintenanceThread New MaintenanceThread: - checks for script execution timeout - re-reads config - starts/stops threads if thread active count becomes too high/low compared to config Speed increase on event execution: - Reuse of try{}catch{} blocks - Time calculation on event execution
* Config option to set number of scripts per AppDomainTedd Hansen2008-02-011-0/+8
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* Added config options:Tedd Hansen2008-02-011-1/+10
| | | | | | ScriptThreadPriority to set script thread priority DeactivateScriptOnTimeout to remove script if it is executing too long
* ExperimentalTedd Hansen2008-02-011-0/+32
| | | | | | Moved DotNetScriptEngine configuration to config file. Added option to share script execution threads between regions.
* * Added more supported feature to particlesystems. While this appears to ↵Teravus Ovares2008-02-011-0/+0
| | | | | | | | have a libsl update... it's really a fix to the libsl version we're already using because of a bug in the particlesystem implementation * Added two new simstat counters in the simstat enum for the RCCS. (I'll find something cool to put in them) * fixed a time waster in ODEPlugin.cs
* Updated ODE lib for OS X (built from opensim-libs r27)Jeff Ames2008-01-301-0/+0
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* Updating ODE.NET as the version I used possibly caused the slowness.Teravus Ovares2008-01-301-0/+0
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* * This update restores *nix supportTeravus Ovares2008-01-301-0/+0
| | | | | * This stability optimization is disabled on Apple Computers until the .dylib library is updated.
* * Experimental ODE Update to make ODE more stableTeravus Ovares2008-01-302-0/+0
| | | | | * WARNING: This update will break *nix support. Will be restored in the next revision
* Rewrote svn properties handling script in python. Added more file types.Jeff Ames2008-01-2637-1397/+1397
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* * Persistent prim inventory script storage is now turned on by defaultJustin Clarke Casey2008-01-231-2/+5
| | | | | | | | | * Persistence of things apart from scripts will be implemented later on - I at least want to do some work with asset server stats so loading can be monitored first. * No MSSQL implementation as of yet * Progress can be followed at http://opensimulator.org/wiki/OpenSim:Prim_Inventory_Persistence * Please let me know if you see issues resulting from this change.
* * 32bit Linux libode updateTeravus Ovares2008-01-131-0/+0
| | | | | * Improves heightfield collisions
* * HeightField handling update in ODE. Should improve the terrain pits. So ↵Teravus Ovares2008-01-131-0/+0
| | | | | | | far, only windows lib updated. Need to do the Linux version. * Update also checked into opensim-libs
* Changed URL in example to avoid RIAA issues.alondria2008-01-121-1/+1
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* Fill out and add wiki link to OpenSim.ini.example for prim inventory persistenceJustin Clarke Casey2008-01-111-0/+7
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* * Just an update to the default login formTeravus Ovares2008-01-101-5/+6
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* * After fighting with it a bit more, Opensim is now compatible with the most ↵Teravus Ovares2008-01-101-1/+1
| | | | | | | | | | recent release client(RC) on the linden labs download page. * Don't forget, you need -loginuri *and* -loginpage * Ex: -loginpage http://10.1.1.2:8002/?method=login -loginuri http://10.1.1.2:8002/ * The ?method=login is important, don't forget to add it * If you customize your http_loginform.html file, be sure to keep the form post address as is.
* Minor spelling change on NotecardsAssetSet.xml. The example notecard should ↵Justin Clarke Casey2008-01-101-0/+0
| | | | now load up properly
* Set svn:eol-style.Jeff Ames2008-01-0937-2304/+2304
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* * This update enables the web_login method.Teravus Ovares2008-01-091-0/+60
| | | | | * Remember, the client doesn't support web_login to other grids in the current RC, however the next RC will.
* moving Region store for SQLite into the OpenSim.Framework.Data.SQLiteSean Dague2008-01-091-1/+1
| | | | | | | | namespace to mirror what is done with MySQL. This will require a configuration change for people using SQLite for prims which is given as an example in OpenSim.ini.example
* * Added a hashtable based HTTP processor in preparation of the web_login_keyTeravus Ovares2008-01-092-0/+2
| | | | | | | | * Added the web_login_key to the users table * Added happy configurable http error message pages * This update is large enough to have 'awe' value.. so backup your users or weep. * Not tested on MSSQL, even though I added code to update the tables!
* Third part of CharlieO's library rework. We now have library organization! ↵Brian McBee2008-01-098-1095/+163
| | | | Thanks CharlieO!
* More inventory work for CharlieO. Final patch to make it all work yet to come.Brian McBee2008-01-0776-0/+3511
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* For CharlieO: new folders created for new asset set stuff. Mantis 313Brian McBee2008-01-0662-0/+40
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* Checked in my own Mono.Addins.dll by mistake. Here is correction.Tedd Hansen2008-01-051-0/+0
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* Only one queue is used for load/unload of scripts.Tedd Hansen2008-01-051-0/+0
| | | | | So loading/unloading of scripts are now done in same sequence as they are called.
* Changes to ScriptServer to (hopefully) make it compile on both .Net and Mono.Tedd Hansen2008-01-051-1/+1
| | | | | Some debug info for startup added to find bugs. ++
* Full .dll-name in config option for ScriptEngine. Loading only scriptengine ↵Tedd Hansen2008-01-021-0/+6
| | | | | | | specified in config. ScriptServer will still not start!
* * You can add and remove a friend in standalone now within the same ↵Teravus Ovares2008-01-011-1/+1
| | | | | | | | simulator. It saves. * You can add and remove a friend in grid mode now within the same simulator. It doesn't save yet. * I got rid of Mr. OpenSim as a friend.. he bothers me /:b...
* Make it possible for new inventory 'libraries' to be added without changing ↵Justin Clarke Casey2007-12-313-13/+42
| | | | | | | | | the default OpenSimLibrary files. Additional library folders and items can be added in a separate directory and linked in by an entry to inventory/Libraries.xml
* Move unused inventory files into the atticJustin Clarke Casey2007-12-313-1/+1
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* Standard library folders can now be configued in the xml in ↵Justin Clarke Casey2007-12-313-5/+47
| | | | | | | | inventory/OpenSimLibrary - no hardcoded changes are required. For some reason, all the folders are currently showing up as texture folders, even though they are configured with the same types as the agent inventory folders. This should be resolved soon.
* Shift default OpenSim library into its own directoryJustin Clarke Casey2007-12-302-0/+6
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* * This update rolls back the packetpool and LibSL changes. Please retest ↵Teravus Ovares2007-12-301-0/+0
| | | | | | | and then patch these changes back in. Currently it's not quite ready for 0.5. The down side to this action, is that we loose some performance to the garbage collector for now. Given that the target date for 0.5 is *Two days* from now, I'm taking the initiative to work towards a real stable version. * This update also fixes scripting and some weird physics reactions
* Make inventory items nominate explicit inventory folders rather than hardcodingJustin Clarke Casey2007-12-291-0/+52
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* Allow OpenSim operators to specify their own asset sets without needing to ↵Justin Clarke Casey2007-12-292-0/+25
| | | | | | | | change the default OpenSim set. Equivalent changes to allow operators to also specify their own standard inventory library directories and items to follow.
* * Patch from Melanie that fixes an inventory folder duplication. Thanks MelanieTeravus Ovares2007-12-281-11/+1
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* Migrate opensim default assets up another directory in preparation for ↵Justin Clarke Casey2007-12-2873-0/+0
| | | | extraction of hardcoded asset locations into xml
* Move OpenSimAssetSet assets file up into assets pending further changesJustin Clarke Casey2007-12-281-0/+0
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* Move inventory contents configuration files to bin/inventory folderJustin Clarke Casey2007-12-283-0/+0
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* Patch from Johan: LibSL updated to the latest revision (1568) and all ↵Adam Johnson2007-12-281-0/+0
| | | | | | | packets are now recycled to improve performance and memory usage.
* * Patch from Melanie. Thanks Melanie!Teravus Ovares2007-12-287-25/+17
| | | | | | | | | * This patch addresses a regression where 5 default textures, including the default "new prim" texture, would not be shown unless in viewer cache. * Further, it supplies a new plywood texture as the base texture, which is purpose-made from locally photo-sourced material (means i took a picture and made it into a tile), which is closer in appearance and color to the Linden one. * It changes the default new prim texture UUID to match the UUID generated by the viewer when "default" is clicked, which is a texture UUID hardcoded in some scripts as well, so it would cause compatibility issues if not addressed. * The patch fixes a number of UUID duplications (same UUID for asset and inventory items) and capitalization issues in the XML files. * It also includes new versions of 4 other textures, which were no longer loadable in grid mode.