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* Enable further client stack packet pooling by default by setting ↵Justin Clark-Casey (justincc)2012-11-231-2/+1
| | | | | | | | | | RecycleBaseUDPPackets = true by default. This reduces base memory churn of every client connection, improving the garbage collection situation. The effect is a significant portion of base load (an avatar standing still on a completely blank island) but will probably still be swallowed up by other memory use on active regions. Tests have shown no noticeable impact on speed of processing incoming packets, though setting remains in case a switch back is needed.
* Add AllowRegionRestartFromClient setting to [EstateManagement] section of ↵Justin Clark-Casey (justincc)2012-11-231-0/+6
| | | | | | | | | OpenSim.ini. Setting this to false will block all restart requests from the viewer even if they are otherwise legitimate. One use is to block region restarts if necessary whilst restart functionality remains buggy or triggers bugs in modules, though these should be fixed as soon as practicable. Default is true, as has been the case historically.
* BulletSim: update DLLs and SOs. No functional changes. Only the parameter ↵Robert Adams2012-11-214-0/+0
| | | | block format changed.
* BulletSim: Make avatar capsule so it is not circular.Robert Adams2012-11-211-1/+2
| | | | | | | | | Simple attempt to make avatars better shaped. Replace parameter 'avatarCapsuleRadius' with 'avatarCapsuleWidth' and 'avatarCapsuleDepth'. More tweeking to avatar height calculation. A little better but short avatar's feet are above the terrain and tall avatar's feet are a little below the ground.
* Expose configuration options for the XmlRpcGridRouterBlueWall2012-11-192-15/+22
| | | | Expose configuration options for the XmlRpcGridRouter to allow simulators to register llRemoteData channels with an external routing service
* BulletSim: remove the obsolete interface to the Bullet code. Update ↵Robert Adams2012-11-184-0/+0
| | | | BulletSim libraries with code stripped of the obsolete code.
* Replace old Prebuild.exe accidentally added back in f977291 with one built ↵Justin Clark-Casey (justincc)2012-11-141-0/+0
| | | | without <copy> nant target generation and on mono 2.4.3
* Replace previously updated Prebuild.exe with one built directly with mono 2.4.3Justin Clark-Casey (justincc)2012-11-141-0/+0
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* Stop Prebuild from generating <copy> statements which unnecessarily copy ↵Justin Clark-Casey (justincc)2012-11-141-0/+0
| | | | | | | | | | files into bin/Debug or bin/Release nant_0.91~alpha2+dfsg-3_all.deb in Ubuntu 12.04 and earlier actually ignored these due to a bug However, nant 0.92~rc1+dfsg-2 in Ubuntu 12.10 fixes this bug (possibly https://github.com/nant/nant/pull/39). Which makes nant time-consumingly copy these files when the aren't actually used. Tested removal of <copy> on both nant 0.91 and nant 0.92 Will be submitting this patch to prebuild project for comment though I suspect there's nobody there to pay attention.
* remove entry OpenGridProtocol in OpenSimDefaults.ini - module was deletedPixelTomsen2012-11-111-10/+0
| | | | Signed-off-by: Diva Canto <diva@metaverseink.com>
* One more module: EventQueueGetModule. Also making it non-optional for this dll.Diva Canto2012-11-101-3/+0
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* BulletSim: update the DLLs and SOsRobert Adams2012-11-064-0/+0
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* BulletSim: update the DLLs and SOsRobert Adams2012-11-034-0/+0
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* HG: flip all configs to HG2.0. PLEASE CHECK YOUR EXISTING HG CONFIGS AGAINST ↵Diva Canto2012-11-023-72/+107
| | | | THESE.
* Add [AssetService] AllowRemoteDeleteAllTypes (default false).Justin Clark-Casey (justincc)2012-11-021-1/+13
| | | | | | This allows a closed grid to delete asset types other than maptile remotely. Only operational if AllowRemoteDelete = true also. Defaults to false - do not enable if anybody other than you can make asset service requests.
* Replace the 64 bit macosx version of libopenjpeg-dotnet.dylib with a 32-bit ↵Justin Clark-Casey (justincc)2012-11-011-0/+0
| | | | | | | | version from libopenmetaverse commit 3731ee4 This is because macosx mono is 32-bit and this can't p/invoke 64-bit binaries. However, the reverse is also true. If OpenSimulator stops working for you then please complain! Long term alternative is probably to build a fat binary with both architectures.
* refactoring to use assembly:classname style of configurationSignpostMarv2012-10-291-2/+2
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* Renaming module back to SoundModule as the hypothetical plan was to make ↵SignpostMarv2012-10-291-3/+2
| | | | another module using the shared region module interface, but this was pointed out by Melanie_T to be mostly pointless.
* tweaking configuration logic so that the INonSharedRegionModule will load by ↵SignpostMarv2012-10-291-0/+8
| | | | default
* Changed duplicate Asset ID's to unique ID's in CollisionSoundsAssetSet.xmlOren Hurvitz2012-10-251-6/+6
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* BulletSim: update binaries with small change that insures that manual ↵Robert Adams2012-10-234-0/+0
| | | | position/rotation setting results in an update event.
* Add experimental [Groups] MessageOnlineUsersOnly option for Flotsam XmlRpc ↵Justin Clark-Casey (justincc)2012-10-201-0/+5
| | | | | | | | | | groups. This retrieves and caches information from the PresenceService to only send messages to online users. This is reported to much improve performance for large groups where most users are offline. Cache is 20 seconds to balance requests against users not receiving messages until cache updates. This is an alternative to an approach where login/logout notification is sent directly from simulator to groups service. However, I'm not convinced that this PresenceService approach is actually better. Needs more thought.
* Bulletsim: update DLLs and SOs. Brings C++ routine in sync with C# sources ↵Robert Adams2012-10-194-0/+0
| | | | and fixes problem where BulletSim would crash on startup on 32 bit Linux.
* Add optional pool for the UDPPacketBuffer objects that handle all incoming ↵Justin Clark-Casey (justincc)2012-10-161-1/+5
| | | | | | | | UDP data. Even when an avatar is standing still, it's sending in a constant stream of AgentUpdate packets that the client creates new UDPPacketBuffer objects to handle. This option pools those objects. This reduces memory churn. Currently off by default. Works but the scope can be expanded.
* BulletSim: update the DLLs and SOsRobert Adams2012-10-114-0/+0
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* Updated Robust.HG.ini.example. Thanks Austin Tate.Diva Canto2012-10-111-1/+32
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* av_av_collisions_off = false OdePhysics Settings in OpenSimDefaults.ini - ↵teravus2012-10-091-0/+3
| | | | No Avatar Avatar Collisions. This causes avatar to be able to walk through each other as if they're ghosts but still interact with the environment.
* Add config option to plant avatar where they are reducing avatar avatar ↵teravus2012-10-091-0/+6
| | | | 'pushability' av_planted see OpenSimDefaults.ini. Use when you have unruly visitors that rudely push each other around. Still allows a small amount of movement based on the avatar movement PID controller settings. You can increase the spring tension in the PID controller and really prevent any movement if you would like.
* Update the exampleMelanie2012-10-081-1/+17
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* Make the asset retrieval concurrency a config switch. The current valueMic Bowman2012-10-041-0/+4
| | | | | of 30 is still hanging badly on some mono versions. The switch defaults to 30 to preserve current behavior.
* BulletSim: fix crash on load that showed up on 32bit Linux.Robert Adams2012-10-024-0/+0
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* BulletSim: update SOs and DLLsRobert Adams2012-09-284-0/+0
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* BulletSim: btGhostObjects working to make 'volume detect' work.Robert Adams2012-09-271-3/+3
| | | | | | | | | | Rearrangement and cleanup of shape collection code. Much more readable. Enabling and use of collision filters and masks. Addition of ID to body creation BulletSimAPI calls so always set in shape for collision reporting. Change default of ShouldSplitSimulationIslands and ShouldRandomizeSolverOrder from 'false' to 'true'. When 'false', this suppresses NO_CONTACT_RESPONSE which makes volume detect fail.
* Comment out unused RestPlugins text in OpenSimDefaults.iniJustin Clark-Casey (justincc)2012-09-281-24/+25
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2012-09-272-0/+8
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| * Add MaxPrimsUndo config setting to [Startup] section of OpenSim.ini.Justin Clark-Casey (justincc)2012-09-272-0/+8
| | | | | | | | | | | | This controls how many undo steps the simulator will store for each prim. Default is now 20 rather than 5 as it briefly was. The default number could be increased through this is a memory tradeoff which will scale with the number of prims in the sim and level of activity.
* | Removed the bits about the TOSModule. That module doesn't go into core. ↵Diva Canto2012-09-272-33/+0
|/ | | | WARNING: migration on GridUser withdrawn too, but left the migration number there.
* Use GridUser properly for foreign users.Diva Canto2012-09-262-1/+3
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2012-09-251-35/+65
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| * Format OpenSim.ini.exampleBlueWall2012-09-251-35/+65
| | | | | | | | Make lines fint in 80x24 terminal for easier reading
* | TOS module. WARNING: migration in GridUser table.Diva Canto2012-09-252-0/+32
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* HG 2.0: User Agent Service now can also control where the local users can ↵Diva Canto2012-09-222-1/+36
| | | | go. Domain-name and user-level based. \o/
* More HG 2.0: access control at the Gatekeeper. \o/Diva Canto2012-09-212-1/+22
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* HG 2.0: added asset import/export policies at the sim too.Diva Canto2012-09-213-2/+22
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* Improvement over last commit: refactor the asset permissions code, so that ↵Diva Canto2012-09-202-8/+12
| | | | it can be used by both the HG Asset Service and the simulator. Also renamed the config vars to something more intuitive
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2012-09-206-2/+1
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| * Make ResendAppearanceUpdates = true by default in [Appearance] in ↵Justin Clark-Casey (justincc)2012-09-201-2/+1
| | | | | | | | | | | | | | | | | | OpenSimDefaults.ini. This resends appearance uuids to avatars in the scene once a minute. I have seen this help in the past resolve grey appearance problems where viewers have for unknown reasons sometimes ignored the packet. The overhead is very small since only the UUIDs are sent - the viewer then requests the texture only if it does not have it cached. This setting will not help with cloudy avatars which are usually due to the viewer not uploading baked texture data or uploading something that isn't valid JPEG2000
| * Update libopenjpeg libraries used by libopenmetaverse back up to 1.5, this ↵Justin Clark-Casey (justincc)2012-09-205-0/+0
| | | | | | | | time using lkalif's linux libraries built against a much earlier libc (2.7)
* | More HG2.0: Added permission policies in HGAsset Service based on asset ↵Diva Canto2012-09-202-0/+21
|/ | | | types. The policies are given in the config. This is only half of the story. The other half, pertaining to exports/imports made by the sim, will be done next.
* Downgrade libopenjpeg back to 1.3 from 1.5.Justin Clark-Casey (justincc)2012-09-195-0/+0
| | | | | This is because libopenjpeg 1.5 appears to require a minimum of glibc 2.14, whereas at least one fairly recent distro (openSUSE 11.4 from 2011-03-10) only has glibc Further investigation pending.