Commit message (Collapse) | Author | Age | Files | Lines | |
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* | removed duplicate cloud.jp2 from bin directory | Jeff Ames | 2007-11-14 | 1 | -0/+0 |
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* | Whoops! Missing cloud texture. | Brian McBee | 2007-11-14 | 1 | -0/+0 |
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* | Another try: Fix moon bleeding over into linden grid. Need to clear your ↵ | Brian McBee | 2007-11-14 | 2 | -1/+8 |
| | | | | cache to fix it. | ||||
* | added IDs for all built-in animations | Jeff Ames | 2007-11-13 | 1 | -11/+114 |
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* | * Implemented Walk Vs Run in ODE. Also helps make the walk look smoother. | Teravus Ovares | 2007-11-12 | 1 | -0/+1 |
| | | | | | * All thanks to unimplemented packet listing :D | ||||
* | * Added a lot of Glue to help with reporting proper collisions. | Teravus Ovares | 2007-11-12 | 1 | -0/+2 |
| | | | | | | | | | | * ODE - Fixed the iscolliding property to report a static true when colliding. * Added reporting of collisions to call UpdateMovementAnimations * Added Jump - air animation (with arms outstretched). * Added Fall Animations * ODE - Added a small amount of X, Y motion control while jumping or Falling * ODE - Avatar movement animations are still a bit odd sometimes, and had to get this up there. | ||||
* | enable typing animation for chat, maybe | Jeff Ames | 2007-11-12 | 1 | -0/+1 |
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* | * Sets ZeroMesher as default. (If you want to cut and hollow, you'll need ↵ | Teravus Ovares | 2007-11-12 | 1 | -3/+9 |
| | | | | | | | to uncomment the Meshmerizer in OpenSim.ini) * Fixes a geometry issue in ODE when using ZeroMesher | ||||
* | set svn:eol-style, reset default config | Jeff Ames | 2007-11-12 | 1 | -3/+3 |
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* | * Applied Gerhard's Meshing patch (Thanks! Gerhard) | Teravus Ovares | 2007-11-12 | 2 | -3/+13 |
| | | | | | | | | * Addition of Gerhard's ZeroMesher. * Addition of meshing OpenSim.ini parameter * Some modifications to the Meshmerizer * Meshmerizer set to default meshing plugin because ZeroMesher needs a memory locking fix. We'll switch it back after the memory locking issue is resolved. | ||||
* | set svn:eol-style | Jeff Ames | 2007-11-11 | 7 | -1296/+1296 |
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* | Better moon with new improved alpha-channel action! | Brian McBee | 2007-11-11 | 1 | -0/+0 |
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* | moon | Brian McBee | 2007-11-11 | 2 | -0/+7 |
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* | * adds flag in OpenSim.ini for disabling physical prim. Look at ↵ | Teravus Ovares | 2007-11-11 | 1 | -63/+64 |
| | | | | OpenSim.ini.example in the bin folder for an example. | ||||
* | * Added an internal throttle on ODE physics updates | Teravus Ovares | 2007-11-09 | 1 | -0/+0 |
| | | | | | | * Added a ThrottleUpdates member to PhysicsActor to expose 'throttle' ability to the Scene. * Updated the ode.dll file with a fix to invalid data passed to ODE's heightfield collision calculator. | ||||
* | make Sun progression configurable for the Sim from OpenSim.ini | Sean Dague | 2007-11-09 | 1 | -0/+9 |
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* | reformatted OpenSimAssetSet.xml (whitespace only) | Jeff Ames | 2007-11-08 | 1 | -426/+414 |
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* | fixed case of name key in OpenSimAssetSet.xml | Jeff Ames | 2007-11-08 | 1 | -19/+19 |
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* | Update of libraries MonoXnaCompactMaths and Modified BulletX cause an update ↵ | darok | 2007-11-07 | 2 | -0/+0 |
| | | | | on MonoXnaCompactMaths. The method CreateFromRotation in Quaternion Class (MonoXnaCompactMaths) has been changed to make rotations work properly. See OpenSim libs. | ||||
* | teravus debug patch of libode.so from libs | dan miller | 2007-11-05 | 1 | -0/+0 |
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* | New ode.dll from Teravus. | MW | 2007-11-05 | 1 | -0/+0 |
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* | tevarus ODE debug patch. note: NOT TESTED! | dan miller | 2007-11-05 | 1 | -0/+0 |
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* | teravus debugging patched ode.dll, windows | dan miller | 2007-11-05 | 1 | -0/+0 |
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* | * prebuild now creates .exe references in NAntTarget | lbsa71 | 2007-11-05 | 1 | -0/+0 |
| | | | | | * prebuild now uses local copy of schema (for future expansions) | ||||
* | another attempt to fix problem | MW | 2007-11-04 | 1 | -0/+0 |
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* | trying to fix the problem of Mono not liking to work with Mono.Addins, but ↵ | MW | 2007-11-04 | 1 | -0/+0 |
| | | | | MS .net is fine with it. | ||||
* | Added support for OpenSim application plugins (as requested by Adam), which ↵ | MW | 2007-11-04 | 2 | -0/+6 |
| | | | | | | | use Mono.addins for loading/management. (which is a pure .net solution so works on both Mono and MS .net, and is under the MIT license, will add the source code for the library later). I also suggest we look into switching to using Mono.addins for our Region module loading management. A little bit more refactoring of Scene. | ||||
* | Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for ↵ | Charles Krinke | 2007-10-31 | 1 | -0/+3 |
| | | | | all three physics plugins. | ||||
* | Step one on the long march towards grid based inventory. Introduction of an ↵ | Tleiades Hax | 2007-10-30 | 2 | -0/+206 |
| | | | | InevntoryServer | ||||
* | Added preliminary support for sitting on prims | Jeff Ames | 2007-10-28 | 1 | -1/+2 |
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* | * Added 'Jim' and 'Goblin' shapes; not available in inventory yet though | lbsa71 | 2007-10-27 | 6 | -540/+879 |
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* | * Added prototypical AvatarFactory module interface to load avatar parameters | lbsa71 | 2007-10-26 | 1 | -1/+1 |
| | | | | | | | * Added dump_assets_to_file option to enable asset dumping for debug * normalized some namespaces * InventoryFolder renamed to InventoryFolderImpl to | ||||
* | Very early first implementation of grid based assets. | Tleiades Hax | 2007-10-26 | 1 | -7/+123 |
| | | | | | Run this on a major grid, and weep | ||||
* | move out the config files to .example files so that they | Sean Dague | 2007-10-25 | 3 | -1/+5 |
| | | | | | | | | don't clobber people's configs all the time, and that we don't get new changes pulled in randomly from people's configs | ||||
* | updated libode.so (no exception on assert) | dan miller | 2007-10-24 | 1 | -0/+0 |
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* | ode.dll with dnorm4 exception bypassed (windows) | dan miller | 2007-10-24 | 1 | -0/+0 |
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* | * Major ass commit. | Adam Frisby | 2007-10-22 | 1 | -1/+1 |
| | | | | | | | * Sqlite Storage Engine now supports terrain -- however be aware that every terrain revision stored will at 512KB to your database file. At the moment it is storing every revision from the first. * Fixed an issue where by noverbose mode would display lots of useless junk. Noverbose mode is now quite usable. * Fixed a whole bunch of console message issues such as naming and categorisation | ||||
* | updating windows sqlite binary | dan miller | 2007-10-20 | 2 | -131/+0 |
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* | * Whisper, Say and Shout distances are now configurable (what the hell!) | Adam Frisby | 2007-10-19 | 1 | -0/+5 |
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* | enable IRC bridge via runtime configuration | Sean Dague | 2007-10-19 | 1 | -0/+7 |
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* | checking in linux libode.so and config | dan miller | 2007-10-19 | 1 | -0/+0 |
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* | windows: ODE binaries and build patches | dan miller | 2007-10-19 | 2 | -0/+0 |
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* | putting openjpeg-libsl source in /libraries; updating binaries | dan miller | 2007-10-18 | 2 | -0/+0 |
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* | Add gryc's patch to run commands in a shutdown_commands.txt file when the ↵ | Charles Krinke | 2007-10-18 | 2 | -0/+3 |
| | | | | sim is shutdown. A config setting has also been added to OpenSim.ini. Thank you very much, gryc. | ||||
* | recompiled libode with g++ 3.3 -- should fix problems loading on some ↵ | dan miller | 2007-10-14 | 1 | -0/+0 |
| | | | | distros, such as openmv machine | ||||
* | Opdated the MySql.Data.dll in bin to version 5.0.8.1. runprebuild should be ↵ | Tleiades Hax | 2007-10-11 | 1 | -0/+0 |
| | | | | run prior to rebuilding the solution | ||||
* | fixes for nebadon"s terrain bugs; includes patched 0.9 ode.dll, libode.so | dan miller | 2007-10-11 | 3 | -0/+0 |
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* | applied Darok"s BulletXPlugin changes 003.patch | dan miller | 2007-10-07 | 2 | -0/+0 |
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* | this ode.dll should fix problems with windows server 2003, and perhaps other ↵ | dan miller | 2007-10-06 | 1 | -0/+0 |
| | | | | windows systems | ||||
* | reverting opensim.ini & ode.NET.dll | dan miller | 2007-10-01 | 2 | -2/+2 |
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