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* Patch #9142 (No mantis)Melanie Thielker2008-07-121-2/+7
| | | | | | | | | Add a config option to OpenSim.ini to select between script compilers in the XEngine without recompile. Set UseNewCompiler=true in OpenSim.ini and try it out. Creates the ICodeConverter interface and adapts the new compiler to it.
* Mantis#1682. Revert temporarily, Sempuki's mono addins patchCharles Krinke2008-07-119-80/+0
| | | | | while he studies the issues in Windows a little bit.
* Mantis#1682. Thank you kindly, Sempuki for a patch that:Charles Krinke2008-07-109-0/+80
| | | | | | Move control of Mono.Addins from source attributes to external XML files. This removes a lot of coupling of the source with Mono.Addins
* Mantis#1681. Adding Vytek's submittal of DotNetOpenMail.dll Charles Krinke2008-07-081-0/+0
| | | | | | | to our bin/ directory in anticipation of a reformatted llEmailFunction patch including a commented out OpenSim.ini.example
* The new llScript-cs parser. Thanks MikeJohan Berntsson2008-07-041-0/+0
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* * elminate now pointless inv type fields from OpenSim library xmlJustin Clarke Casey2008-07-028-152/+0
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* * fix a bug where I was assuming all entities would be SceneObjectGroups - ↵Justin Clarke Casey2008-06-271-0/+2
| | | | | | | | of course, some are ScenePresences * would be nice to have a separate list in InnerScene in the future since a lot of methods end up screen entities for SOGs
* Update svn properties. Minor formatting cleanup.Jeff Ames2008-06-261-47/+47
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* As per the suggestion on the mailing list, added support for a OpenSim.xml ↵MW2008-06-261-0/+48
| | | | | | | config file, instead of a ini file. INI files still work the same as they did before, just now if a ini file isn't found, it looks for a OpenSim.xml file (of course in xml format) and if found uses that. Includes a OpenSim.Example.xml for reference (the default settings saved as a xml file).
* add a reference to the enabled = true stanza forSean Dague2008-06-251-0/+1
| | | | | | | IRC that I found in the source but never made it back to the example config
* Update svn properties.Jeff Ames2008-06-231-74/+74
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* content fridays. A whole bunch of new stock animations from Mo HaxSean Dague2008-06-2013-7/+197
| | | | | | at IBM for distribution with OpenSim.
* Update OS X ODE binary to opensim-libs r46.Jeff Ames2008-06-201-0/+0
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* * Patch from nlin to enable DIF state file writing from the ODEPluginTeravus Ovares2008-06-204-1/+10
| | | | | | * Rebuilt libode.so, ode.dll * If you roll your own ODE library, make sure to update your opensim-libs.
* Mantis#1566. Thank you kindly for a number ofCharles Krinke2008-06-1921-1/+189
| | | | | sounds for the OpenSim library.
* typo in xmlSean Dague2008-06-181-3/+3
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* commit justin's grafitti board to the base OpenSim scriptSean Dague2008-06-183-1/+96
| | | | | | library.
* contribute weather map cycling script using osDynamicTextures.Sean Dague2008-06-183-0/+63
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* fix minor xml fubar.Sean Dague2008-06-181-1/+1
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* prune all the empty script directories. ContributeSean Dague2008-06-184-99/+71
| | | | | | my text board script to be part of the stock scripts.
* the first pass at Asset Fridays. Contribution of a handshakeSean Dague2008-06-135-5/+19
| | | | | | | animation from Mo Hax at IBM. This took us a while to sort out the conversion path, expection more efficiency in the future.
* rename to index.xml just to make this more consistantSean Dague2008-06-131-0/+0
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* * Added Prim drawing to the mainmap tile generation.. you can see blocks ↵Teravus Ovares2008-06-121-0/+4
| | | | | | | | | representing the prim now on the mainmap. * It isn't perfect since the blocks are square, however it's pretty good. * Performance is also pretty good, however, if it takes too long for you, you can disable it in the OpenSim.ini * You can see how long it takes in milliseconds on the console when it finishes.
* * Added a configuration option for allowing god script lsl methods.. such ↵Teravus Ovares2008-06-061-0/+2
| | | | as llSetObjectPermMask. By default it's off.
* * minor: doc tweak on last commitJustin Clarke Casey2008-06-021-1/+1
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* * Add information and documentation about web region loading to ↵Justin Clarke Casey2008-06-021-8/+46
| | | | | | | | OpenSim.ini.example * Also a very little bit of tidying up of this file - it's becoming a bit of a junkyard
* Fixed half completed comment in OpenSim.ini.example.Teravus Ovares2008-06-021-0/+2
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* * This is Melanie's XEngine script engine. I've not tested this real well, ↵Teravus Ovares2008-05-301-0/+37
| | | | however, it's confirmed to compile and OpenSimulator to run successfully without this script engine active.
* Adding OnChatBroadcast event logic to EventManager providing Dr Scofield2008-05-261-0/+1
| | | | | | | | | | | | | a clean interface for Sim broadcasts. Added SimBroadcast support to ChatModule. Removing all code from IRCBridgeModule dealing with agent/client directly. Cleaning up ChatModule. Polishing IRC messages, adding support for "/me" (both directions).
* remove the appearance lines from the OpenSim.ini.example. They Sean Dague2008-05-191-5/+0
| | | | | | don't do anything now.
* Update ODE binary for OS X to opensim-libs r43Jeff Ames2008-05-191-0/+0
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* * This finishes the ODE options section of the OpenSim.ini.example. I've ↵Teravus Ovares2008-05-161-0/+34
| | | | | | | | added 44 configurable options! * This includes if you want to mesh sculpties and the Level of detail on the sculptie meshing for non physical and a separate LOD on physical sculpties. * The options range from gravity.. to avatar movement speed, to friction management.. to object density.. to update throttling.
* Update svn properties.Jeff Ames2008-05-161-0/+0
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* * Adds various tweakable avatar control options to the OpenSim.ini.example.Teravus Ovares2008-05-151-0/+35
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* * Added about half of the planned ODE physics options to OpenSim.ini.example.Teravus Ovares2008-05-151-0/+50
| | | | | * Some will do cool things, some will make your scene explode dramatically if you're not careful.
* *SVN Executable on HttpServer.dllTeravus Ovares2008-05-141-0/+0
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* From: Dr Scofield <DrScofield@xyzzyxyzzy.net>Sean Dague2008-05-141-4/+8
| | | | | | | | | | | | | | | | | the attached patch set adds the (still work-in-progress but already working) RestPlugin base class and the RestRegionPlugin code. we are using XML serialization. currently working: GET /admin/regions/ -> returns UUID list of known regions GET /admin/regions/<UUID> -> returns detailed region information we'll be adding support for POST/DELETE/PUT and also for /admin/regions/<UUID>/name etc.
* * Applying patches from Melanie to cover permissions module. Thanks!Adam Frisby2008-05-142-0/+2
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* * Remove old historical grid inventory codeJustin Clarke Casey2008-05-132-196/+0
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* * Applying patch #1121 - Fixes for llListen() (Thanks Middlelink!)Adam Frisby2008-05-081-0/+8
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* * Some refactorings.Adam Frisby2008-05-082-0/+0
| | | | | * Added shell of new Python scripting engine. Similar in design to the one used by Rex, but will be structured at a region rather than object level, also is a region module.
* reduce log messages from nhibernateSean Dague2008-05-063-0/+20
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* added nhibernate examplesSean Dague2008-05-061-1/+9
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* remove DB4o, we're pretty sure no one uses this, andSean Dague2008-05-011-0/+0
| | | | | | no core developer supports it anyway.
* Load grid list in LaunchSLClient from .ini file at run-time.Jeff Ames2008-05-011-0/+15
| | | | | Add script to build LaunchSLClient.app on OS X.
* * Adds mjm's llQuaternion.GetBytes() patch to our copy of libsecondlife. ↵Teravus Ovares2008-04-261-0/+0
| | | | (it's already in the later revisions of libsecondlife but we hadn't picked it up.
* allow for Inventory database source to be specified in mainSean Dague2008-04-231-1/+6
| | | | | | | | configs. This works with sqlite and nhibernate backends, and stays with default seperate ini files for mysql and mssql until someone writes those.
* changes to allow asset_source to be specified in the opensim.iniSean Dague2008-04-231-0/+2
| | | | | | | | this will work for sqlite and nhibernate, but will be ignored for mysql and mssql (reverting to their ini files) until someone writes that bit.
* * Adds llSetStatus(STATUS_ROTATE_X | STATUS_ROTATE_Y | STATUS_ROTATE_Z,TF)Teravus Ovares2008-04-231-0/+0
| | | | | | | | * Currently if you apply that to only one or two axis you get unpredictable and sometimes explosive results. * Three axis works well enough to play with it anyway. More work is needed here. * Fixed an incorrectly named method in ODE.NET
* * ODE Update! If you roll your own, make sure to download the lib source ↵Teravus Ovares2008-04-222-0/+0
| | | | | | | again from http://opensimulator.org/svn/opensim-libs/trunk * Gracefully handles two asserts that were being pesky.