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* default to appending for log files per Mantis 530, and per Sean Dague2008-02-1211-11/+11
| | | | | | previous OpenSim behavior.
* * Renamed and moved avatar appearance config keys. Everyone who has ↵Tedd Hansen2008-02-111-25/+31
| | | | | | | | appearance persistence needs to set new params for it (check OpenSim.ini.example) New keys "appearance_persist" and "appearance_connection_string" are now under [Startup]. * Reorganized OpenSim.ini slightly
* * Changed child_get_tasks to see_into_this_sim_from_neighbor.Teravus Ovares2008-02-111-0/+3
| | | | | | * Turned on see_into_this_sim_from_neighbor by default. * Fix Race Condition with parts being added to a group while the simulator is starting up.
* Move TESTING.txt from bin to rootJustin Clarke Casey2008-02-081-24/+0
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* * Forced nunit.framework.dll into the repoAdam Frisby2008-02-081-0/+0
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* * Added TESTING.txtAdam Frisby2008-02-081-0/+24
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* Missed the appender change on the previous log4net config file sync.Jeff Ames2008-02-079-9/+9
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* Convert pCampBot to use log4netJeff Ames2008-02-071-0/+28
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* Sync other log4net config files with region server config.Jeff Ames2008-02-079-9/+9
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* make a couple more changes to get us back very close to old color schemeSean Dague2008-02-061-1/+1
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* pass 1 on getting colors back to the consoleSean Dague2008-02-061-2/+2
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* Shortened console log messages.Jeff Ames2008-02-0610-19/+19
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* change the console logging format a little bit to look more likeSean Dague2008-02-061-2/+2
| | | | | | it did before (still no colors)
* Revert color console changes until a cross-platform method is found.Jeff Ames2008-02-0610-190/+10
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* Added colors back to console output.Jeff Ames2008-02-0610-10/+190
| | | | | Fixed line duplication in console output.
* Converted logging to use log4net.Jeff Ames2008-02-0510-0/+280
| | | | | | Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
* Reverted MySQLDataStore.cs to not use static mutexes any more, patch didn't ↵Tedd Hansen2008-02-051-4/+5
| | | | | | | work anyway. Added js to OpenSim.ini.example.
* First part of avatar persistence, currently only really works in standalone ↵MW2008-02-041-0/+4
| | | | | | | | | mode (with accounts_authenticate set to true), it also only currently has a mysql database connector. (sqlite one will follow soon). It also uses the tribalmedia database system, so this needs checking to see if the old problems with mono have been fixed. To use, see the appearance section in opensim.ini.example, set "persist = true", then add the correct connection string for your database.(see mysql-AvatarAppearance.sql in share folder for a example of the table mysql table structure). This could possible be used in a very small grid, but would mean each region server would need to connect to the same mysql database. But the work to move the code to one of the grid servers shouldn't be too much.
* * Chat Message format patch from kinoc (#443) Thanks!Adam Frisby2008-02-041-2/+12
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* * Made sure the excuses are up to date and properly attributed.(pCampBot ↵Teravus Ovares2008-02-031-5/+2
| | | | uses them)
* * Adding the PhysicsCamperBot load testing app to the SVN in it's own ↵Teravus Ovares2008-02-031-0/+463
| | | | | | | folder. You'll have to build it separately to take advantage of it. *read the Readme file*. The bots created by this application roam around amusingly to simulate load. * Be smart, Don't use this on a public grid, lest you get banned permanently.
* * Added Full support for llSetTextureAnim. To ckrinke: Let the fountains ↵Teravus Ovares2008-02-021-0/+0
| | | | | | | | of Wright Plaza flow! * Fixed another bug in LibSL. This is the same version, as before just with a bug fix.
* fixed a timing bug in config re-read. Apparently there is 1000000000 ns in ↵Tedd Hansen2008-02-022-0/+0
| | | | one second...
* Added commands to change config file from console:Tedd Hansen2008-02-023-0/+0
| | | | | | | | | CONFIG SET section key value value value CONFIG GET section key CONFIG SAVE (it saves, but does it save correctly?:) ScriptEngine will react correctly to any config change made while it is running.
* Updated svn properties.Jeff Ames2008-02-022-0/+0
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* Hopefully fixed MySQL DB crash on startup issue (so we can remove 3 sec wait).Tedd Hansen2008-02-022-0/+0
| | | | | | Added option to try alternate UDP ports if the one configured is in use. UDP packets are now bound to the actual outside IP address and hopefully won't "randomly" select IP on multihomed systems.
* Last patch was a disaster... reset terrain whenever bug occurred. Trying ↵Tedd Hansen2008-02-022-0/+0
| | | | again with some modifications on Mutex.
* And one more patch before sleepTedd Hansen2008-02-021-1/+0
| | | | | This annoying sleep during startup-problem still sometimes causes exceptions, so added some retry...
* Re-enabled AllowedCompilers functionTedd Hansen2008-02-023-0/+1
| | | | | Added notice in OpenSim.ini that config refresh function is disabled
* Almost forgot to check in:Tedd Hansen2008-02-023-0/+0
| | | | | | OpenSim.32BitLaunch.exe is a 32-bit application that loads OpenSim.exe using .Net framework, hence it is JIT-compiled to 32-bit. Use this app to start OpenSim on 64-bit systems (works great on Vista 64 :))
* Bugfixes. Now it even reads configuration before it uses it! ;)Tedd Hansen2008-02-021-3/+3
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* Added load/unload queue size limitTedd Hansen2008-02-021-0/+12
| | | | | | | Added option to share script load/unload thread between regions Added event execution queue size limit + some bugfixes from all the changes
* Added OpenSim.32BitLaunch.exe that can be used on 64-bit systems to run ↵Tedd Hansen2008-02-021-0/+19
| | | | | | | | | | | | OpenSim in 32-bit mode. Added VISUAL BASIC.NET-support //cs, //lsl and //vb as first characters of script will determine what compiler is used. Compile warnings are no longer treated as errors. Script will still run. Added a few useless and useful config options: Write script source to harddisk for debug, Default compile language, Allowed compilers (languages), compile in release or debug mode, clean up old scripts on startup Loads of warnings for incorrect config
* Added some error checking to MaintenanceThread, no-crash (just log) loading ↵Tedd Hansen2008-02-021-5/+22
| | | | of script engines, and support to load multiple script engines
* SCRIPTING STILL BROKENTedd Hansen2008-02-011-2/+19
| | | | | | | | | | | Added comments and regions, restructured code Changed a lot of AppDomain junk from console from using Console.Write to Log.Verbose and set it to #if DEBUG All modules should now refresh their configuration runtime Made all logging in ScriptEngine.Common get script name from actual engine Renamed LSLLongCmdHandler to AsyncLSLCommandManager Added auto-recover with 5 sec throttle for new MaintenanceThread
* SCRIPT SUPPORT IS STILL BROKEN.Tedd Hansen2008-02-011-0/+3
| | | | | | | | | | | | | | Bugfix: Scripts exceeding max and set to be killed were not killed, only removed. Added ability to re-read configuration while OpenSim is running All regions now sharing one MaintenanceThread New MaintenanceThread: - checks for script execution timeout - re-reads config - starts/stops threads if thread active count becomes too high/low compared to config Speed increase on event execution: - Reuse of try{}catch{} blocks - Time calculation on event execution
* Config option to set number of scripts per AppDomainTedd Hansen2008-02-011-0/+8
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* Added config options:Tedd Hansen2008-02-011-1/+10
| | | | | | ScriptThreadPriority to set script thread priority DeactivateScriptOnTimeout to remove script if it is executing too long
* ExperimentalTedd Hansen2008-02-011-0/+32
| | | | | | Moved DotNetScriptEngine configuration to config file. Added option to share script execution threads between regions.
* * Added more supported feature to particlesystems. While this appears to ↵Teravus Ovares2008-02-011-0/+0
| | | | | | | | have a libsl update... it's really a fix to the libsl version we're already using because of a bug in the particlesystem implementation * Added two new simstat counters in the simstat enum for the RCCS. (I'll find something cool to put in them) * fixed a time waster in ODEPlugin.cs
* Updated ODE lib for OS X (built from opensim-libs r27)Jeff Ames2008-01-301-0/+0
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* Updating ODE.NET as the version I used possibly caused the slowness.Teravus Ovares2008-01-301-0/+0
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* * This update restores *nix supportTeravus Ovares2008-01-301-0/+0
| | | | | * This stability optimization is disabled on Apple Computers until the .dylib library is updated.
* * Experimental ODE Update to make ODE more stableTeravus Ovares2008-01-302-0/+0
| | | | | * WARNING: This update will break *nix support. Will be restored in the next revision
* Rewrote svn properties handling script in python. Added more file types.Jeff Ames2008-01-2637-1397/+1397
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* * Persistent prim inventory script storage is now turned on by defaultJustin Clarke Casey2008-01-231-2/+5
| | | | | | | | | * Persistence of things apart from scripts will be implemented later on - I at least want to do some work with asset server stats so loading can be monitored first. * No MSSQL implementation as of yet * Progress can be followed at http://opensimulator.org/wiki/OpenSim:Prim_Inventory_Persistence * Please let me know if you see issues resulting from this change.
* * 32bit Linux libode updateTeravus Ovares2008-01-131-0/+0
| | | | | * Improves heightfield collisions
* * HeightField handling update in ODE. Should improve the terrain pits. So ↵Teravus Ovares2008-01-131-0/+0
| | | | | | | far, only windows lib updated. Need to do the Linux version. * Update also checked into opensim-libs
* Changed URL in example to avoid RIAA issues.alondria2008-01-121-1/+1
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* Fill out and add wiki link to OpenSim.ini.example for prim inventory persistenceJustin Clarke Casey2008-01-111-0/+7
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