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* Step one on the long march towards grid based inventory. Introduction of an ↵Tleiades Hax2007-10-302-0/+206
| | | | InevntoryServer
* Added preliminary support for sitting on primsJeff Ames2007-10-281-1/+2
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* * Added 'Jim' and 'Goblin' shapes; not available in inventory yet thoughlbsa712007-10-276-540/+879
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* * Added prototypical AvatarFactory module interface to load avatar parameterslbsa712007-10-261-1/+1
| | | | | | | * Added dump_assets_to_file option to enable asset dumping for debug * normalized some namespaces * InventoryFolder renamed to InventoryFolderImpl to
* Very early first implementation of grid based assets.Tleiades Hax2007-10-261-7/+123
| | | | | Run this on a major grid, and weep
* move out the config files to .example files so that theySean Dague2007-10-253-1/+5
| | | | | | | | don't clobber people's configs all the time, and that we don't get new changes pulled in randomly from people's configs
* updated libode.so (no exception on assert)dan miller2007-10-241-0/+0
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* ode.dll with dnorm4 exception bypassed (windows)dan miller2007-10-241-0/+0
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* * Major ass commit.Adam Frisby2007-10-221-1/+1
| | | | | | | * Sqlite Storage Engine now supports terrain -- however be aware that every terrain revision stored will at 512KB to your database file. At the moment it is storing every revision from the first. * Fixed an issue where by noverbose mode would display lots of useless junk. Noverbose mode is now quite usable. * Fixed a whole bunch of console message issues such as naming and categorisation
* updating windows sqlite binarydan miller2007-10-202-131/+0
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* * Whisper, Say and Shout distances are now configurable (what the hell!)Adam Frisby2007-10-191-0/+5
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* enable IRC bridge via runtime configurationSean Dague2007-10-191-0/+7
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* checking in linux libode.so and configdan miller2007-10-191-0/+0
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* windows: ODE binaries and build patchesdan miller2007-10-192-0/+0
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* putting openjpeg-libsl source in /libraries; updating binariesdan miller2007-10-182-0/+0
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* Add gryc's patch to run commands in a shutdown_commands.txt file when the ↵Charles Krinke2007-10-182-0/+3
| | | | sim is shutdown. A config setting has also been added to OpenSim.ini. Thank you very much, gryc.
* recompiled libode with g++ 3.3 -- should fix problems loading on some ↵dan miller2007-10-141-0/+0
| | | | distros, such as openmv machine
* Opdated the MySql.Data.dll in bin to version 5.0.8.1. runprebuild should be ↵Tleiades Hax2007-10-111-0/+0
| | | | run prior to rebuilding the solution
* fixes for nebadon"s terrain bugs; includes patched 0.9 ode.dll, libode.sodan miller2007-10-113-0/+0
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* applied Darok"s BulletXPlugin changes 003.patchdan miller2007-10-072-0/+0
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* this ode.dll should fix problems with windows server 2003, and perhaps other ↵dan miller2007-10-061-0/+0
| | | | windows systems
* reverting opensim.ini & ode.NET.dlldan miller2007-10-012-2/+2
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* this should fix mantis 452 and related -- hollow prims work in Linux! (I hope)dan miller2007-10-012-2/+2
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* Reverting back to 2017 since 2018 were causing Linux breakage; reopening ↵lbsa712007-09-273-125/+0
| | | | Tleiades patch 444 and 445.
* revert change to libsecondlife.dll.config which breaks LinuxSean Dague2007-09-271-2/+2
| | | | | | loading of native libraries
* added missing inventory xml filesSean Dague2007-09-272-0/+125
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* That weren't supposed to go there.lbsa712007-09-271-8/+8
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* * Tleiades grid mode inventory (#444) - thanx Tleiades!lbsa712007-09-273-10/+10
| | | | | | | * updated to rev 1413 on libsecondlife.dll and libsecondlife.dll.config (#423)
* * Added time dilation property to SceneAdam Frisby2007-09-241-0/+7
| | | | | | * Default Terrain algorithm now produces something slightly less mountainous. * Fixed lolcat
* updated prebuildSean Dague2007-09-171-0/+0
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* update url in default welcome noteSean Dague2007-09-141-2/+2
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* default to sqlite for assets, will help flush out any other bugsSean Dague2007-09-111-3/+3
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* Added "asset_database =" option to opensim.ini, so the asset database can be ↵MW2007-09-101-0/+4
| | | | selected. Currently set default back to db4o until more people test using sqlite.
* Another attempt at an i386 version of libode. If this doesn't test out for ↵Brian McBee2007-09-082-0/+0
| | | | people with older processors... I dunno what the next step is.
* Fix for permissions on library textures.Brian McBee2007-09-051-176/+176
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* Recompiled libode to work on older processorsBrian McBee2007-09-052-0/+0
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* reverting opensim.ini to proper default statedan miller2007-09-011-1/+1
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* ODE bugfix: multiple avatars now supported properlydan miller2007-09-011-1/+1
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* oops -- restoring opensim.inidan miller2007-09-011-2/+2
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* more ODE fixes & optimizations. Works better with 1834!dan miller2007-09-011-2/+2
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* default to sqlite for user storage. You will have to recreateSean Dague2007-08-301-1/+2
| | | | | | users after this change.
* remove inventory, this is auto created nowSean Dague2007-08-271-0/+0
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* enable sqlite storage by defaultSean Dague2007-08-271-2/+2
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* Here is your ocean back. You will probably need to delete your ↵Brian McBee2007-08-271-0/+7
| | | | regionassets.yap, and will lose your uploaded assets.
* llList-commands from ldvoipeng, new Default.lsl from dalienTedd Hansen2007-08-261-48/+104
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* Added texture set for the library. To enable, delete your regionassets.yap. ↵Brian McBee2007-08-2550-0/+873
| | | | WARNING: IF YOU DELETE THIS FILE YOU WILL LOSE ANY ASSETS THAT YOU HAVE UPLOADED.
* Updated sqlite3.dll to version 3.4.2MW2007-08-241-0/+0
| | | | | | Fixed it so now when you move a script to a Prim or delete a script from a prim the change should show up in the prims inventory straight away (without having to close the edit window and reopen it). When linking prims, all parts except for the root part of the new group are removed from the physics engine, as currently we only really support root parts in the physics engine.
* Correct OpenSim.ini and inventoryStore.dbTedd Hansen2007-08-221-1/+7
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* Seems like I commited OpenSim.ini and inventoryStore.db unintentionally in ↵Tedd Hansen2007-08-222-7/+2
| | | | last commit...
* GC.GetTotalMemory(true) was blocking.Tedd Hansen2007-08-222-2/+2
| | | | | We now support individual scripts on individual prims. Do the script dance... \o/ \o\ /o/ \o/ .o.