| Commit message (Collapse) | Author | Age | Files | Lines |
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As discussed in http://lists.berlios.de/pipermail/opensim-dev/2011-October/010599.html and the preceeding thread mails,
the aim of this setting is to avoid overloading the viewer UDP connection where the client is failing to ack packets.
Please mantis any anomalous viewer connection behaviour which wasn't there before.
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to physics
This had stopped working. However, at the moment it still allows the physics flag to be set even though this has no effect. This needs to be fixed.
Default for this flag is true as previously.
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accidentally delete in 2fbc98f (Jul 7 2011)
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This exactly fits five ODE steps in the default frame time (0.089).
This means that ODE execution time now matches the default minimum frame time.
This eliminates errors between distance travelled as calculated by ODE in clear air and simple extrapolation.
On the old values, ODE would actually do calculations over 0.1 seconds rather than 0.089.
This means that once the avatar is at top speed, no additional packets need to be sent for smooth movement, since no error develops between server and viewer.
This approach replaces the tweaks previously discussed on the opensim-dev mailing list
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Settings are at bottom of [Startup] in OpenSimDefaults.ini, override in OpenSim.ini to change
Defaults are the same as previously.
More information to come on opensim-dev shortly.
Feel free to tweak but if you do please don't expect any support unless feedback on certain tweaks is explicitly requested.
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spam, so it should not load unless HG is desired.
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by default) the config default. This way it will work for current cases while
allowing the use of other groups modules without config bloat.
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Default is currently on since this is the historical setting
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there are no restrictions if not set
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Also adds password check to some functions where this was missing and fixes some parameter checking.
This is a patch from http://opensimulator.org/mantis/view.php?id=5715 with a few small unrelated spacing tweaks from me.
Thanks Michelle Argus.
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OpenSim.ini.example
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OpenSim.ini.example
I this is generally useful rather than a 'default' setting
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allow attachments to be temporarily turned off.
This is for debugging purposes. Defaults to Attachments Enabled
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to start up with no regions configured.
I added the boolean config setting "allow_regionless", defaulting to false. If set to true, opensim will start up ok if no region configurations are found in the specified region_info_source. It will not ask the user to create a region.
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this to OpenSim.ini.example since it's very useful if you're not updating OpenSim from source.
On reflection, "DeleteScriptsOnStartup" isn't a great name since it suggests real script deletion rather than compiled versions.
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For this change to show up you will need to clear viewer cache.
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development and experimental.
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These weren't working properly anyway.
You will need to rerun prebuild.sh/.bat after this commit, and maybe "nant clean" as well.
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a00327d
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This reverts commit 44a491f36bbe2094634e356591381c90f87e2125.
This makes packaging OpenSim slightly easier but then generates a FriendsConnector error if naively used after compilation.
So let's revert to stick with the "DataStore" error for now - at least that's a known error.
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eyes by mistake.
I must have had it cached last night.
This now makes completely fresh avatar setups appear properly (remember to wipe viewer cache and server cache as well as database).
As a bonus, eyes now appear by default too!
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clothes necessary to display a viewer 2 avatar, as implemented in c4efb97d
This is controlled by the CreateDefaultAvatarEntries switch in the [UserAccountService] section of config-include/Stnadalone.ini
This is left as false in grid mode
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entries to make a newly created user appear as a non-cloud on viewer 2
Viewer 2 no longer contains the default avatar assets (i.e. "Ruth") that would appear if the user had insufficient body part/clothing entries.
Instead, avatars always appear as a cloud, which is a very bad experience for out-of-the-box OpenSim.
Default is currently off. My intention is to switch it on for standalone shortly.
This is not particularly flexible as "Ruth" is hardcoded, but this can change in the future, in co-ordination with the existing RemoteAdmin capabilities.
Need to fix creation of suitable entries for users created as estate owners on standalone.
Avatars still appear with spooky empty eyes, need to see if we can address this.
This commit adds a "Default Iris" to the library (thanks to Eirynne Sieyes from http://opensimulator.org/mantis/view.php?id=1461) which can be used.
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This is to make my life easier when creating releases.
I think that it also gives a better story for anybody newly compiling from source.
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to leave the new config file
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the source.
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to hulls for physical objects.
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tabs to spaces
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneManager.cs
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HttpServer_OpenSim.dll (patched version) instead
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OpenSim.ini.example.
As per http://opensimulator.org/mantis/view.php?id=5638. Thanks DutchGlory.
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(with memory caching not enabled).
This matches the GridCommon setting and is the best tested setting. It appears to work fine on standalone.
Also, add information that the flotsam asset cache is the recommended cache, since it is most used and actively maintained.
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right now, pending the new plugin
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currency name shown in the viewer.
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timeouts (default 10 minutes; see also new config file setting BlacklistTimeout) and removing backlisted neigboring regions that have been restarted from the blacklist.
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Default is disabled. You will need to explicitly enable to toy with this.
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Had to stop using AvatarService for now since it doesn't store baked texture IDs (which is why this was failing).
Also failing because cloning appearance was also cloning the AvatarApperance.Owner field, which we weren't then changing.
Extended TestCreate() to check this.
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When this setting is false and other defaults haven't been changed, scripts entering the simulator from another sim are automatically restarted but their state is not preserved.
When this setting is true, state that accompanies the script is reloaded (e.g. if a script had a variable i = 1 when leaving the source region, it will still have i = 1 on the destination region).
This setting does not affect crossings when regions are run in the same simulator. In this case, state is already preserved.
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