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* Add the ability to use -console=rest to the region server. UserMelanie2009-08-172-1/+3
| | | | and pass are specified the same way as for the ROBUST server
* Add the remote console parameters to the example fileMelanie2009-08-171-0/+6
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* Add the OpenSim.ConsoleClient app.Melanie2009-08-172-0/+34
| | | | | Usage: OpenSim.ConsoleClient -h <host> -p <port> -u <user> -P <pass> host defaults to localhost, port defaults to 8003.
* Adding in Reflection-based testing, to ensure that all properties are covered.Kunnis2009-08-161-1/+1
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* Misc cleanup.Jeff Ames2009-08-161-60/+58
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* Try something to help the tests complete.Teravus Ovares (Dan Olivares)2009-08-1111-11/+110
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* Removed IAssetCache.Diva Canto2009-08-101-4/+0
| | | | WARNING: PLEASE MAKE SURE TO USE THIS NEW bin/OpenSim.addin.xml
* Removed IAssetServer.Diva Canto2009-08-101-4/+0
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* Merge branch 'groups-core-contrib' of git://github.com/mcortez/opensim into ↵Sean Dague2009-08-071-15/+22
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| * Merge branch 'master' into groups-core-contribMichael Cortez2009-08-061-0/+8
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| * | Continue with renaming of Groups module componentsMichael Cortez2009-08-051-15/+22
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* | | add in stanzas for ppc64 and s390xSean Dague2009-08-071-0/+2
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* | | add stanzas for s390x and ppc64 so that if you build these libraries,Sean Dague2009-08-071-0/+2
| | | | | | | | | | | | and name them correctly, opensim will pick them up.
* | | Update prebuild once againMelanie2009-08-061-0/+0
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* | | Update prebuild binaryMelanie2009-08-061-0/+0
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* | | Add the addon modules folderMelanie2009-08-061-0/+1
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* | Add the config-include statement to OpenSim.ini.example.Melanie2009-08-061-0/+8
|/ | | | addon-modules/*/config/*.ini is now included in the configuration
* force back the Regions directory, which because it was empty in svn never madeSean Dague2009-08-051-0/+0
| | | | the transition
* * Fix OpenMetaverse.dll.configTeravus Ovares (Dan Olivares)2009-08-051-2/+4
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* * Commit a slightly modified OpenMetaverse compiled as a .NET 2.0 targetTeravus Ovares (Dan Olivares)2009-08-0510-13345/+14243
| | | | | | | | * Hopefully this allows older mono versions to still work. * A couple of points of note: * TimeZoneInfo.. replaced with DateTime.UtcNow - TimeSpan.FromHours(7); * HashSet<uint> replaced with Dictionary<uint,object> * Force use of the managed version of ReaderWriterLockSlim (don't use the pre-processor defs)
* Update a misspelled nameMelanie2009-08-041-1/+1
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* Update config examplesMelanie2009-08-042-1/+2
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* Configuration examples for the freeswitch moduleMelanie2009-08-042-1/+10
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* * Reattempt at a compileTeravus Ovares2009-07-301-0/+0
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* * Fixed another potential httpserver leak.Teravus Ovares2009-07-302-0/+0
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* adding documentation for DisableUndergroundMovementDr Scofield2009-07-301-0/+5
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* * An attempt to fix mantis #3953Teravus Ovares2009-07-292-0/+0
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* Thank you, coyled, for a patch to change Flotsamcache path generationMelanie Thielker2009-07-291-0/+11
| | | | | | to avoid directory overflow.
* * Adds the ability to have a thread efficient long poll service (such as the ↵Teravus Ovares2009-07-293-0/+5
| | | | | | | | | eventqueue) * If this doesn't melt the Http Server, this will significantly reduce the number of threads in use on regions with many users. * Adds AddPollServiceHTTPHandler, and RemovePollServiceHTTPHandler to BaseHttpServer * Generic enough to be used for many long poll services, not only the EventQueue.
* Update svn properties.Jeff Ames2009-07-275-23455/+23455
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* * Updates libOMV to version 0.7.0Teravus Ovares2009-07-2511-0/+23455
| | | | | | | | * Uses mantis #3811 as a base (thanks jhuliman) with changes. * E-mail regarding interface changes sent to the opensim-dev list * Archive: https://lists.berlios.de/pipermail/opensim-dev/2009-July/007219.html
* * Updated C# WebServer to the latest available source download (r19869) and ↵Teravus Ovares2009-07-213-4499/+2931
| | | | | | | | | | applied a few mods from the old version (now up on opensim-libs (VS 3.5 project). * Made various changes to BaseHttpServer to accommodate the new interfaces. * This version has been significantly re-architected and may fail in unusual and insidious ways. * Please pay attention to any errors you get and post a Mantis if you can reproduce an issue with the HTTPServer. I'm including the pdb and having the http server compiled in debug for a few weeks so that when an error occurs, it'll print the pertenant data. * Once again, this is the full C# WebServer, not the lite branch that is included in LibOMV (we need SSL!)
* From: Dr Scofield <hud@zurich.ibm.com> & Alan Webb <alan_webb@us.ibm.com>Dr Scofield2009-07-111-0/+58
| | | | | | | | | | | this commit finally adds the VivoxVoiceModule: it supports positional as well as conference call type voice (currently only per region server), region and parcel voice, speaker indication (LL client family), direct avtar-to-avatar voice chat. NOTE: you need to obtain an customer admin account from Vivox to be able to use this module --- DON'T ask me about how to about an admin account, i've NO clue, we just wrote this code.
* * minor: formatting adjustments in OpenSim.ini.exampleJustin Clarke Casey2009-07-101-2/+10
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* * minor: Make GridCommon.ini.example refer to inventory service rather than ↵Justin Clarke Casey2009-07-101-2/+3
| | | | | | | | asset where appropriate * Send debug level notice to console if a user fails authentication
* Experimental fix for tilted avatar capsule, Mantis #2905nlin2009-07-081-0/+4
| | | | | | | | | | | | | | | | | | | | | | | Set av_capsule_tilted to false in opensim.ini. Default is true, so there is no change in avatar behavior (and no breaking of existing content which relies on the tilted capsule). This commit straightens up the avatar capsule so it behaves consistently (e.g. same collision behavior against prims regardless of which direction the avatar is coming from; ability to fit through narrow doorways). Please note this introduces other side effects which have not been fixed. In particular: * The avatar frequently falls through the terrain if it is not flat, though the avatar behaves pretty well on flat terrain. This requires investigation of the ode terrain collider. * The apparent foot position of the avatar with respect to the ground is changed. This requires investigation of the avatar height/capsule height. Please consider this as work in progress.
* B.U.S.T. Implant #1. Add inventory services to B.U.S.T.Melanie Thielker2009-07-071-2/+13
| | | | | | OpenSim.Server.exe now runs both asset and inventory services
* Removing the left over monolithic user server config filesMelanie Thielker2009-07-072-47/+0
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* Committing the basic universal server Technology (B.U.S.T.)Melanie Thielker2009-07-072-0/+60
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* Thank you, mcortez, for a patch to prebuild to allow includes with wildcards.Melanie Thielker2009-07-061-0/+0
| | | | | | Fixes Mantis #3860
* Add a comment and an example region config fileMelanie Thielker2009-06-251-0/+47
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* - adds the possibility of setting the socket receive buffer sizeDr Scofield2009-06-251-0/+17
| | | | | | | | | | | | option for LLUDPServer. On windows .NET the default socket receive buffer size is 8192 bytes, on recent linux systems it's about 111K. both value can be a bit small for an OpenSim instance serving many clients. The socket receive buffer size can be configured via an OpenSim.ini config option - adds a general catch clause to LLUDPServer.OnReceivedData() to prevent it submerging when an unexpected Exception occurs.
* From: Alan Webb <alan_webb@us.ibm.com>Dr Scofield2009-06-251-0/+19
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This change moves texture send processing out of the main packet processing loop and moves it to a timer based processing cycle. Texture packets are sent to the client consistently over time. The timer is discontinued whenever there are no textures to transmit. The behavior of the texture sending mechanism is controlled by three variables in the LLCLient section of the config file: [1] TextureRequestRate (mS) determines how many times per second texture send processing will occur. The default is 100mS. [2] TextureSendLimit determines how many different textures will be considered on each cycle. Textures are selected by priority. The old mechanism specified a value of 10 for this parameter and this is the default [3] TextureDataLimit determines how many packets will be sent for each of the selected textures. The old mechanism specified a value of 5, so this is the default. So the net effect is that TextureSendLimit*TextureDataLimit packets will be sent every TextureRequestRate mS. Once we have gotten a reasonable feeling for how these parameters affect overall processing, it would be nice to autonmically manage these values using information about the current status of the region and network. Note that this also resolves the pathologcal problem that previously existed which was that a seated avatar generated very few in-bound packets (theoretically) and would therefore be the least able to retrieve the images being displayed by a projector script.
* Implementation of a simple authentication service + in connector in route to ↵diva2009-06-171-0/+5
| | | | making HGInventory (client access) work in standalone again. This is the refactoring of what was/is there, but done in the new model. Not complete yet, but key authentication works. It should be enough to make HGInventory work again soon.
* Moving these nice HG connectors to their homes.diva2009-06-152-4/+4
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* Removing the OpenSim.SimulatorServices project. All of those region modules ↵diva2009-06-151-2/+4
| | | | are now in CoreModules/ServiceConnectorsIn, where they belong.
* Factoring out "land_data" / RequestLandData that was hanging off of ↵diva2009-06-142-1/+2
| | | | IGridServices, erroneously. Not sure when this is used, but now it is implemented in the new model of service connectors. Hopefully it works.
* Formatting cleanup.Jeff Ames2009-06-141-29/+28
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* Update svn properties.Jeff Ames2009-06-142-52/+52
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* Pulled out HelloNeighbour into its own service, INeighbourService, which may ↵diva2009-06-144-3/+7
| | | | get more functions as we go along. It's a very simple service and service connectors, and it served primarily to establish the design of services that dependent on Scenes and that must always have a local connector. More refactoring coming, as this showed how to do it right.