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* Add back the missing bin/addon-modules directory that I somehow managed to ↵Justin Clark-Casey (justincc)2011-10-141-0/+1
| | | | accidentally delete in 2fbc98f (Jul 7 2011)
* change default ODE world_stepsize to 0.0178 from 0.02Justin Clark-Casey (justincc)2011-10-141-2/+2
| | | | | | | | | This exactly fits five ODE steps in the default frame time (0.089). This means that ODE execution time now matches the default minimum frame time. This eliminates errors between distance travelled as calculated by ODE in clear air and simple extrapolation. On the old values, ODE would actually do calculations over 0.1 seconds rather than 0.089. This means that once the avatar is at top speed, no additional packets need to be sent for smooth movement, since no error develops between server and viewer. This approach replaces the tweaks previously discussed on the opensim-dev mailing list
* Expose minimum frame time and update periods for experimentation.Justin Clark-Casey (justincc)2011-10-131-0/+42
| | | | | | | Settings are at bottom of [Startup] in OpenSimDefaults.ini, override in OpenSim.ini to change Defaults are the same as previously. More information to come on opensim-dev shortly. Feel free to tweak but if you do please don't expect any support unless feedback on certain tweaks is explicitly requested.
* Make it possible to disable the HG linker. On non-HG systems it spits yellowMelanie2011-10-123-0/+3
| | | | spam, so it should not load unless HG is desired.
* Update OpenSimDefaults.ini to make the prior state (Groups messaging enabledMelanie2011-10-121-1/+1
| | | | | by default) the config default. This way it will work for current cases while allowing the use of other groups modules without config bloat.
* Provide a way to turn the MonitorModule on and offJustin Clark-Casey (justincc)2011-10-101-0/+5
| | | | Default is currently on since this is the historical setting
* Improve explanation of access_ip_addresses in [RemoteAdmin] to say that ↵Justin Clark-Casey (justincc)2011-10-082-0/+2
| | | | there are no restrictions if not set
* Add option to allow only explicitly listed IPs to access RemoteAdmin facilities.Justin Clark-Casey (justincc)2011-10-082-0/+8
| | | | | | Also adds password check to some functions where this was missing and fixes some parameter checking. This is a patch from http://opensimulator.org/mantis/view.php?id=5715 with a few small unrelated spacing tweaks from me. Thanks Michelle Argus.
* Correct DeleteScriptsOnRestart to DeleteScriptsOnStartup in comments in ↵Justin Clark-Casey (justincc)2011-10-071-1/+1
| | | | OpenSim.ini.example
* Clarify explanation of DeleteScriptsOnStartup switch in [XEngine].Justin Clark-Casey (justincc)2011-10-042-9/+8
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* copy config information on allow/disallow individual os functions into ↵Justin Clark-Casey (justincc)2011-09-302-19/+38
| | | | | | OpenSim.ini.example I this is generally useful rather than a 'default' setting
* remove unused postgresql dllJustin Clark-Casey (justincc)2011-09-301-0/+0
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* Add Enabled switch in new [Attachments] section in OpenSimDefaults.ini to ↵Justin Clark-Casey (justincc)2011-09-301-0/+8
| | | | | | allow attachments to be temporarily turned off. This is for debugging purposes. Defaults to Attachments Enabled
* Added a setting to [Startup] section of config that will allow the simulator ↵Kevin Houlihan & Michelle Argus2011-09-242-0/+9
| | | | | | to start up with no regions configured. I added the boolean config setting "allow_regionless", defaulting to false. If set to true, opensim will start up ok if no region configurations are found in the specified region_info_source. It will not ask the user to create a region.
* Clarify explanation of the "DeleteScriptsOnStartup" config switch and add ↵Justin Clark-Casey (justincc)2011-09-242-5/+13
| | | | | | this to OpenSim.ini.example since it's very useful if you're not updating OpenSim from source. On reflection, "DeleteScriptsOnStartup" isn't a great name since it suggests real script deletion rather than compiled versions.
* Correct asset id of library default iris texture.Justin Clark-Casey (justincc)2011-09-231-1/+1
| | | | For this change to show up you will need to clear viewer cache.
* Add BulletSim physics option details to OpenSim.ini.example. Marked as in ↵Justin Clark-Casey (justincc)2011-09-171-0/+2
| | | | development and experimental.
* Remove old bullet DotNET and X libraries in preparation for BulletSJustin Clark-Casey (justincc)2011-09-171-4/+1
| | | | | These weren't working properly anyway. You will need to rerun prebuild.sh/.bat after this commit, and maybe "nant clean" as well.
* Add back BulletSPlugin.dll.config that I somehow managed to delete today in ↵Justin Clark-Casey (justincc)2011-09-171-0/+6
| | | | a00327d
* Revert "uncomment Standalone config in OpenSim.ini.example."Justin Clark-Casey (justincc)2011-09-171-1/+1
| | | | | | | This reverts commit 44a491f36bbe2094634e356591381c90f87e2125. This makes packaging OpenSim slightly easier but then generates a FriendsConnector error if naively used after compilation. So let's revert to stick with the "DataStore" error for now - at least that's a known error.
* Fix base_hair.dat to actually contain the base hair asset rather than base ↵Justin Clark-Casey (justincc)2011-09-161-6/+94
| | | | | | | | eyes by mistake. I must have had it cached last night. This now makes completely fresh avatar setups appear properly (remember to wipe viewer cache and server cache as well as database). As a bonus, eyes now appear by default too!
* Fix build errors on Windows by adding missing OpenSim.Services.Base referencejustincc2011-09-161-6/+0
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* On standalone, by default create the necessary minimum body parts and ↵Justin Clark-Casey (justincc)2011-09-163-2/+21
| | | | | | | clothes necessary to display a viewer 2 avatar, as implemented in c4efb97d This is controlled by the CreateDefaultAvatarEntries switch in the [UserAccountService] section of config-include/Stnadalone.ini This is left as false in grid mode
* Write code to create minimum necessary body parts/clothing and avatar ↵Justin Clark-Casey (justincc)2011-09-159-140/+215
| | | | | | | | | | | | entries to make a newly created user appear as a non-cloud on viewer 2 Viewer 2 no longer contains the default avatar assets (i.e. "Ruth") that would appear if the user had insufficient body part/clothing entries. Instead, avatars always appear as a cloud, which is a very bad experience for out-of-the-box OpenSim. Default is currently off. My intention is to switch it on for standalone shortly. This is not particularly flexible as "Ruth" is hardcoded, but this can change in the future, in co-ordination with the existing RemoteAdmin capabilities. Need to fix creation of suitable entries for users created as estate owners on standalone. Avatars still appear with spooky empty eyes, need to see if we can address this. This commit adds a "Default Iris" to the library (thanks to Eirynne Sieyes from http://opensimulator.org/mantis/view.php?id=1461) which can be used.
* uncomment Standalone config in OpenSim.ini.example.Justin Clark-Casey (justincc)2011-09-121-1/+1
| | | | | This is to make my life easier when creating releases. I think that it also gives a better story for anybody newly compiling from source.
* Fixed BulletSim config files for Linux *.so libraries.Snoopy Pfeffer2011-09-041-2/+2
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* also get "nant clean" to remove old .mdb from .exe and .dllJustin Clark-Casey (justincc)2011-08-301-0/+0
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* Hack our copy of Prebuild to just delete the dlls and mdbs in Physics, so as ↵Justin Clark-Casey (justincc)2011-08-301-0/+0
| | | | to leave the new config file
* BulletSim: update values in OpenSimDefaults.ini to the same as defaults in ↵Robert Adams2011-08-301-4/+4
| | | | the source.
* BulletSim: add .so for 64 bit Linux. Move .config file to where it will be read.Robert Adams2011-08-304-0/+0
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* BulletSim: add mesh representation. Use meshes for static objects and switch ↵Robert Adams2011-08-264-1/+3
| | | | to hulls for physical objects.
* Merge branch 'master' into bulletsimMic Bowman2011-08-263-16/+19
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| * minor: Add explanative text for the new currency parameter. Convert some ↵Justin Clark-Casey (justincc)2011-08-223-16/+19
| | | | | | | | tabs to spaces
* | Merge branch 'master' into bulletsimMic Bowman2011-08-197-7/+19
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneManager.cs
| * Get rid of HttpServer.dll to avoid confusion since we use ↵Justin Clark-Casey (justincc)2011-08-191-0/+0
| | | | | | | | HttpServer_OpenSim.dll (patched version) instead
| * Add terminating quotes to http addresses in [SimulatorFeatures] section of ↵Justin Clark-Casey (justincc)2011-08-161-2/+2
| | | | | | | | | | | | OpenSim.ini.example. As per http://opensimulator.org/mantis/view.php?id=5638. Thanks DutchGlory.
| * Change the default standalone asset cache to be the Flotsam asset cache ↵Justin Clark-Casey (justincc)2011-08-162-5/+7
| | | | | | | | | | | | | | (with memory caching not enabled). This matches the GridCommon setting and is the best tested setting. It appears to work fine on standalone. Also, add information that the flotsam asset cache is the recommended cache, since it is most used and actively maintained.
| * minor: Add warning to OpenSim.ini.example about bullet plugins not working ↵Justin Clark-Casey (justincc)2011-08-161-0/+1
| | | | | | | | right now, pending the new plugin
| * Added optional Login Service parameter "Currency" to be able to change the ↵Snoopy Pfeffer2011-08-143-0/+6
| | | | | | | | currency name shown in the viewer.
| * WorldMap: Added map item for Land-for-Sale. Implemented backlist item ↵Snoopy Pfeffer2011-08-141-0/+3
| | | | | | | | timeouts (default 10 minutes; see also new config file setting BlacklistTimeout) and removing backlisted neigboring regions that have been restarted from the blacklist.
* | BulletSim: add runtime setting of physics parameters. Update default values.Robert Adams2011-08-183-0/+0
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* | Merge branch 'master' into bulletsimMic Bowman2011-08-0515-545/+185
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| * correct config comments mistakesJustin Clark-Casey (justincc)2011-08-032-2/+1
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| * Put config to enable disable [NPC] module.Justin Clark-Casey (justincc)2011-08-032-0/+10
| | | | | | | | Default is disabled. You will need to explicitly enable to toy with this.
| * Get osNpcCreate appearance working with avatars that are currently in the scene.Justin Clark-Casey (justincc)2011-08-011-0/+33
| | | | | | | | | | | | Had to stop using AvatarService for now since it doesn't store baked texture IDs (which is why this was failing). Also failing because cloning appearance was also cloning the AvatarApperance.Owner field, which we weren't then changing. Extended TestCreate() to check this.
| * Make it clearer what the save_crashes setting in [Startup] actually does.Justin Clark-Casey (justincc)2011-07-302-0/+6
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| * Change default AllowScriptCrossings config setting to true.Justin Clark-Casey (justincc)2011-07-232-5/+9
| | | | | | | | | | | | When this setting is false and other defaults haven't been changed, scripts entering the simulator from another sim are automatically restarted but their state is not preserved. When this setting is true, state that accompanies the script is reloaded (e.g. if a script had a variable i = 1 when leaving the source region, it will still have i = 1 on the destination region). This setting does not affect crossings when regions are run in the same simulator. In this case, state is already preserved.
| * Fixed serverside_object_permission default value conflictionMakopoppo2011-07-231-2/+2
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| * Remove manually permissions settings on all current library items so that ↵Justin Clark-Casey (justincc)2011-07-2312-538/+126
| | | | | | | | | | | | | | they use the defaults instead. Some items had completely wrong permissions - this is easier than correcting them all. The ability to set permissions in xml is retained since there are use cases for this (e.g. to create no-mod library scripts)
| * Revert "Don't load current/next/everyone/base permissions from the library ↵Justin Clark-Casey (justincc)2011-07-2312-126/+538
| | | | | | | | | | | | | | | | item xml files - always use PermissionMask.All instead (which was the existing default)." There actually are uses for this. I will correct the perms instead since some entries appear to be wrong. This reverts commit 667b54f5a2a04fa5a2859397868d270eab3913f1.