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* * prebuild now creates .exe references in NAntTargetlbsa712007-11-051-0/+0
| | | | | * prebuild now uses local copy of schema (for future expansions)
* another attempt to fix problemMW2007-11-041-0/+0
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* trying to fix the problem of Mono not liking to work with Mono.Addins, but ↵MW2007-11-041-0/+0
| | | | MS .net is fine with it.
* Added support for OpenSim application plugins (as requested by Adam), which ↵MW2007-11-042-0/+6
| | | | | | | use Mono.addins for loading/management. (which is a pure .net solution so works on both Mono and MS .net, and is under the MIT license, will add the source code for the library later). I also suggest we look into switching to using Mono.addins for our Region module loading management. A little bit more refactoring of Scene.
* Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for ↵Charles Krinke2007-10-311-0/+3
| | | | all three physics plugins.
* Step one on the long march towards grid based inventory. Introduction of an ↵Tleiades Hax2007-10-302-0/+206
| | | | InevntoryServer
* Added preliminary support for sitting on primsJeff Ames2007-10-281-1/+2
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* * Added 'Jim' and 'Goblin' shapes; not available in inventory yet thoughlbsa712007-10-276-540/+879
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* * Added prototypical AvatarFactory module interface to load avatar parameterslbsa712007-10-261-1/+1
| | | | | | | * Added dump_assets_to_file option to enable asset dumping for debug * normalized some namespaces * InventoryFolder renamed to InventoryFolderImpl to
* Very early first implementation of grid based assets.Tleiades Hax2007-10-261-7/+123
| | | | | Run this on a major grid, and weep
* move out the config files to .example files so that theySean Dague2007-10-253-1/+5
| | | | | | | | don't clobber people's configs all the time, and that we don't get new changes pulled in randomly from people's configs
* updated libode.so (no exception on assert)dan miller2007-10-241-0/+0
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* ode.dll with dnorm4 exception bypassed (windows)dan miller2007-10-241-0/+0
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* * Major ass commit.Adam Frisby2007-10-221-1/+1
| | | | | | | * Sqlite Storage Engine now supports terrain -- however be aware that every terrain revision stored will at 512KB to your database file. At the moment it is storing every revision from the first. * Fixed an issue where by noverbose mode would display lots of useless junk. Noverbose mode is now quite usable. * Fixed a whole bunch of console message issues such as naming and categorisation
* updating windows sqlite binarydan miller2007-10-202-131/+0
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* * Whisper, Say and Shout distances are now configurable (what the hell!)Adam Frisby2007-10-191-0/+5
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* enable IRC bridge via runtime configurationSean Dague2007-10-191-0/+7
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* checking in linux libode.so and configdan miller2007-10-191-0/+0
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* windows: ODE binaries and build patchesdan miller2007-10-192-0/+0
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* putting openjpeg-libsl source in /libraries; updating binariesdan miller2007-10-182-0/+0
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* Add gryc's patch to run commands in a shutdown_commands.txt file when the ↵Charles Krinke2007-10-182-0/+3
| | | | sim is shutdown. A config setting has also been added to OpenSim.ini. Thank you very much, gryc.
* recompiled libode with g++ 3.3 -- should fix problems loading on some ↵dan miller2007-10-141-0/+0
| | | | distros, such as openmv machine
* Opdated the MySql.Data.dll in bin to version 5.0.8.1. runprebuild should be ↵Tleiades Hax2007-10-111-0/+0
| | | | run prior to rebuilding the solution
* fixes for nebadon"s terrain bugs; includes patched 0.9 ode.dll, libode.sodan miller2007-10-113-0/+0
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* applied Darok"s BulletXPlugin changes 003.patchdan miller2007-10-072-0/+0
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* this ode.dll should fix problems with windows server 2003, and perhaps other ↵dan miller2007-10-061-0/+0
| | | | windows systems
* reverting opensim.ini & ode.NET.dlldan miller2007-10-012-2/+2
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* this should fix mantis 452 and related -- hollow prims work in Linux! (I hope)dan miller2007-10-012-2/+2
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* Reverting back to 2017 since 2018 were causing Linux breakage; reopening ↵lbsa712007-09-273-125/+0
| | | | Tleiades patch 444 and 445.
* revert change to libsecondlife.dll.config which breaks LinuxSean Dague2007-09-271-2/+2
| | | | | | loading of native libraries
* added missing inventory xml filesSean Dague2007-09-272-0/+125
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* That weren't supposed to go there.lbsa712007-09-271-8/+8
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* * Tleiades grid mode inventory (#444) - thanx Tleiades!lbsa712007-09-273-10/+10
| | | | | | | * updated to rev 1413 on libsecondlife.dll and libsecondlife.dll.config (#423)
* * Added time dilation property to SceneAdam Frisby2007-09-241-0/+7
| | | | | | * Default Terrain algorithm now produces something slightly less mountainous. * Fixed lolcat
* updated prebuildSean Dague2007-09-171-0/+0
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* update url in default welcome noteSean Dague2007-09-141-2/+2
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* default to sqlite for assets, will help flush out any other bugsSean Dague2007-09-111-3/+3
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* Added "asset_database =" option to opensim.ini, so the asset database can be ↵MW2007-09-101-0/+4
| | | | selected. Currently set default back to db4o until more people test using sqlite.
* Another attempt at an i386 version of libode. If this doesn't test out for ↵Brian McBee2007-09-082-0/+0
| | | | people with older processors... I dunno what the next step is.
* Fix for permissions on library textures.Brian McBee2007-09-051-176/+176
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* Recompiled libode to work on older processorsBrian McBee2007-09-052-0/+0
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* reverting opensim.ini to proper default statedan miller2007-09-011-1/+1
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* ODE bugfix: multiple avatars now supported properlydan miller2007-09-011-1/+1
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* oops -- restoring opensim.inidan miller2007-09-011-2/+2
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* more ODE fixes & optimizations. Works better with 1834!dan miller2007-09-011-2/+2
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* default to sqlite for user storage. You will have to recreateSean Dague2007-08-301-1/+2
| | | | | | users after this change.
* remove inventory, this is auto created nowSean Dague2007-08-271-0/+0
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* enable sqlite storage by defaultSean Dague2007-08-271-2/+2
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* Here is your ocean back. You will probably need to delete your ↵Brian McBee2007-08-271-0/+7
| | | | regionassets.yap, and will lose your uploaded assets.
* llList-commands from ldvoipeng, new Default.lsl from dalienTedd Hansen2007-08-261-48/+104
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