Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Added support for OpenSim application plugins (as requested by Adam), which ↵ | MW | 2007-11-04 | 2 | -0/+6 |
| | | | | | | | use Mono.addins for loading/management. (which is a pure .net solution so works on both Mono and MS .net, and is under the MIT license, will add the source code for the library later). I also suggest we look into switching to using Mono.addins for our Region module loading management. A little bit more refactoring of Scene. | ||||
* | Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for ↵ | Charles Krinke | 2007-10-31 | 1 | -0/+3 |
| | | | | all three physics plugins. | ||||
* | Step one on the long march towards grid based inventory. Introduction of an ↵ | Tleiades Hax | 2007-10-30 | 2 | -0/+206 |
| | | | | InevntoryServer | ||||
* | Added preliminary support for sitting on prims | Jeff Ames | 2007-10-28 | 1 | -1/+2 |
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* | * Added 'Jim' and 'Goblin' shapes; not available in inventory yet though | lbsa71 | 2007-10-27 | 6 | -540/+879 |
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* | * Added prototypical AvatarFactory module interface to load avatar parameters | lbsa71 | 2007-10-26 | 1 | -1/+1 |
| | | | | | | | * Added dump_assets_to_file option to enable asset dumping for debug * normalized some namespaces * InventoryFolder renamed to InventoryFolderImpl to | ||||
* | Very early first implementation of grid based assets. | Tleiades Hax | 2007-10-26 | 1 | -7/+123 |
| | | | | | Run this on a major grid, and weep | ||||
* | move out the config files to .example files so that they | Sean Dague | 2007-10-25 | 3 | -1/+5 |
| | | | | | | | | don't clobber people's configs all the time, and that we don't get new changes pulled in randomly from people's configs | ||||
* | updated libode.so (no exception on assert) | dan miller | 2007-10-24 | 1 | -0/+0 |
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* | ode.dll with dnorm4 exception bypassed (windows) | dan miller | 2007-10-24 | 1 | -0/+0 |
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* | * Major ass commit. | Adam Frisby | 2007-10-22 | 1 | -1/+1 |
| | | | | | | | * Sqlite Storage Engine now supports terrain -- however be aware that every terrain revision stored will at 512KB to your database file. At the moment it is storing every revision from the first. * Fixed an issue where by noverbose mode would display lots of useless junk. Noverbose mode is now quite usable. * Fixed a whole bunch of console message issues such as naming and categorisation | ||||
* | updating windows sqlite binary | dan miller | 2007-10-20 | 2 | -131/+0 |
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* | * Whisper, Say and Shout distances are now configurable (what the hell!) | Adam Frisby | 2007-10-19 | 1 | -0/+5 |
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* | enable IRC bridge via runtime configuration | Sean Dague | 2007-10-19 | 1 | -0/+7 |
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* | checking in linux libode.so and config | dan miller | 2007-10-19 | 1 | -0/+0 |
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* | windows: ODE binaries and build patches | dan miller | 2007-10-19 | 2 | -0/+0 |
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* | putting openjpeg-libsl source in /libraries; updating binaries | dan miller | 2007-10-18 | 2 | -0/+0 |
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* | Add gryc's patch to run commands in a shutdown_commands.txt file when the ↵ | Charles Krinke | 2007-10-18 | 2 | -0/+3 |
| | | | | sim is shutdown. A config setting has also been added to OpenSim.ini. Thank you very much, gryc. | ||||
* | recompiled libode with g++ 3.3 -- should fix problems loading on some ↵ | dan miller | 2007-10-14 | 1 | -0/+0 |
| | | | | distros, such as openmv machine | ||||
* | Opdated the MySql.Data.dll in bin to version 5.0.8.1. runprebuild should be ↵ | Tleiades Hax | 2007-10-11 | 1 | -0/+0 |
| | | | | run prior to rebuilding the solution | ||||
* | fixes for nebadon"s terrain bugs; includes patched 0.9 ode.dll, libode.so | dan miller | 2007-10-11 | 3 | -0/+0 |
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* | applied Darok"s BulletXPlugin changes 003.patch | dan miller | 2007-10-07 | 2 | -0/+0 |
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* | this ode.dll should fix problems with windows server 2003, and perhaps other ↵ | dan miller | 2007-10-06 | 1 | -0/+0 |
| | | | | windows systems | ||||
* | reverting opensim.ini & ode.NET.dll | dan miller | 2007-10-01 | 2 | -2/+2 |
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* | this should fix mantis 452 and related -- hollow prims work in Linux! (I hope) | dan miller | 2007-10-01 | 2 | -2/+2 |
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* | Reverting back to 2017 since 2018 were causing Linux breakage; reopening ↵ | lbsa71 | 2007-09-27 | 3 | -125/+0 |
| | | | | Tleiades patch 444 and 445. | ||||
* | revert change to libsecondlife.dll.config which breaks Linux | Sean Dague | 2007-09-27 | 1 | -2/+2 |
| | | | | | | loading of native libraries | ||||
* | added missing inventory xml files | Sean Dague | 2007-09-27 | 2 | -0/+125 |
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* | That weren't supposed to go there. | lbsa71 | 2007-09-27 | 1 | -8/+8 |
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* | * Tleiades grid mode inventory (#444) - thanx Tleiades! | lbsa71 | 2007-09-27 | 3 | -10/+10 |
| | | | | | | | * updated to rev 1413 on libsecondlife.dll and libsecondlife.dll.config (#423) | ||||
* | * Added time dilation property to Scene | Adam Frisby | 2007-09-24 | 1 | -0/+7 |
| | | | | | | * Default Terrain algorithm now produces something slightly less mountainous. * Fixed lolcat | ||||
* | updated prebuild | Sean Dague | 2007-09-17 | 1 | -0/+0 |
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* | update url in default welcome note | Sean Dague | 2007-09-14 | 1 | -2/+2 |
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* | default to sqlite for assets, will help flush out any other bugs | Sean Dague | 2007-09-11 | 1 | -3/+3 |
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* | Added "asset_database =" option to opensim.ini, so the asset database can be ↵ | MW | 2007-09-10 | 1 | -0/+4 |
| | | | | selected. Currently set default back to db4o until more people test using sqlite. | ||||
* | Another attempt at an i386 version of libode. If this doesn't test out for ↵ | Brian McBee | 2007-09-08 | 2 | -0/+0 |
| | | | | people with older processors... I dunno what the next step is. | ||||
* | Fix for permissions on library textures. | Brian McBee | 2007-09-05 | 1 | -176/+176 |
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* | Recompiled libode to work on older processors | Brian McBee | 2007-09-05 | 2 | -0/+0 |
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* | reverting opensim.ini to proper default state | dan miller | 2007-09-01 | 1 | -1/+1 |
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* | ODE bugfix: multiple avatars now supported properly | dan miller | 2007-09-01 | 1 | -1/+1 |
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* | oops -- restoring opensim.ini | dan miller | 2007-09-01 | 1 | -2/+2 |
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* | more ODE fixes & optimizations. Works better with 1834! | dan miller | 2007-09-01 | 1 | -2/+2 |
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* | default to sqlite for user storage. You will have to recreate | Sean Dague | 2007-08-30 | 1 | -1/+2 |
| | | | | | | users after this change. | ||||
* | remove inventory, this is auto created now | Sean Dague | 2007-08-27 | 1 | -0/+0 |
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* | enable sqlite storage by default | Sean Dague | 2007-08-27 | 1 | -2/+2 |
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* | Here is your ocean back. You will probably need to delete your ↵ | Brian McBee | 2007-08-27 | 1 | -0/+7 |
| | | | | regionassets.yap, and will lose your uploaded assets. | ||||
* | llList-commands from ldvoipeng, new Default.lsl from dalien | Tedd Hansen | 2007-08-26 | 1 | -48/+104 |
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* | Added texture set for the library. To enable, delete your regionassets.yap. ↵ | Brian McBee | 2007-08-25 | 50 | -0/+873 |
| | | | | WARNING: IF YOU DELETE THIS FILE YOU WILL LOSE ANY ASSETS THAT YOU HAVE UPLOADED. | ||||
* | Updated sqlite3.dll to version 3.4.2 | MW | 2007-08-24 | 1 | -0/+0 |
| | | | | | | Fixed it so now when you move a script to a Prim or delete a script from a prim the change should show up in the prims inventory straight away (without having to close the edit window and reopen it). When linking prims, all parts except for the root part of the new group are removed from the physics engine, as currently we only really support root parts in the physics engine. | ||||
* | Correct OpenSim.ini and inventoryStore.db | Tedd Hansen | 2007-08-22 | 1 | -1/+7 |
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