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* Load 32-bit or 64-bit BulletSim Windows library automatically as appropriate.Justin Clark-Casey (justincc)2012-02-212-0/+0
| | | | | This uses the same approach as ODE. radams, if this doesn't work for you please feel free to revert.
* Replace previous windows 64-bit sqlite3.dll with one from ↵Justin Clark-Casey (justincc)2012-02-211-0/+0
| | | | | | | | | http://system.data.sqlite.org/downloads/1.0.79.0/sqlite-netFx35-binary-bundle-x64-2008-1.0.79.0.zip In this zip, it's called System.Data.SQLite.dll. We rename it to lib64/sqlite3.dll This is a little unexpected but it works. For some reason my hand-rolled one in Visual Studio 2008 did not. This is sqlite 3.7.10. Other libraries are still currently 3.7.6 but this should make no difference. This should make it possible to use OpenSim.exe on 64-bit Windows now, though currently the bullet physics plugin will still complain (can be ignored if you are not using bullet).
* Replace win 64-bit sqlite3.dll with another version, though I suspect this ↵Justin Clark-Casey (justincc)2012-02-211-0/+0
| | | | one won't work either.
* Add 64 bit Windows sqlite3.dll and use this if running a 64-bit windows process.Justin Clark-Casey (justincc)2012-02-212-0/+0
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* Remove PhysXPlugin and wrappers.Justin Clark-Casey (justincc)2012-02-212-0/+0
| | | | | In over 4 years this never progressed beyond an unimplemented stub. This doesn't mean that it can't come back if someone is interested in implementing PhysX support.
* Actually add the Windows 64-bit ode.dll file.Justin Clark-Casey (justincc)2012-02-181-0/+0
| | | | This might be why it didn't work.
* On Windows automatically load the correct native ODE library depending on ↵Justin Clark-Casey (justincc)2012-02-181-0/+0
| | | | | | | | | whether the process is 32-bit or 64-bit In theory, this means that a 64-bit Windows OS user can now run OpenSim.exe with ODE and use more than 2 (or 3) GB of memory. However, this is completely untested since I don't currently own a 64-bit Windows box. Feedback appreciated. Using OpenSim.32BitLaunch.exe should continue to work. Other platforms are unaffected. This will currently not work with sqlite - I will add that too if this works.
* Fix: Lightshare Module(Windlight)-Region settings are not applicable for ↵PixelTomsen2012-02-142-2/+0
| | | | database sqlite mantis: http://opensimulator.org/mantis/view.php?id=5888
* Update [XEngine] AppDomainLoading advice in OpenSim.ini.exampleJustin Clark-Casey (justincc)2012-02-141-4/+9
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* Clamp ODE character velocity. Make ODE falling character 54m/s by default.Justin Clark-Casey (justincc)2012-02-111-0/+5
| | | | | | | If velocity reaches 256 in any vector then bad things happen with ODE, so we now clamp this value. In addition, a falling avatar is clamped by default at 54 m/s, which is the same as a falling skydiver. This also appears to be the value used on the linden lab grid. This should resolve http://opensimulator.org/mantis/view.php?id=5882
* Set UseMeshiesPhysicsMesh = true in [Mesh] by defaultJustin Clark-Casey (justincc)2012-02-071-4/+3
| | | | This means that uploaded meshes will get a physics (collision) mesh if uploaded with that option via a viewer.
* Add warning about only uncommenting EstateConnectionString if you know what ↵Justin Clark-Casey (justincc)2012-02-071-0/+2
| | | | you're doing to GridCommon.ini.example (was already in StandaloneCommon.ini.example)
* change NonPhysicalPrimMax to NonphysicalPrimMax to make this variablenebadon2012-02-042-2/+2
| | | | | work correctly, it was being ignored because of the case, this effects OpenSim.ini.example and OpenSimDefaults.ini
* Change LandDataSerializer deserialization so that in the future it won't ↵Justin Clark-Casey (justincc)2012-02-031-0/+33
| | | | | | care about extra elements or element order. This brings it into line with other deserializations such as object and will improve future backward compatibility.
* Add torture tests to test adding 10,000, 100,000 and 200,000 single prim ↵Justin Clark-Casey (justincc)2012-01-311-0/+33
| | | | | | | | | scene objects. These can be run using the "nant torture" target. They are not part of "nant test" due to their long-run future nature. Such tests are designed to do some testing of extreme situations and give some feedback on memory usage, etc. However, data can be inconsistent due to different machine circumstances and virtual machine actions. This area is under development.
* Fix:Get embedded objects in notecard ↵PixelTomsen2012-01-291-1/+1
| | | | | | http://opensimulator.org/mantis/view.php?id=2607 Signed-off-by: nebadon <michael@osgrid.org>
* Remove accidental /user postfix from HomeURI in [HGInventoryAccessModule] in ↵Justin Clark-Casey (justincc)2012-01-282-2/+2
| | | | | | GridCommon.ini.example and from SRV_ProfileServerURI in [LoginService] in Robust.HG.ini.example As per http://opensimulator.org/mantis/view.php?id=5852, confirmed by diva via aiaustin
* Update BulletSim.dll with some interface changes and tuning (see ↵Robert Adams2012-01-255-2/+3
| | | | opensim-libs). Change BSScene to use new interface.
* Revert "Change linux, windows and mac ODE libraries to use the GIMPACT ↵Justin Clark-Casey (justincc)2012-01-207-0/+0
| | | | | | | | collider rather than OPCODE." This reverts commit 4eef6725f4116aa70de729b71d60636a7d0a68f5. Reverting for now since this fails with "terminate called after throwing an instance of 'std::bad_alloc'" on Wright Plaza instances.
* Merge branch 'master' of /home/opensim/src/opensimBlueWall2012-01-171-0/+6
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| * Update osGetGrid**** functionsBlueWall2012-01-171-0/+6
| | | | | | | | The osGetGrid**** functions will now get the grid settings from the GridInfoService. Set the GridInfoURI in your ./bin/config-include/GridCommon.ini [GridInfo] section.
* | Change linux, windows and mac ODE libraries to use the GIMPACT collider ↵Justin Clark-Casey (justincc)2012-01-177-0/+0
|/ | | | | | | | | | | rather than OPCODE. As discussed on the opensim-dev mailing list, this is to avoid a demonstrated ODE collider segfault when stress-testing a simulator running more than one region using the bundled pCampbot.exe As before, the ODE revision used is r1755 - only the collider has changed. Tests so far reveal little performance change. However, if noticeable issues do arise, please report on mantis and/or the opensim-dev mailing list. The previous libraries are temporarily in bin/Physics-previous-ode-libs These can be copied back to bin if one wants to compare behaviour with the previous libraries.
* Comment out noisy log lines I accidentally included in the nant build target ↵Justin Clark-Casey (justincc)2012-01-161-1/+1
| | | | | | adjustment commit. Left in the method doc.
* Remove monocov and other obsolete nant build targets.Justin Clark-Casey (justincc)2012-01-161-1/+1
| | | | | monocov was a code coverage attempt 3 years ago which no longer works. other removed targets have been commented out or unused for a very long time
* HG: normalize all externalized user ULRs to be the Home URL, i.e. the ↵Diva Canto2012-01-123-6/+6
| | | | location of the user's UAS. This corrects an earlier design which had some cases pointing to the profile server. WARNING: CONFIGURATION CHANGES in both the sims (*Common.ini) and the Robust configs (Robust.HG.ini). Please check diff of the example files, but basically all vars that were pointing to profile should point to the UAS instead and should be called HomeURI.
* Correcting ini.example were permissionmodules uses komma instead of space as ↵Michelle Argus2012-01-121-3/+3
| | | | separator
* Remove DEBUG optionBlueWall2012-01-101-5/+0
| | | | Remove DEBUG option from OpenSim.ini.example as it is handled in the console now with "debug teleport"
* Add some run-time debugging supportBlueWall2012-01-091-0/+6
| | | | | | Add configuration option - DEBUG to enable debugging methods. This is temporary for helping users testing teleport routing be able to report back the data with the test cases. We can remove when finished with this, or leave it if it proves to be useful. Users: set DEBUG = true in OpenSim.ini to get more information from teleport routing. The default is false. It presently prints the TeleportFlags value.
* eliminate a few tabs from OpenSimDefaults.iniJustin Clark-Casey (justincc)2012-01-061-10/+10
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* Add disabled Cap_FetchInventory2 = "" reference to [ClientStack.LindenCaps] ↵Justin Clark-Casey (justincc)2012-01-061-3/+4
| | | | in line with all the other ones that are there
* Update C5.dll to version 1.1.1 from 1.1.0Justin Clark-Casey (justincc)2012-01-031-0/+0
| | | | | C5 is a collections library and can be found at http://www.itu.dk/research/c5/ This is used in the UDP texture (image) sending code.
* Bring back the Hyperlinker to the Robust console. Moved the config to ↵Diva Canto2011-12-304-3/+5
| | | | [GridService]. Changed all HG-related .inis, including HyperSimianGrid. No changes in user-facing inis.
* Add Copy task to Prebuild.exe (vsxxxx targets)BlueWall2011-12-251-0/+0
| | | | | | | <Files> <Match pattern="*.cs" recurse="true"/> <Match pattern="../bin/MyConfig.xml" buildAction="Copy" recurse="false" destination="$(OutputPath)" /> </Files>
* Make it possible to force all prims to be phantom via the collidable_prim ↵Justin Clark-Casey (justincc)2011-12-221-0/+5
| | | | | | | | | boolean setting in the OpenSim.ini config [Startup] section. Naturally, default is true. When set to false, "phantom" flags on prims can be set as usual but all prims remain phantom. This setting is for test purposes. This switch does not affect the collision of avatars with the terrain.
* Add more documentation to EstateConnectorString in StandaloneCommon.ini.exampleJustin Clark-Casey (justincc)2011-12-171-1/+4
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* Get rid of the 'lolcat' library asset.Justin Clark-Casey (justincc)2011-12-122-6/+0
| | | | This was both unused and an invalid jpeg2000 texture from way back in 2008
* Remove long unused libdb_dotNET43.dllJustin Clark-Casey (justincc)2011-12-121-0/+0
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* Reactivate BasicCircuitTests.TestAddClient()Justin Clark-Casey (justincc)2011-12-081-0/+33
| | | | This checks that the initial UseCircuitCode packet is handled correctly for a normal client login.
* Update libomv to 0.9.1BlueWall2011-12-074-0/+0
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* Merge branch 'master' of /home/opensim/var/repo/opensimBlueWall2011-12-021-1/+1
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| * change misleading login = http://127.0.0.1:9000/ in GridInfoService in ↵Justin Clark-Casey (justincc)2011-12-031-1/+1
| | | | | | | | Robust.ini.example to 8002
* | Make fix to Nini for null references in some cases.BlueWall2011-11-291-0/+0
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* Implement the FetchInventoryDescendents2 capability using the same code as ↵Justin Clark-Casey (justincc)2011-11-251-4/+7
| | | | | | WebFetchInventoryDescendents. Enabling this by setting Cap_FetchInventoryDescendents2 = "localhost" in the [ClientStack.LindenCaps] section of OpenSim.ini downloads inventory via http rather than udp in later viewers.
* remove some mono compiler warningsJustin Clark-Casey (justincc)2011-11-251-3/+3
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* Shell Environment Variables in configBlueWall2011-11-231-0/+0
| | | | | | Adding updated Nini and support to use shell environment variables in OpenSimulator configuration. Nini @ https://github.com/BlueWall/Nini-Dev
* Move DeleteScriptsOnStartup switch from [Startup] to [XEngine] in ↵Justin Clark-Casey (justincc)2011-11-211-7/+7
| | | | | | OpenSim.ini.example. If anybody was changing this and wondering why there was no effect, this is why.
* Enable v2/v3 map tile url setting on robust as default in configJustin Clark-Casey (justincc)2011-11-192-2/+2
| | | | This is necessary to see map tiles on v2/v3 viewers and appears to work fine
* Replace HttpServer_OpenSim.dll with Oren Hurvitz's patch applied.justincc2011-11-183-5456/+5453
| | | | | | This will hopefully address mantis 5471, 5694 and 5718. This code is now in opensim-libs, along with Diva's slightly older patches (which were already applied to the DLLs in the opensim tree). Thanks Oren!
* Turn the [RegionReady] module on by default and login_disable = true while ↵Justin Clark-Casey (justincc)2011-11-181-18/+21
| | | | | | | | scripts are loading. From field experience, we know that simulators can be unstable if a user logs in before the scripts have finished loading. This commit turns login_disable = true in [RegionReady] on by default which prevents this from happening. If you want the old behaviour, please copy these section from OpenSimDefaults.ini into OpenSim.ini and set login_disable = false
* Turn SellEnabled in the [EconomyModule] on by default.Justin Clark-Casey (justincc)2011-11-172-15/+16
| | | | This only provides enough functionality to allow operations for no money (e.g. sell for $0).