| Commit message (Collapse) | Author | Age | Files | Lines |
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don't read the config and find they aren't saving any of their prims.
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(which is was in old libsl)
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packets sent by < 1.21 clients.
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Update with a bit of caution as not fully tested yet.
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LSL's arbitrary 10 m limit on object movement.
Also implements the 10 m maximum rezzing distance, subhect to the same
factor.
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at 1.0, it allows delays to function as coded. Smaller values will
reduce, larger values will increase the delays. A value of 0 is
permitted and results in on delay being applied.
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currently on Forge in a nice, friendly modular format.
* There are a lot of changes and this is quite experimental. It's off by default, but you can turn it on by examining the bottom of the opensim.ini.example for the proper OpenSim.ini settings. Remember, you still need an agent domain..
* Furthermore, it isn't quite right when it comes to teleporting to remote regions (place_avatar)
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* By default, texture rendering is on. This may be affected by using secure assets since your region hasn't registered with the gridserver before it asks for texture assets. It might also be affected by a slow asset server, so consider this release experimental.
* Defined interface IMapTileTerrainRenderer.
* Extracted "old" shaded maptile terrain rendering into ShadedMapTileRenderer;
streamlined it a bit and added "highlight" rendering to its "shadow"
rendering.
* Added "new" terrain-texture based maptile terrain rendering
(TexturedMapTileRenderer); made TerrainUtil.InterpolatedNoise public
* Adapted MapImageModule to allow switching between those two by configuration
* Added configuration option to OpenSim.ini.example
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as those all work with MySQL (and are in fact required it seems);
adds examples as well
- adds region_file_template functionality for the create_region XmlRpc
call of RemoteAdminPlugin
- cleans up and fixes typo in UserProfileData
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Corrects accidental removal of tags in /bin/inventory/Libraries.xml
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Reverts the deletion of the entry for "My Site Library" in
bin/assets/AssetSets.xml and replace with with "Open Textures Library"
pointing to "OpenTexturesLibrary/3DDCInventoryItems.xml"/.
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and the permissions module
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The included patch enable handling for PRIM_FULLBRIGHT in
llSetPrimitiveParams().
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config. Change defaults to enable all languages for XEngine.
Change comment on new LSL compiler form (experimental) to (under test).
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dlls. Fix issue 1876.
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explanatory information
* this managed to confuse me briefly today (but I am thick :-)
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PluginLoader. Fix issue 1871.
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needed.
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in mantis 1848. Not sure why the ids on some textures had got changed in there and the reference to femalebody.jp2 removed.
I don't think this is the only problem with avatar appearances though, as I've still seen the puffs of smoke even with that texture set correctly. Seems that anytime where before you would have seen a grey ruth, you now get a puff of smoke. So looks like a urgent drive is needed to fix the avatar appearance system.
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uuids so that these new versions will show up in systems where they were
before.
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compiler. Changes the default in OpenSim.ini.example to "true" to
allow for a broader user base for testing.
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reordering of plugin initialisation to ensure that it will return base
information about grid, even if [GridInfo] config section is not
there.
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out everything in the [GridInfo] section :-D Also, not yet LLSD but
XmlRpc, LLSD via GET will follow. OpenSim.ini.example contains sample
values and explanation. Oh, and default values provided are
platform: OpenSim
mode: standalone | grid
have fun.
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attributes to external XML files. Fix issues 1682 and 1786.
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get future public installations on a more sane footing.
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Defaulted to 65536 and 10, respectively
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ven for the region datastore. Removes the flag to store prim inventories, which are now always stored.
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http://opensimulator.org/mantis/view.php?id=1769
* Thanks jenni
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Add a config option to OpenSim.ini to select between script compilers
in the XEngine without recompile.
Set UseNewCompiler=true in OpenSim.ini and try it out.
Creates the ICodeConverter interface and adapts the new compiler to it.
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while he studies the issues in Windows a little bit.
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Move control of Mono.Addins from source attributes to external XML files.
This removes a lot of coupling of the source with Mono.Addins
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to our bin/ directory in anticipation of a reformatted
llEmailFunction patch including a commented out
OpenSim.ini.example
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of course, some are ScenePresences
* would be nice to have a separate list in InnerScene in the future since a lot of methods end up screen entities for SOGs
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