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* make the setting economymodule visible on Economy section of ↵UbitUmarov2018-03-052-20/+32
| | | | OpenSimDefaults.ini and OpenSim.ini.example. This setting must be changed to allow other modules and disable our simple one. (ours does also look for it at Startup section for legacy reasons)
* remove some tabs added to config filesUbitUmarov2018-01-045-7/+7
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* update configuration files and examples for mutesUbitUmarov2018-01-045-2/+17
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* increase sample rate of WaitGetScenePresence()UbitUmarov2017-12-112-0/+8
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* Changing map tile colors This change also allows setting the water color, as ↵TomTheDragon2017-11-131-0/+15
| | | | | | well as the 4 colors for textured map tiles. Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
* add a warning in opensim.ini.example mute lists, about the fact viewers ↵UbitUmarov2017-11-121-1/+3
| | | | cache beening shared by all grids, and that can be confusing
* change opensim.ini.example mutes coments to express what our current code doesUbitUmarov2017-11-121-6/+8
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* Fixed typo in a comment.Kevin Cozens2017-10-261-1/+1
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* Added missing Allow line for osGetSimulatorMemoryKB.Kevin Cozens2017-10-261-0/+1
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* Sorted the groups of Allow statements by alphabetical order.Kevin Cozens2017-10-261-10/+10
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* BulletSim: update MacOS version of libBulletSim to latest version.Robert Adams2017-09-202-0/+0
| | | | | See Mantis 8232. Thanks Gavin Hird.
* BulletSim: Merge branch 'BulletSim2017'Robert Adams2017-09-054-0/+0
|\ | | | | | | Adds raycast using Bullet physics engine.
| * BulletSim; Update BulletSim.dll's and so's for raycast.Robert Adams2017-09-034-0/+0
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* | Fixed typos in comments in osslEnable.iniKevin Cozens2017-09-041-2/+2
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* BulletSim: Update macOS version of BulletSim with the actual BulletRobert Adams2017-08-182-0/+0
| | | | | 2.86. (the last commit was really an update to 2.82). Thanks Gavin Hird.
* Replaced libomv dlls with newly compiled ones to solve crashes with ↵Diva Canto2017-08-174-0/+0
| | | | | | pCampBot. See https://github.com/openmetaversefoundation/libopenmetaverse/commit/e8250162cc3b36274c585db0f3ff56087c157c11
* BulletSim: Update macOS version of BulletSim with Bullet 2.86 and collision ↵Robert Adams2017-08-172-0/+0
| | | | | | fixes. Thanks Gavin Hird.
* Merge branch 'master' into BulletSim2017Robert Adams2017-08-152-0/+0
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| * update libode for MAC, thanks again Gavin HirdUbitUmarov2017-08-152-0/+0
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* | Update BulletSim with corrected collision computations.Robert Adams2017-08-144-0/+0
| | | | | | | | A fix for Mantis 8010.
* | Update BulletSim with Bullet V2.86.Robert Adams2017-08-094-0/+0
|/ | | | Should be no functional changes.
* Remove profile from basic configurationKevin Cozens2017-08-051-3/+0
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* upload ODE lib for linux. Plz keep previus version in case something goes ↵UbitUmarov2017-07-292-0/+0
| | | | wrong. Thanks jakdaniels for the compilation
* mantis 8218 make Meshmerizer UseMeshiesPhysicsMesh defualt to true, to match ↵UbitUmarov2017-07-271-1/+1
| | | | stated on ini files.
* ubOde: make option MinSizeToMeshmerize visible in OpenSimDefaults.iniUbitUmarov2017-07-221-6/+8
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* fix a few EN typosUbitUmarov2017-07-211-5/+5
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* ubOde suport convex shapes on all normal prims and sculpts. Since code is ↵UbitUmarov2017-07-211-7/+24
| | | | experimental this is controled by options ConvexPrims and ConvexSculpts, on section Mesh, that can be set to false in case of problems
* fixes and changes on TreePopulatorModule. Please read OpenSimDefaults.iniUbitUmarov2017-07-151-6/+14
| | | | | [Trees] section. Does need more work, and some hardcode settings may not be the optimal still"
* update libomv fixing EnUsCultureUbitUmarov2017-07-137-39672/+0
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* ubOde don't use old ode body sleep option, a few changes on sleep control, ↵UbitUmarov2017-07-072-0/+0
| | | | update ode.dll (windows, others needed) (keep older versions.. bc.. well bugs happen)
* ubOde: dont do avatar step climb on small true spheres. lets play simple ↵UbitUmarov2017-07-032-0/+0
| | | | football
* update ode.dll ( windows)UbitUmarov2017-07-022-0/+0
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* a few changes to ubOde avatar collisionsUbitUmarov2017-07-013-1/+0
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* do calls to m_host.AddScriptLPS() on the right place on osslm this stat is ↵UbitUmarov2017-06-301-2/+2
| | | | of course still wrong LPS does not mean api function calls
* put osGetAgentIP() in threat control with level Severe so it can be disabled ↵UbitUmarov2017-06-301-55/+61
| | | | even for inworld administrators as needed on some grids. rearrage the osslEnable.ini file segregating the funtions only listed for information
* update ode.dll (windoes only. need bins for others :( )UbitUmarov2017-06-302-0/+0
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* put back getAgentIP bug restricted, script owner must be a Administrator (god)UbitUmarov2017-06-281-1/+1
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* add osGetNPCList()UbitUmarov2017-06-261-0/+1
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* take a few more out of level checkUbitUmarov2017-06-261-31/+30
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* update osslEnable.ini. functions that have no level check are still listed ↵UbitUmarov2017-06-261-2/+15
| | | | but commented, just to be more visible
* add respective ossl helper funtion osDrawScaleTransform(string drawList, ↵UbitUmarov2017-06-251-2/+3
| | | | LSL_Float x, LSL_Float y)
* add string osDrawTranslationTransform(string drawList, LSL_Float x, ↵UbitUmarov2017-06-241-16/+21
| | | | LSL_Float y), string osDrawRotationTransform(string drawList, LSL_Float x) and string osDrawResetTransform(string drawList) helper functions for the new vector renderer comands. Removed ThreadLevel check of similar funtions that had it None, and actually only set strings
* revert the thread level change; remove unused dynamic texture timer from ↵UbitUmarov2017-06-241-1/+1
| | | | internal code; let blend alpha work if < 255; let blend work with the selected face; etc
* change thread level of osSetDynamicTextureDataBlendFace to VeryHighUbitUmarov2017-06-241-1/+1
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* osDrawFilledEllipse or string comand FillEllipse identical do Ellipse oneUbitUmarov2017-06-241-0/+1
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* a defual can me comented outUbitUmarov2017-06-191-1/+1
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* framework main thread pool is always active and in use ( even id hard to ↵UbitUmarov2017-06-161-0/+2
| | | | catch) so show in on show stats. Disable ServerStatsCollector by default, since most don't use it, Adicionally it uses shared framework performance counters system that may be affected if a region crashs
* remove options about script compilers the got back somehow on defaults alsoUbitUmarov2017-06-141-8/+0
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* remove options about script compilers the got back somehowUbitUmarov2017-06-141-11/+0
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* remove excessive notion of paralelismUbitUmarov2017-06-131-8/+0
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