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* Merge branch 'master' into careminsterMelanie2009-11-251-0/+0
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| * Add MIT/X11 licensed NDesk.Options (http://www.ndesk.org/Options) DLL to aid ↵Justin Clark-Casey (justincc)2009-11-251-0/+0
| | | | | | | | command line parsing
* | Append a prefix to the god avatar names appearing in chat whilst in god mode ↵CasperW2009-11-241-0/+3
|/ | | | (disabled by default, config entry admin_prefix)
* Following various discussions on irc and in the OpenSim dev OSGrid meeting ↵Justin Clark-Casey (justincc)2009-11-091-1/+1
| | | | | | | last week, change av_capsule_tilted to false by default This appears to now give better ODE physics response (less sinking into the ground, etc.) Please change it back if this is actually a bad idea for some reason
* * Moving parcel media and avatar update packets from the unthrottled ↵John Hurliman2009-10-301-7/+7
| | | | | | | category to task * Fixing a bug where the max burst rate for the state category was being set as unlimited, causing connections to child agents to saturate bandwidth * Upped the example default drip rates to 1000 bytes/sec, the minimum granularity for the token buckets
* * Fixes issue #4329 "llDialog fails silently" by updating OpenMetaverse.dllJohn Hurliman2009-10-302-1/+1
| | | | * Prints a warning for any future packet splitting failures
* * Misc. formatting cleanup for the previous patchJohn Hurliman2009-10-291-0/+7
| | | | * Added the new AppDomainLoading variable to the [XEngine] section in the example config
* * Standalone logins will now go through the sequence of "requested region, ↵John Hurliman2009-10-281-0/+0
| | | | | | | default region, any region" before giving up * Hip offset should have been added not subtracted (it's a negative offset). This puts avatar feet closer to the ground * Improved duplicate checking for terse updates. This should reduce bandwidth and walking through walls
* * Reduce the velocity tolerance on sending terse updates to avoid slowly ↵John Hurliman2009-10-281-0/+3
| | | | | | drifting prims/avatars * Added contacts_per_collision to the ODE config section. This allows you to reduce the maximum number of contact points ODE will generate per collision and reduce the size of the array that stores contact structures
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJohn Hurliman2009-10-281-1/+1
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| * Changed True to true in OpenSim.ini.example.Diva Canto2009-10-271-1/+1
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* | Updating the OpenJPEG libraries to the versions from libomv 0.8.0John Hurliman2009-10-285-3/+3
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* Removed the DotNetEngine scripting engine. You will need to create a fresh ↵John Hurliman2009-10-271-127/+1
| | | | checkout or clean out all *DotNet*.dll assemblies from the bin/ directory to run OpenSim moving forward
* Finally hunted down the Parallel deadlock. Packets were being handled ↵John Hurliman2009-10-271-1/+1
| | | | asynchronously (filling up the threadpool with handlers), which would turn around and try to do parallel operations on the starved threadpool. The solution for now is to disable Parallel.cs operations until we can gracefully handle parallel operations with a potentially starved threadpool
* * Tweak to region module loading to check for a matching constructor first ↵John Hurliman2009-10-272-0/+0
| | | | | | | instead of throwing and catching exceptions * Commenting out the MySQL startup sequence that cleans out dropped attachments under the advice that it is no longer relevant. If anything, it could be brought back as a database cleanup console command * Updated to the latest libomv 0.8.0-pre. UUID.TryParse() will no longer throw and catch exceptions for most failed UUID parses
* * Switched all operations on the list of clients that could be either sync ↵John Hurliman2009-10-261-0/+7
| | | | | | | | or async to use Scene.ForEachClient() instead of referencing ClientManager directly * Added a new [Startup] config option called use_async_when_possible to signal how to run operations that could be either sync or async * Changed Scene.ForEachClient to respect use_async_when_possible * Fixing a potential deadlock in Parallel.ForEach by locking on a temporary object instead of the enumerator (which may be shared across multiple invocations on ForEach). Thank you diva
* Added a missing reference to System.Core for OpenSim.Region.FrameworkJohn Hurliman2009-10-251-0/+0
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* * Unregister Mono.Addins event handlers in PluginLoader.Dispose() and always ↵John Hurliman2009-10-231-5/+5
| | | | | | | handle PluginLoader with the using pattern. This freed up 121,634,796 bytes on my system * Avoid allocating an Action<IClientAPI> object every round of the OutgoingPacketHandler * Removed unnecessary semi-colon endings from OpenSim.ini.example [InterestManagement] section
* Cleaning up OpenSim.ini.example for LLUDP. The [LLClient] section has been ↵John Hurliman2009-10-231-32/+30
| | | | removed and several new parameters have been added to [ClientStack.LindenUDP]
* Implemented a "FrontBack" prioritizer, using distance plus the plane ↵John Hurliman2009-10-231-2/+2
| | | | equation to give double weight to prims/avatars in front of you
* Added VS2010 support to Prebuild and created runprebuild2010.batJohn Hurliman2009-10-221-0/+0
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* OpenSim.ini.example had the wrong names for default values in the ↵John Hurliman2009-10-221-6/+7
| | | | [InterestManagement] section. Fixed
* * Allow SmartThreadPool to be initialized without setting max stack size ↵John Hurliman2009-10-221-5/+9
| | | | | | | (like the original implementation) * Only initialize Util's SmartThreadPool if it is actually being used * No longer initializing Util's SmartThreadPool with a custom max stack size. From MSDN: "Avoid using this constructor overload. The default stack size used by the Thread(ThreadStart) constructor overload is the recommended stack size for threads."
* Merge branch 'melanie_test' into prioritizationMelanie2009-10-221-1/+4
|\ | | | | | | | | This makes SmartThreadPool configurable and also makes it the default, since the regular thread pool simply stinks.
| * Reduce the default pool threads to 15 (from 30) and the minimum from 5 to 2Melanie2009-10-221-1/+1
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| * Add MaxPoolThreads in startup to limit the size of the thread pool usedMelanie2009-10-221-0/+3
| | | | | | | | for FireAndForget. This lets us limit concurrency to make OpenSim play nice
* | * Changed the misc. methods calling ThreadPool.UnsafeQueueUserWorkItem() to ↵John Hurliman2009-10-211-0/+9
|/ | | | | | Util.FireAndForget() * Changed Util.FireAndForget() to use any of five different methods set with async_call_method in the [Startup] section of OpenSim.ini. Look at the example config for possible values
* Merged master into prioritizationJohn Hurliman2009-10-211-0/+4
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| * Really make module port selection work. Implement port setting inMelanie2009-10-211-0/+4
| | | | | | | | LLProxyLoginModule.
* | * Removed OpenSim.Data.NHibernateJohn Hurliman2009-10-197-30/+0
| | | | | | | | * Replaced calls to ThreadPool.QueueUserWorkItem() with ThreadPool.UnsafeQueueUserWorkItem() since OpenSim does not use Code Access Security sandboxing
* | * Committing Nini.dll with the patch from #3773 appliedJohn Hurliman2009-10-171-0/+0
| | | | | | | | * Fixing a log message typo
* | Merge branch 'master' into prioritizationMelanie2009-10-171-1/+1
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| * Change the example to match the factsMelanie2009-10-171-1/+1
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* | Merge branch 'master' into prioritizationMelanie2009-10-171-0/+6
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| * Add ProductName to RegionInfo (for search)Melanie2009-10-171-0/+6
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* | Updating OpenSim.ini.example with the section required to enable a useful ↵John Hurliman2009-10-161-0/+8
|/ | | | prioritization scheme
* minor: Change commented out authentication service realm setting to "users" ↵Justin Clark-Casey (justincc)2009-10-151-5/+5
| | | | to match defaults in code
* Merge branch 'htb-throttle' of ssh://opensimulator.org/var/git/opensim into ↵John Hurliman2009-10-141-33/+0
|\ | | | | | | htb-throttle
| * Merge branch 'master' into htb-throttleMelanie2009-10-141-33/+0
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| | * Enable LSL dialogs to display group names properlyMelanie2009-10-141-33/+0
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* | | Allow the LLUDP server to run in either synchronous or asynchronous mode ↵John Hurliman2009-10-141-1/+7
|/ / | | | | | | with a config setting, defaulting to synchronous mode
* | * Clean up the SetThrottle() code and add a maxBurstRate parameter to allow ↵John Hurliman2009-10-141-7/+10
| | | | | | | | more tweaking in the future
* | Merge branch 'htb-throttle' of ssh://opensimulator.org/var/git/opensim into ↵John Hurliman2009-10-141-0/+7
|\ \ | | | | | | | | | htb-throttle
| * \ Merge branch 'master' into htb-throttleMelanie2009-10-141-0/+7
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| | * 0004246: [Patch] FlotsamAssetCache deep scan & cacheMelanie2009-10-121-0/+7
| | | | | | | | | | | | Thank you, mcortez.
* | | * Minimized the number of times textures are pulled off the priority queueJohn Hurliman2009-10-141-25/+37
|/ / | | | | | | | | | | * OnQueueEmpty is still called async, but will not be called for a given category if the previous callback for that category is still running. This is the most balanced behavior I could find, and seems to work well * Added support for the old [ClientStack.LindenUDP] settings (including setting the receive buffer size) and added the new token bucket and global throttle settings * Added the AssetLoaderEnabled config variable to optionally disable loading assets from XML every startup. This gives a dramatic improvement in startup times for those who don't need the functionality every startup
* | Merge branch 'master' into htb-throttleMelanie2009-10-122-0/+2
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| * * Changed logic of enabling LLProxyLoginModule to follow the new style -- ↵Diva Canto2009-10-112-0/+2
| | | | | | | | | | | | true/false on the name, rather than gridmode=true. * Better error messages on Add/Remove clients.
* | Fear the lockless LLUDP implementation!John Hurliman2009-10-081-0/+0
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* change default ports for inventory and grid connectors in example .ini files ↵Justin Clark-Casey (justincc)2009-10-052-4/+4
| | | | | | to 8003 to match the ROBUST default altered wiki page to reflect this