| Commit message (Collapse) | Author | Age | Files | Lines |
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[InterestManagement] in OpenSim.ini for experimental purposes.
If n > 1 for RootTerseUpdatePeriod only every n terse update is actually sent to observers on same region, unless velocity is effectively zero (to stop av drift).
If n > 1 for ChildTerseUpdatePeriod only every n terse update is sent to observers in other regions, unless velocity is effectively zero.
Defaults are same as before (all packets are sent).
Tradeoff is reduction of UDP traffic vs fidelity of observed av mvmt.
Increasing n > 1 leads to jerky observed mvmt immediateley for root, though not on child, where experimentally have gone to n = 4 before jerkiness is noticeable.
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This adds the "show stats", "stats record", etc. commands and information on available Threadpool threads, etc.
It also adds the Watchdog which logs warnings if time between executions is unexpectedly large.
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This is to resolve some issues for pCampbot, chiefly with capability connection and inbound handling.
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cuts down UDP traffic without obvious adverse effects on observed avatar rotations.
Experimentally, on the Linden Lab grid the avatar can rotate slightly before triggering AvatarUpdates, whereas this is practically impossible in OpenSimulator.
These updates allow other avatars to see rotations, though sensitivity is low since other avatars can only be seen in one of 8 body rotations.
This commit changes sensitivity from 0.01 to 0.1, which better matches LL and reduces UDP traffic which has a beneficial impact on network and CPU load.
This has no impact on rotations in the simulator itself so simulation fidelity is the same as before.
To change this setting back for test/other purposes, edit RootRotationUpdateTolerance in the [InterestManagement] section of OpenSim.ini
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pool from 15 to 300
Running out of such threads under heavy load causes delayed packet processing which can lead to spurious UDP resends and knock on issues.
We already massively boost the min/max builtin pool worker and IOCP threads (which even with STP are still used for inbound network requests) without obvious adverse effects.
The threads are only instantiated if they are required.
This change does not affect other async_call_method options.
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Move the experimental extra features functionality into the GridService. This sends default values for map, search and destination guide, plus ExportSupported control to the region on startup. Please watch http://opensimulator.org/wiki/SimulatorFeatures_Extras for changes and documentation.
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RootVelocityUpdateTolerance parameters to [InterestManagement] in OpenSimDefaults.ini
These govern when AgentUpdates are sent to observers on position, rotation and velocity changes to an avatar (including the avatar themselves).
Higher values reduce AgentUpdate traffic but at a certain level will degrade smoothness of avatar and perceived avatar movement.
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Provide a means for regions to fetch extra features supported by modern viewers from a central location
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engine.
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Hypergrid setups as well as normal grid.
Should have been done in recent commit 6048dfcd
Resolves http://opensimulator.org/mantis/view.php?id=7281
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This was not in library assets despite being referred to in assets/BodyPartsAssetSet/base_hair.dat
Texture ID is 7ca39b4c-bd19-4699-aff7-f93fd03d3e7b
Taken from https://github.com/openmetaversefoundation/simiangrid/blob/master/Grid/default_assets/Default%20Female%20Hair-7ca39b4c-bd19-4699-aff7-f93fd03d3e7b.j2c
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Previously it was an absolute path. Now it's a sibling of the maptiles directory.
This fixes http://opensimulator.org/mantis/view.php?id=7063
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This, by default, enables terrain patches being sent to each avatar
from the avatar away (rather than the old outside-in pattern), only
sending terrain patches within the avatars view distance (making
view loading quicker), and sending multiple terrain patches per
protocol packet (making terrain loading and editing quicker).
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can stop misleading grid service only console commands from registering.
We need to do this because the simulator initializes and internal copy of the GridService in grid mode for internal purposes
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co-op should be more stable as it doesn't abort threads, which can trigger virtual machine instability
This change will be invisible to users as script DLLs are recompiled automatically where necessary, though the change won't take affect until the next simulator restart.
This change has no effect on existing script state.
If you want to continue using abort, set ScriptStopStrategy = abort in the [XEngine] section of OpenSim.ini
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ScriptStopStrategy in [XEngine] can now be changed without manually deleting old compiled scripts.
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a configuration variable. It's on by default.
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has. Before this falling from really high caused the avatar to fall faster then the veiwer can handle and cause camera issues.
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that simulator statistics is output to the console. Setting to zero turns
stats logging off.
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so people can find the setting.
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0.7.6 to a varregion running in 0.8 and above will be denied teleport, rather than be allowed and crash the viewer.
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configs
This is to fix an issue since recent commit fbcb763 where these are no longer removed automatically.
OpenSim.*.config was already not appending these newlines
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Slightly simplify config comments.
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that of the groups module.
This is to allow us to get useful information on messaging without being overwhelmed by the rest of groups debug.
Enabled with [Groups] DebugMessagingEnabled = true in config (default false)
Or "debug groups messaging verbose true|false on the console" (similar to existing groups setting).
Done for both xmlrpc and V2 groups.
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Robust[.HG].ini.example so that home can be set for new users rather than always warning that it can't be set.
Code already exists to do this but forgot to put entry into config files a long time ago.
Thanks to AliciaRaven for the spot.
Relates to http://opensimulator.org/mantis/view.php?id=7155
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Robust.HG.ini.example
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situation of BulletSim as the default physics engine.
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central services of a Robust server EXCEPT assets. In other words, grids where the simulators' assets are kept in one DB and the users' inventory assets
are kept on another. When users rez items from inventory or take objects from world, an HG-like asset copy takes place between the 2 servers, the world asset server and the user's asset server. This makes the simulators independent of the central asset server.
Note that this an advanced configuration and requires some security strengthening coming up.
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This allows for more secure group services, to be used by collections of mutually-trusting grids.
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config option, LogOverloads, to log when a thread pool overload occurs.
This option defaults to "True" because the logging data is useful for
diagnosing threading issues.
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Signed-off-by: Melanie <melanie@t-data.com>
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This adjustment makes a default, shoeless avatar stand properly on a prim
for the various heights (0% to 100% in the appearance adjustment).
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a capsule. Set the default to be the rectangle shape and adjust the
parameters in OpenSimDefaults.ini for the new shape.
The rectangle shape will perform better and avatar height can be
computed more accurately.
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description to "Minimum"
Thanks to aiaustin for the spot.
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config files
Thanks to aiaustin for the spot.
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This reverts commit 8ecab21b379d34f97ac966b13e1605024364142b.
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config since it hasn't been present in OpenSimulator for a very long time (0.6 days)
One reason support was removed is that the external DLL that implemented Javascript stopped development.
Not sure how well this ever worked in OpenSimulator.
Not removing vb for now as this is directly supported by Mono (via vbnc compiler) though I strongly suspect it is also inoperable.
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