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* Add DisableInterRegionTeleportCancellation option in [EntityTransfer] ↵Justin Clark-Casey (justincc)2013-03-122-0/+12
| | | | | | | | | section of OpenSim.ini. False by default. This option allows the simulator to specify that the cancel button on inter-region teleports should never appear. This exists because sometimes cancellation will result in a stuck avatar requiring relog. It may be hard to prevent this due to the protocol design (the LL grid has the same issue) In small controlled grids where teleport failure is practically impossible it can be better to disable teleport cancellation entirely.
* Update comment about setting physics=BulletSimN as the C# BulletRobert Adams2013-03-101-2/+1
| | | | | version has been wrapped into one BulletSim and the physics engine selection is now done as specified in OpenSimDefaults.ini.
* One more comment inconsistency fixed.Diva Canto2013-03-071-1/+1
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2013-03-073-0/+0
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| * * Update LibOMV to f8f8e616b37a7ea22b7922b2331999bc06725bf9teravus2013-03-043-0/+0
| | | | | | | | * Add zero length blocks to the new packet blocks to remain compatible with older viewers and avoid a NullRef when _packets_.cs calls the Length parameter.. which adds up the Length property all of the blocks.
* | Fixed inconsistency in comments. Thanks Ai Austin.Diva Canto2013-03-071-8/+8
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* GridUserService was missing from [Gatekeeper]Diva Canto2013-03-041-0/+1
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* Added existance and default value for [XEngine]MinTimerInterval to ↵Robert Adams2013-03-021-0/+4
| | | | OpenSimDefaults.ini
* Move AllowedClients and BannedClients section to new [AccessControl] section ↵Justin Clark-Casey (justincc)2013-03-021-2/+6
| | | | | | | in OpenSim.ini from [Startup] This change also corrects the setting names - they were actually wrong (though the text in {} was correct). If there are settings in [Startup] they will continue to be used and anything there will override settings in [AccessControl]
* Revert "Removed more vars from [Startup]. I think these were already moved ↵Justin Clark-Casey (justincc)2013-03-021-0/+20
| | | | | | elsewhere, because I can't find any reference to them in the code." This reverts commit efa722786509bd8e02e23f11da974b4282dbd185.
* Moved permissions config vars out of [Startup] into [Permissions]. Backwards ↵Diva Canto2013-03-012-92/+93
| | | | compatible ([Startup] still being looked up), but please update your configs sometime soon.
* Removed more vars from [Startup]. I think these were already moved ↵Diva Canto2013-03-011-20/+0
| | | | elsewhere, because I can't find any reference to them in the code.
* Robust.HG.ini.example updated to get an [Hypergrid] section too.Diva Canto2013-02-281-14/+15
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2013-02-273-6/+15
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| * Do not have the Freeswitch connector on by default in Robust ini example files.Justin Clark-Casey (justincc)2013-02-272-2/+4
| | | | | | | | | | | | This is not widely used (may even be currently broken), only allows very poor quality voice (not the fault of FreeSwitch) and requires a complicated Freeswitch setup. Having it on but not configured results in spurious warnings in the logs
| * Improve description of GenerateMapTiles config optionJustin Clark-Casey (justincc)2013-02-271-7/+8
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| * Add documentation on default or Warp3D image module choice to ↵Justin Clark-Casey (justincc)2013-02-271-0/+6
| | | | | | | | | | | | | | OpenSim.ini.example. As before, default is MapImageModule. Thanks to Ai Austin for pointing out this omission.
* | Moved the HG default variables out of [Startup] and into their own section ↵Diva Canto2013-02-273-17/+41
|/ | | | [Hypergrid] in *Common.ini.example. Backwards compatible for now.
* Move map related settings from [Startup] to a new [Map] section in OpenSim.iniJustin Clark-Casey (justincc)2013-02-252-52/+53
| | | | | | | Existing map settings in [Startup] will continue to work, and if present will override anything in [Map] However, the proper place for such settings would now be [Map] This is to reduce the use of [Startup] as a bag for non-generic settings which should really go in sections, in common with other settings. This commit also extends Diva's previous work to allow a default setting to be given when looking at multiple sections for settings.
* Missing var in [LoginService] for HG Robust.Diva Canto2013-02-251-0/+1
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* More clarification on the [Groups] sectionDiva Canto2013-02-231-0/+1
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* Further clarification on the same spot.Diva Canto2013-02-231-0/+1
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* Improved documentation of Groups section.Diva Canto2013-02-231-2/+6
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* Err.. wrong dll name for groups in Robust.HG.ini.exampleDiva Canto2013-02-212-1/+3
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* Minor formatting cleanup. No changes.Diva Canto2013-02-211-12/+12
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* Simplification of HG configs: HomeURI and GatekeeperURI now are defined as ↵Diva Canto2013-02-213-30/+74
| | | | default under [Startup]. They can then be overwritten in the other sections (but probably shouldn't). I kept the existing code for backwards compatibility, so this should not cause any breaks from people's current configurations. But people should move to have these 2 vars under [Startup] -- see OpenSim.ini.example and Robust.HG.ini.example. And yes, both names now end with "URI" for consistency.
* Add information about MinLoginLevel to example ini filesJustin Clark-Casey (justincc)2013-02-202-1/+11
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* Previous build failed. Checking in a dummy change to see if the fail persists.Diva Canto2013-02-191-3/+3
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* First commit of Diva Groups. The Data bits went to OpenSim.Data core, the ↵Diva Canto2013-02-193-15/+41
| | | | rest to Addons.Groups.dll.
* Offline IM: moved the Data and MySQL bits to the corresponding places in ↵Diva Canto2013-02-193-5/+3
| | | | core, so that it will be easier to plugin a SQLite backend, if anyone is interested in doing that.
* Donating Diva OfflineIM as an addon in a single dll, OpenSim.Addons.OpenSim.dllDiva Canto2013-02-183-15/+22
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* BulletSim: add calls for creating all the different Bullet constraint types.Robert Adams2013-02-174-0/+0
| | | | | Updated the DLLs and SOs and code for BulletXNA to create the types. All the detailed control calls are not all in place yet.
* BulletSim: fix density since the simulator/viewer track density in aRobert Adams2013-02-124-0/+0
| | | | | | | | | | | funny unit that is 100 times real density (default 1000). Fix avatar drifting slowly when stationary flying. Fix for physical prims getting corrected for being under terrain when it was just its geometric center that was below terrain. Add PreUpdatePropertyAction allowing plugable modifiction of phys parameters returned from Bullet. Fix an exception setting GravityMultiplier on initialization. Update DLLs and SOs for good measure (no functional change).
* Replaced Ionic.Zip.dll with a new one that fixes a bug in it. DotNetZip ↵Diva Canto2013-02-121-0/+0
| | | | (from which Ionic.Zip.dll is derived) is now a fork in opensim-libs, forked from 1.9.1.8 and added that simple bug fix.
* BulletSim: add parameter to set global contact breaking threshold. Update ↵Robert Adams2013-02-084-0/+0
| | | | DLLs and SOs for setting same.
* Adds size limits to JsonStore. Adds a separate configurationMic Bowman2013-02-081-0/+4
| | | | variable to enable binding to dynamic attributes.
* * Adds Websocket support to baseHttpServer and IHttpServer.cs . This ↵teravus2013-02-076-29/+6
|\ | | | | | | allows modules to set up a websocket server that websocket clients can connect to. An example module is in OptionalModules/Example/WebSocketEchoTest/WebSocketEchoModule.cs
| * minor: Add explanation of MaptileStaticUUID setting in Regions.ini.exampleJustin Clark-Casey (justincc)2013-02-061-0/+4
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| * BulletSim: make removing zero width triangles from meshes optionalRobert Adams2013-02-052-0/+0
| | | | | | | | and, for the moment, default to 'off'.
| * BulletSim: remove degenerate triangles from meshes. This fixes theRobert Adams2013-02-051-14/+2
| | | | | | | | | | | | | | | | | | invisible barriers in sculptie doorways (Mantis 6529). Bump up level-of-detail for physical meshes to 32 (the max). This fixes the invisible barriers that showed up in prim cut arches. NOTE: the default LOD values are removed from OpenSimDefaults.ini. If you don't change your OpenSimDefaults.ini, you will continue to see the arch problem.
| * BulletSim: rework some parameter setting implementation moving functionality ↵Robert Adams2013-02-054-0/+0
| | | | | | | | that was in BSScene to BSParam. Remove unused parameters that were passed to the unmanaged code. Update DLLs and SOs for the new param block.
| * Remove [XMLRPC] section I added by accident to the top of ↵Justin Clark-Casey (justincc)2013-02-041-15/+0
| | | | | | | | OpenSimDefaults.ini in previous commit 95883282
* | This is the final commit that enables the Websocket handlerteravus2013-02-072-0/+0
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* | We're not really done here.. but we're getting there. Socket Read is ↵teravus2013-02-053-2901/+2901
|/ | | | working.. Still have to do Header.ToBytes and compose a websocket frame with a payload.
* Stop exceptions being thrown if GenerateMapTiles = false but no static map ↵Justin Clark-Casey (justincc)2013-02-022-3/+18
| | | | tile has been set. Do more informative warn instead.
* Add config option to Regions.ini for new maptile featureBlueWall2013-01-301-0/+1
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* BulletSim: do not zero an avatar's standing velocity if it is standingRobert Adams2013-01-284-0/+0
| | | | | | | on a moving object. Rearrange pre/post action subscription code to put more in locks. Add meshmerizer params to BulletSimTestUtil scene creation (and fix line endings). Rebuilt version of DLLs and SOs with cleaned up code and no profiling for sure.
* BulletSim: update Bullet with profiling disabled. This seems to fix the ↵Robert Adams2013-01-284-0/+0
| | | | memory leak problem.
* Add JSONification of WebStats module. Adds a '?json' query parameterRobert Adams2013-01-243-1/+377
| | | | | | to the fetch URL to return the data in JSON format. Also adds a simple 'sim.html' that uses JavaScript to display the JSON data. Not pretty but an example.
* * Repairs the Object updates, Collision updates, and Child Prim methods ↵teravus2013-01-242-0/+0
| | | | | | making the bulletXNA engine work again. * The only thing that had an issue was when creating a new RigidBody, BulletXNA didn't know the type SimMotionState and the upcast type is unknown in the constructor. Therefore, I had to update the IMotionState with a new method 'SetBody'. All of the duplicated type information has been removed and BulletXNA is not relying on any non-standard types external to the library.