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* Revert "Use log-rolling on the log files (once per day)"Oren Hurvitz2014-03-264-8/+32
| | | | This reverts commit 8ecab21b379d34f97ac966b13e1605024364142b.
* minor: Remove "js" (Javascript) from list of allowed languages in script ↵Justin Clark-Casey (justincc)2014-03-262-3/+3
| | | | | | | | config since it hasn't been present in OpenSimulator for a very long time (0.6 days) One reason support was removed is that the external DLL that implemented Javascript stopped development. Not sure how well this ever worked in OpenSimulator. Not removing vb for now as this is directly supported by Mono (via vbnc compiler) though I strongly suspect it is also inoperable.
* Use log-rolling on the log files (once per day)Oren Hurvitz2014-03-254-4/+12
| | | | Resolves http://opensimulator.org/mantis/view.php?id=6950
* Moved the linkage between LoginService and HGInventoryService to the config fileOren Hurvitz2014-03-241-0/+4
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* Updated Prebuild to support .NET 4.5Oren Hurvitz2014-03-241-0/+0
| | | | Resolves http://opensimulator.org/mantis/view.php?id=6951
* Added missing quotes in Robust.HG.ini.exampleOren Hurvitz2014-03-231-1/+1
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* Allow Mono Plugin Registry setting for RegionsDev Random2014-03-221-0/+6
| | | | Signed-off-by: Melanie <melanie@t-data.com>
* Adding a way to disable/enable the in built Dwell ModuleH-H-H2014-03-201-0/+3
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* Allow MaptileStaticFile path to be set to anywhere and not force it to ↵Michael Cerquoni2014-03-191-2/+3
| | | | bin/maptiles
* Allow Region specific static maptiles to be loaded from file.Jak Daniels2014-03-182-2/+36
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* Set executable bit on Npgsql.dll for cygwinJustin Clark-Casey (justincc)2014-03-181-0/+0
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* Set executable flag on BulletXNA.dll for cygwinJustin Clark-Casey (justincc)2014-03-181-0/+0
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* PhysicalPrimMax 64m for OpenSim_ini_example standard size primLani Global2014-03-101-3/+3
| | | | Signed-off-by: Robert Adams <misterblue@misterblue.com>
* PhysicalPrimMax to 64m for ini Default files to enable standard size prims ↵Lani Global2014-03-102-2/+2
| | | | | | and mesh to be used with vehicles. Signed-off-by: Robert Adams <misterblue@misterblue.com>
* fix missing quote for xBakes connector in Robust example ini filesMichael Cerquoni2014-03-092-2/+2
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* minor spelling mistake fix.Michael Cerquoni2014-03-092-2/+2
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* add XBakes connector to Robust.HG.ini.exampleMichael Cerquoni2014-03-081-0/+2
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* add [BakedTextureService] section to Robust.HG.ini.example file same as ↵Michael Cerquoni2014-03-081-1/+6
| | | | Robust.ini.example.
* remove RefreshTime = 0 from [MapImageService] in Standalone.ini, ↵Michael Cerquoni2014-03-084-11/+0
| | | | StandaloneHypergrid.ini, Grid.ini, GridHypergrid.ini they were redundant and would not allow variables in OpenSim.ini to be set to anything.
* set RefreshTime = 0 in [MapImageService] in Standalone.ini and ↵Michael Cerquoni2014-03-082-2/+2
| | | | StandaloneHypergrid.ini to eliminate memory leaking for Warp3D map tiler, these variables should be erased needs more discussion!
* set RefreshTime = 0 in [MapImageService] in Grid.ini and GridHypergrid.ini ↵Michael Cerquoni2014-03-082-2/+2
| | | | to eliminate memory leaking for Warp3D map tiler, these variables should be erased needs more discussion!
* update libomv to 59280cfe3e96714151158f4ec7b167af57f60e93 (current head) to ↵dahlia2014-02-226-16789/+16789
| | | | hopefully resolve zlib incompatibilities when rendering maptiles with mesh
* Samle configurations for the baked texture server.Melanie2014-02-042-0/+12
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* BulletSim: default physical terrain implementation to heightmap.Robert Adams2014-01-291-2/+2
| | | | | | | | It originally looked like mesh terrain would perform better for vehicles but, after much use, heightmap is the clear winner. Force terrain implementation to heightmap if the physics region is larger than legacy region size. This solves running out of memory for very large regions.
* Merge branch 'master' into varregionRobert Adams2014-01-214-117/+133
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| * Adds a configuration option to cannibalize bandwidth from theMic Bowman2014-01-201-0/+10
| | | | | | | | | | | | | | | | udp texture throttle and move it to the task throttle. Since most viewers are using http textures, the udp texture throttle is holding onto bw that could be used for more responsive prims updates. See the documentation for CannibalizeTextureRate in OpenSimDefaults.ini. Option is disabled by default.
| * update OpenMetaverse.StructuredData to git master ↵dahlia2014-01-202-117/+117
| | | | | | | | (bf4e9f654ff99c85e20b53e56faac38e307dd8c2) which fixes JSON OSD serialization to a standards compliant means of encoding floating point NaN and Infinity
| * Materials module: a) Store materials as assets; b) Finalized it (removed the ↵Oren Hurvitz2014-01-201-0/+6
| | | | | | | | | | | | "Demo" label; removed most of the logging); c) Enabled by default Changed UuidGatherer to use 'sbyte' to identify assets instead of 'AssetType'. This lets UuidGatherer handle Materials, which are defined in a different enum from 'AssetType'.
* | varregion: Update Warp3D to properly handle varregions.Robert Adams2014-01-192-0/+21
|/ | | | | | | This includes additions to Warp3D: Optional rendering of mesh and scupltie prims (INI parameter. Off by default) Texturing of large prims (INI parameter. On by default) Better garbage collection
* In library inventory, correct asset id for llSay example scriptJustin Clark-Casey (justincc)2014-01-102-4/+4
| | | | | From http://opensimulator.org/mantis/view.php?id=6917 Thanks to FreakyTech for this spot.
* minor: Change ProfileServiceURL reference in OpenSim.ini.example to be ↵Justin Clark-Casey (justincc)2013-11-281-1/+1
| | | | consistent
* Remove old *.exe.config files that related to programs that have long been ↵Justin Clark-Casey (justincc)2013-11-233-89/+0
| | | | deleted or renamed
* Stop .NET 4 complaining on Windows when it tries to load in DLLs that ↵Justin Clark-Casey (justincc)2013-11-236-0/+8
| | | | | | | | | haven't been marked as trusted in the operating system. This is done by adding <loadFromRemoteSources enabled="true" /> to the execute *.config files. This tells .NET 4 to trust the DLLs, which is safe in our case since we are not loading DLLs from locations that untrusted users may specify Addresses http://opensimulator.org/mantis/view.php?id=6853 and http://opensimulator.org/mantis/view.php?id=6846 As far as I know, CAS policy checks have never been performed in Mono
* update libomv to 1538d3088e79ff0a9abea6905b487755b6890a85 in hope that it ↵dahlia2013-11-153-0/+0
| | | | fixes some bulletsim issues on linux
* Update OpenSim.32BitLaunch.exe and Robust.32BitLaunch.exe to .NET 4 versions.justincc2013-11-132-0/+0
| | | | Also fixes some issues in associated solution files
* minor: Make PID file example in Robust.HG.ini more meaningful as is now the ↵Justin Clark-Casey (justincc)2013-11-081-1/+1
| | | | case in OpenSim and vanilla ROBUST config files
* update OpenMetaverse.dll to 7ae74674a09877119cbb4c80cbffea474e20da29dahlia2013-11-061-0/+0
| | | | - addresses particle flags issue
* minor: Make PID file examples in OpenSim and Robust config somewhat more ↵Justin Clark-Casey (justincc)2013-11-063-3/+3
| | | | meaningful than just /tmp/my.pid
* Update libomv to 7e260ad419ebb1c24a5f1b123e11dd930e05f414. Thanks lkalif :)dahlia2013-11-052-789/+789
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* Updated libomv to 25ee208a 2013-11-05Latif Khalifa2013-11-066-53/+124
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* update libomv to 5b4c1e8694479629f7cacd72dd6bc39a6b327f9c (git master as of ↵dahlia2013-10-304-0/+0
| | | | time of this commit)
* BulletSim: restore collision flags when clear collision cache.Robert Adams2013-10-264-0/+0
| | | | | THis fixes the extranious addition of objects to the collision cache which created extra CPU overhead.
* minor: Fix commented out GridInfo service URL to be 8002 in ↵Justin Clark-Casey (justincc)2013-10-251-1/+1
| | | | Robust.ini.example rather than 9000 (already done in Robust.HG.ini.example)
* BulletSim: update SOs and DLLs with version that enables compressedRobert Adams2013-10-194-0/+0
| | | | | AABB maps for Bvh meshes. This greatly reduces the memory usage for large meshes and for mesh terrain in particular.
* BulletSim: update lib32/libBulletSim.dylib to current BulletSim C++ API.Robert Adams2013-10-181-0/+0
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* Readding Mono.Security.dll. This comes from ↵Justin Clark-Casey (justincc)2013-10-171-0/+0
| | | | | | http://pgfoundry.org/frs/download.php/3354/Npgsql2.0.12.0-bin-ms.net3.5sp1.zip This is identical to what was previously there but need to record origin information
* Removing Mono.Security.dll temporarily so that it can be re-added with ↵Justin Clark-Casey (justincc)2013-10-171-0/+0
| | | | origin information
* * Fixes mantis mantis 0006803 [PGSQL] - Simulator crashes - ↵Fernando Oliveira2013-10-161-0/+0
| | | | Mono.Security.dll missing. The root of the issue is that the Postgres driver relies on Mono.Security.dll from the mono project. Unfortunately, when using Mono, including the dll in the distribution causes conflicts. This solution puts Mono.Security.dll in bin/lib/NET/ and, if windows .NET is the runtime, informs the assembly loader to load bin/lib/NET/Mono.Security.dll when .NET is scanning for the Mono.Security namespace. On Mono, the included Mono.Security assembly is ignored.
* As discussed on many previous occasions, switch the default physics engine ↵Justin Clark-Casey (justincc)2013-10-151-6/+5
| | | | | | | | in OpenSimulator from OpenDynamicsEngine to BulletSim. The BulletSim plugin is higher performance and has a better implementation of vehicles amongst other things. Many thanks to Robert Adams for making this possible with the enormous amount of work that he has done on this plugin. If you want to continue using ODE, set physics = OpenDynamicsEngine in the [Startup] section of OpenSim.ini
* This is Npgsql2.0.12.0-bin-ms-net3.5sp1Justin Clark-Casey (justincc)2013-10-141-0/+0
| | | | | From http://pgfoundry.org/frs/download.php/3354/Npgsql2.0.12.0-bin-ms.net3.5sp1.zip This is identical to the version added in ff8a7682, removed and readded to check and record version