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* Patch for Adam: Add two new permissions options to Opensim.ini.exampleMelanie Thielker2008-08-171-0/+4
| | | | | | and the permissions module
* Mantis#1971. Thank you kindly, BlueWall for a patch that:Charles Krinke2008-08-162-8/+8
| | | | | | The included patch enable handling for PRIM_FULLBRIGHT in llSetPrimitiveParams().
* The missing option in OpenSim.ini.example...Melanie Thielker2008-08-151-0/+1
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* Remove the (experimental) suffix from the XEngine line in the sampleMelanie Thielker2008-08-131-4/+4
| | | | | | | config. Change defaults to enable all languages for XEngine. Change comment on new LSL compiler form (experimental) to (under test).
* Remove the manifests from the bin/ directory.Mike Mazur2008-08-067-0/+0
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* Thanks, zaki, for a patch that embeds plugin manifest files into plugin ↵Mike Mazur2008-08-067-110/+0
| | | | dlls. Fix issue 1876.
* correcting comment on GridInfoDr Scofield2008-08-041-15/+28
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* * minor: add url pointing back to wiki information for GridInfo sectionJustin Clarke Casey2008-08-011-0/+2
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* * remove GridInfo section down to the bottom of OpenSim.ini.example and add ↵Justin Clarke Casey2008-08-011-20/+27
| | | | | | | | explanatory information * this managed to confuse me briefly today (but I am thick :-)
* Apply updated patch from issue 1871. Thanks sempuki.Mike Mazur2008-07-311-1/+1
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* Thanks, sempuki, for a patch that moves all Grid Server's plugins toMike Mazur2008-07-318-9/+48
| | | | | | PluginLoader. Fix issue 1871.
* dropping intermediate GridInfoPlugin.addin.xml, as it's no longerDr Scofield2008-07-311-11/+0
| | | | | | | needed.
* * Applying Mantis #1852 - Plugin Provider refactoring. Courtesy of Ryan/Sempuki.Adam Frisby2008-07-3011-14/+17
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* Fixed the missing reference to a texture in TexturesAssetSet.xml , reported ↵MW2008-07-291-0/+8
| | | | | | | in mantis 1848. Not sure why the ids on some textures had got changed in there and the reference to femalebody.jp2 removed. I don't think this is the only problem with avatar appearances though, as I've still seen the puffs of smoke even with that texture set correctly. Seems that anytime where before you would have seen a grey ruth, you now get a puff of smoke. So looks like a urgent drive is needed to fix the avatar appearance system.
* remove void keyword for osWeatherMap.lsl. Update asset and inventorySean Dague2008-07-283-10/+10
| | | | | | | uuids so that these new versions will show up in systems where they were before.
* Reinstate the configuration option on XEngine's use of the lexicalMelanie Thielker2008-07-281-1/+1
| | | | | | | compiler. Changes the default in OpenSim.ini.example to "true" to allow for a broader user base for testing.
* applied mantis patch 1833 , thanks kinocMW2008-07-271-1/+1
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* oops. forgot to add addin.xml for GridInfoPlugin. also, slightDr Scofield2008-07-251-0/+11
| | | | | | | | | reordering of plugin initialisation to ensure that it will return base information about grid, even if [GridInfo] config section is not there.
* first cut at a GridInfo plugin (mantis #1825). Currently just spitsDr Scofield2008-07-251-0/+20
| | | | | | | | | | | | | | out everything in the [GridInfo] section :-D Also, not yet LLSD but XmlRpc, LLSD via GET will follow. OpenSim.ini.example contains sample values and explanation. Oh, and default values provided are platform: OpenSim mode: standalone | grid have fun.
* Thanks, sempuki, for a patch that adds .addin.xml for MSSQL and SQLite users.Mike Mazur2008-07-237-7/+32
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* Remove duplicate definitions in addin.xml files. How'd that happen anyway?Mike Mazur2008-07-238-86/+0
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* Thanks, sempuki, for a patch that moves control of Mono.Addins from source ↵Mike Mazur2008-07-238-0/+172
| | | | attributes to external XML files. Fix issues 1682 and 1786.
* Change the OopenSim.ini default to 256m for nonphysical prims, toMelanie Thielker2008-07-201-1/+1
| | | | | | get future public installations on a more sane footing.
* Make the max sizes of physical and nonphysical prims configurable in OpenSim.iniMelanie Thielker2008-07-201-0/+4
| | | | | | Defaulted to 65536 and 10, respectively
* Introduce a separate connection string for estates, which defaults to the one giMelanie Thielker2008-07-181-10/+3
| | | | | | ven for the region datastore. Removes the flag to store prim inventories, which are now always stored.
* * Try new ruth avatar settings correction suggested by jenni in ↵Justin Clarke Casey2008-07-181-1/+1
| | | | | | | | http://opensimulator.org/mantis/view.php?id=1769 * Thanks jenni
* Make scripts LSL compliant.Mike Mazur2008-07-183-80/+81
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* Patch #9142 (No mantis)Melanie Thielker2008-07-121-2/+7
| | | | | | | | | Add a config option to OpenSim.ini to select between script compilers in the XEngine without recompile. Set UseNewCompiler=true in OpenSim.ini and try it out. Creates the ICodeConverter interface and adapts the new compiler to it.
* Mantis#1682. Revert temporarily, Sempuki's mono addins patchCharles Krinke2008-07-119-80/+0
| | | | | while he studies the issues in Windows a little bit.
* Mantis#1682. Thank you kindly, Sempuki for a patch that:Charles Krinke2008-07-109-0/+80
| | | | | | Move control of Mono.Addins from source attributes to external XML files. This removes a lot of coupling of the source with Mono.Addins
* Mantis#1681. Adding Vytek's submittal of DotNetOpenMail.dll Charles Krinke2008-07-081-0/+0
| | | | | | | to our bin/ directory in anticipation of a reformatted llEmailFunction patch including a commented out OpenSim.ini.example
* The new llScript-cs parser. Thanks MikeJohan Berntsson2008-07-041-0/+0
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* * elminate now pointless inv type fields from OpenSim library xmlJustin Clarke Casey2008-07-028-152/+0
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* * fix a bug where I was assuming all entities would be SceneObjectGroups - ↵Justin Clarke Casey2008-06-271-0/+2
| | | | | | | | of course, some are ScenePresences * would be nice to have a separate list in InnerScene in the future since a lot of methods end up screen entities for SOGs
* Update svn properties. Minor formatting cleanup.Jeff Ames2008-06-261-47/+47
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* As per the suggestion on the mailing list, added support for a OpenSim.xml ↵MW2008-06-261-0/+48
| | | | | | | config file, instead of a ini file. INI files still work the same as they did before, just now if a ini file isn't found, it looks for a OpenSim.xml file (of course in xml format) and if found uses that. Includes a OpenSim.Example.xml for reference (the default settings saved as a xml file).
* add a reference to the enabled = true stanza forSean Dague2008-06-251-0/+1
| | | | | | | IRC that I found in the source but never made it back to the example config
* Update svn properties.Jeff Ames2008-06-231-74/+74
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* content fridays. A whole bunch of new stock animations from Mo HaxSean Dague2008-06-2013-7/+197
| | | | | | at IBM for distribution with OpenSim.
* Update OS X ODE binary to opensim-libs r46.Jeff Ames2008-06-201-0/+0
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* * Patch from nlin to enable DIF state file writing from the ODEPluginTeravus Ovares2008-06-204-1/+10
| | | | | | * Rebuilt libode.so, ode.dll * If you roll your own ODE library, make sure to update your opensim-libs.
* Mantis#1566. Thank you kindly for a number ofCharles Krinke2008-06-1921-1/+189
| | | | | sounds for the OpenSim library.
* typo in xmlSean Dague2008-06-181-3/+3
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* commit justin's grafitti board to the base OpenSim scriptSean Dague2008-06-183-1/+96
| | | | | | library.
* contribute weather map cycling script using osDynamicTextures.Sean Dague2008-06-183-0/+63
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* fix minor xml fubar.Sean Dague2008-06-181-1/+1
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* prune all the empty script directories. ContributeSean Dague2008-06-184-99/+71
| | | | | | my text board script to be part of the stock scripts.
* the first pass at Asset Fridays. Contribution of a handshakeSean Dague2008-06-135-5/+19
| | | | | | | animation from Mo Hax at IBM. This took us a while to sort out the conversion path, expection more efficiency in the future.
* rename to index.xml just to make this more consistantSean Dague2008-06-131-0/+0
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* * Added Prim drawing to the mainmap tile generation.. you can see blocks ↵Teravus Ovares2008-06-121-0/+4
| | | | | | | | | representing the prim now on the mainmap. * It isn't perfect since the blocks are square, however it's pretty good. * Performance is also pretty good, however, if it takes too long for you, you can disable it in the OpenSim.ini * You can see how long it takes in milliseconds on the console when it finishes.