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* * Updates libOMV to version 0.7.0Teravus Ovares2009-07-2511-0/+23455
| | | | | | | | * Uses mantis #3811 as a base (thanks jhuliman) with changes. * E-mail regarding interface changes sent to the opensim-dev list * Archive: https://lists.berlios.de/pipermail/opensim-dev/2009-July/007219.html
* * Updated C# WebServer to the latest available source download (r19869) and ↵Teravus Ovares2009-07-213-4499/+2931
| | | | | | | | | | applied a few mods from the old version (now up on opensim-libs (VS 3.5 project). * Made various changes to BaseHttpServer to accommodate the new interfaces. * This version has been significantly re-architected and may fail in unusual and insidious ways. * Please pay attention to any errors you get and post a Mantis if you can reproduce an issue with the HTTPServer. I'm including the pdb and having the http server compiled in debug for a few weeks so that when an error occurs, it'll print the pertenant data. * Once again, this is the full C# WebServer, not the lite branch that is included in LibOMV (we need SSL!)
* From: Dr Scofield <hud@zurich.ibm.com> & Alan Webb <alan_webb@us.ibm.com>Dr Scofield2009-07-111-0/+58
| | | | | | | | | | | this commit finally adds the VivoxVoiceModule: it supports positional as well as conference call type voice (currently only per region server), region and parcel voice, speaker indication (LL client family), direct avtar-to-avatar voice chat. NOTE: you need to obtain an customer admin account from Vivox to be able to use this module --- DON'T ask me about how to about an admin account, i've NO clue, we just wrote this code.
* * minor: formatting adjustments in OpenSim.ini.exampleJustin Clarke Casey2009-07-101-2/+10
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* * minor: Make GridCommon.ini.example refer to inventory service rather than ↵Justin Clarke Casey2009-07-101-2/+3
| | | | | | | | asset where appropriate * Send debug level notice to console if a user fails authentication
* Experimental fix for tilted avatar capsule, Mantis #2905nlin2009-07-081-0/+4
| | | | | | | | | | | | | | | | | | | | | | | Set av_capsule_tilted to false in opensim.ini. Default is true, so there is no change in avatar behavior (and no breaking of existing content which relies on the tilted capsule). This commit straightens up the avatar capsule so it behaves consistently (e.g. same collision behavior against prims regardless of which direction the avatar is coming from; ability to fit through narrow doorways). Please note this introduces other side effects which have not been fixed. In particular: * The avatar frequently falls through the terrain if it is not flat, though the avatar behaves pretty well on flat terrain. This requires investigation of the ode terrain collider. * The apparent foot position of the avatar with respect to the ground is changed. This requires investigation of the avatar height/capsule height. Please consider this as work in progress.
* B.U.S.T. Implant #1. Add inventory services to B.U.S.T.Melanie Thielker2009-07-071-2/+13
| | | | | | OpenSim.Server.exe now runs both asset and inventory services
* Removing the left over monolithic user server config filesMelanie Thielker2009-07-072-47/+0
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* Committing the basic universal server Technology (B.U.S.T.)Melanie Thielker2009-07-072-0/+60
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* Thank you, mcortez, for a patch to prebuild to allow includes with wildcards.Melanie Thielker2009-07-061-0/+0
| | | | | | Fixes Mantis #3860
* Add a comment and an example region config fileMelanie Thielker2009-06-251-0/+47
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* - adds the possibility of setting the socket receive buffer sizeDr Scofield2009-06-251-0/+17
| | | | | | | | | | | | option for LLUDPServer. On windows .NET the default socket receive buffer size is 8192 bytes, on recent linux systems it's about 111K. both value can be a bit small for an OpenSim instance serving many clients. The socket receive buffer size can be configured via an OpenSim.ini config option - adds a general catch clause to LLUDPServer.OnReceivedData() to prevent it submerging when an unexpected Exception occurs.
* From: Alan Webb <alan_webb@us.ibm.com>Dr Scofield2009-06-251-0/+19
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This change moves texture send processing out of the main packet processing loop and moves it to a timer based processing cycle. Texture packets are sent to the client consistently over time. The timer is discontinued whenever there are no textures to transmit. The behavior of the texture sending mechanism is controlled by three variables in the LLCLient section of the config file: [1] TextureRequestRate (mS) determines how many times per second texture send processing will occur. The default is 100mS. [2] TextureSendLimit determines how many different textures will be considered on each cycle. Textures are selected by priority. The old mechanism specified a value of 10 for this parameter and this is the default [3] TextureDataLimit determines how many packets will be sent for each of the selected textures. The old mechanism specified a value of 5, so this is the default. So the net effect is that TextureSendLimit*TextureDataLimit packets will be sent every TextureRequestRate mS. Once we have gotten a reasonable feeling for how these parameters affect overall processing, it would be nice to autonmically manage these values using information about the current status of the region and network. Note that this also resolves the pathologcal problem that previously existed which was that a seated avatar generated very few in-bound packets (theoretically) and would therefore be the least able to retrieve the images being displayed by a projector script.
* Implementation of a simple authentication service + in connector in route to ↵diva2009-06-171-0/+5
| | | | making HGInventory (client access) work in standalone again. This is the refactoring of what was/is there, but done in the new model. Not complete yet, but key authentication works. It should be enough to make HGInventory work again soon.
* Moving these nice HG connectors to their homes.diva2009-06-152-4/+4
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* Removing the OpenSim.SimulatorServices project. All of those region modules ↵diva2009-06-151-2/+4
| | | | are now in CoreModules/ServiceConnectorsIn, where they belong.
* Factoring out "land_data" / RequestLandData that was hanging off of ↵diva2009-06-142-1/+2
| | | | IGridServices, erroneously. Not sure when this is used, but now it is implemented in the new model of service connectors. Hopefully it works.
* Formatting cleanup.Jeff Ames2009-06-141-29/+28
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* Update svn properties.Jeff Ames2009-06-142-52/+52
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* Pulled out HelloNeighbour into its own service, INeighbourService, which may ↵diva2009-06-144-3/+7
| | | | get more functions as we go along. It's a very simple service and service connectors, and it served primarily to establish the design of services that dependent on Scenes and that must always have a local connector. More refactoring coming, as this showed how to do it right.
* Removed a change in StandaloneHypergrid.ini introduced in r9838, which was ↵diva2009-06-111-1/+0
| | | | incorrect.
* Fixed problem in configuration for GridHypergrid.ini.diva2009-06-101-1/+1
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* Thank you kindly, BlueWall, for a patch that solves:Charles Krinke2009-06-101-0/+1
| | | | | SQLite error on creating user.
* Added some defaults to OpenSim.ini.example so that it works out of the box ↵diva2009-06-101-0/+13
| | | | again with zero configuration.
* Flipping memory cache to false (default) in Flotsam cache, because of a bug ↵diva2009-06-101-1/+1
| | | | in libomv.
* Heart surgery no.2: the inventory service hooks. diva2009-06-109-78/+126
| | | | | | | Several improvements in the connectors themselves. Several improvements in configurations. Needed to add a hack in IUserService and UserManagerBase, to be removed when that service is refactored.
* Updating the flotsam asset cache. Thank you, mcortez!Melanie Thielker2009-06-081-23/+30
| | | | | | Fixes Mantis #3784
* Added Flotsam's cache config vars to configuration. Made it the default in ↵diva2009-06-067-26/+60
| | | | grided sims. Made Cenome cache the default in standalone sims. More splitting in ini files, invisible to the user.
* Fixed placement of optional configs for CenomeAssetCache. Thank you ImazeR.diva2009-06-042-15/+18
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* Thank you Imaze Rhiano for a patch that implements Cenome Memory Asset Cache ↵Dahlia Trimble2009-06-032-0/+16
| | | | | | | | (Mantis #3759) See the files: bin/config-include/GridCommon.ini.example and bin/config-include/StandaloneCommon.ini.example to configure and enable this caching method.
* revert r9765 due to too many errors on some compilers. Affects Mantis #3759Dahlia Trimble2009-06-032-17/+0
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* Thank you Imaze Rhiano for a patch that implements Cenome Memory Asset Cache ↵Dahlia Trimble2009-06-022-0/+17
| | | | | | | (Mantis #3759) See the files: bin/config-include/GridCommon.ini.example and bin/config-include/StandaloneCommon.ini.example to configure and enable this caching method.
* * Making silent logoff of old hung sessions for new connections default forArthur Valadares2009-06-011-4/+0
| | | | | StandAlone users. Not touching grid.
* * Allows standalone region users to skip the "You must wait 5 minutes to log ↵Arthur Valadares2009-05-291-0/+4
| | | | | | | | again" message and allow the region to kick the old user and log the new one without reporting any failure. Default is still to show message and fail login
* Adding the GlynnTucker cache module as the default choice in .ini's.diva2009-05-272-4/+6
| | | | | Minor log message change in the module itself.
* Update svn properties.Jeff Ames2009-05-256-79/+79
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* Added one missing config var for HG standalones.diva2009-05-232-2/+6
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* Changing extension of two of the config files to .example because they need ↵diva2009-05-233-3/+4
| | | | to be copied and customized.
* Added a few pre-packaged configurations to make it easier for people to ↵diva2009-05-227-43/+90
| | | | configure their sims.
* Removing the [UserService] section, because it's not working yet.diva2009-05-221-3/+1
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* Comment out the asset cache config in .ini.example.diva2009-05-201-2/+2
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* Remove the old asset cache and local services and the configurations for themMelanie Thielker2009-05-181-45/+0
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* Bug fix and config rename.diva2009-05-181-1/+1
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* Rename OpenSim.Server.exe to OpenSim.Services.exe and the correspondingMelanie Thielker2009-05-182-0/+0
| | | | | | | ini to OpenSim.Services.ini.example, which makes soooo much more sense. Thanks, Adam!
* This commit changes the way the new server works. There is no longer a serverMelanie Thielker2009-05-182-0/+3
| | | | | | | | | | exe for each function, rather each function is a connector and the server ini loads them. If you like your multiple processes, use -inifile with the server. Otherwise, you get one server process that serves all configured funcions, see example .ini. The new exe is OpenSim.Server.exe. Clean your bin, loads of names have changed!
* DLL name change in config var.diva2009-05-181-1/+1
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* From: Chris Yeoh <yeohc@au1.ibm.com>Dr Scofield2009-05-181-1/+4
| | | | | | | | | | | | | | | | | We've encountered problems with textures never fully downloading and objects not moving or being deleted (from the client's point of view) even when the bandwidth settings on the client have been set very low. This can happen over reasonably lossy links (eg you're on the other side of the world from the server) as the server retries 3 times and then gives up. Whilst its possible to set ReliableIsImportant, this forces the server to keep retrying no matter what which potentially could lead to problems. This patch allows for the setting of MaxReliableResends explicitly (is set to 3 normally) in OpenSim.ini so if you know you will have clients connecting with poor connections you can set it a bit higher (10-15 works quite well even for very poor connections).
* Renaming [ServiceConnectors] back to [Modules].diva2009-05-171-1/+1
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* HG asset transfers starting to work -- GETs only for now. diva2009-05-171-3/+6
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* Heart surgery on asset service code bits. Affects OpenSim.ini configuration ↵diva2009-05-151-11/+13
| | | | | | | | | | | | -- please see the example. Affects region servers only. This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing. Known problems: * HG asset transfers are borked for now * missing texture is missing * 3 unit tests commented out for now