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* reverting opensim.ini & ode.NET.dlldan miller2007-10-012-2/+2
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* this should fix mantis 452 and related -- hollow prims work in Linux! (I hope)dan miller2007-10-012-2/+2
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* Reverting back to 2017 since 2018 were causing Linux breakage; reopening ↵lbsa712007-09-273-125/+0
| | | | Tleiades patch 444 and 445.
* revert change to libsecondlife.dll.config which breaks LinuxSean Dague2007-09-271-2/+2
| | | | | | loading of native libraries
* added missing inventory xml filesSean Dague2007-09-272-0/+125
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* That weren't supposed to go there.lbsa712007-09-271-8/+8
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* * Tleiades grid mode inventory (#444) - thanx Tleiades!lbsa712007-09-273-10/+10
| | | | | | | * updated to rev 1413 on libsecondlife.dll and libsecondlife.dll.config (#423)
* * Added time dilation property to SceneAdam Frisby2007-09-241-0/+7
| | | | | | * Default Terrain algorithm now produces something slightly less mountainous. * Fixed lolcat
* updated prebuildSean Dague2007-09-171-0/+0
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* update url in default welcome noteSean Dague2007-09-141-2/+2
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* default to sqlite for assets, will help flush out any other bugsSean Dague2007-09-111-3/+3
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* Added "asset_database =" option to opensim.ini, so the asset database can be ↵MW2007-09-101-0/+4
| | | | selected. Currently set default back to db4o until more people test using sqlite.
* Another attempt at an i386 version of libode. If this doesn't test out for ↵Brian McBee2007-09-082-0/+0
| | | | people with older processors... I dunno what the next step is.
* Fix for permissions on library textures.Brian McBee2007-09-051-176/+176
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* Recompiled libode to work on older processorsBrian McBee2007-09-052-0/+0
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* reverting opensim.ini to proper default statedan miller2007-09-011-1/+1
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* ODE bugfix: multiple avatars now supported properlydan miller2007-09-011-1/+1
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* oops -- restoring opensim.inidan miller2007-09-011-2/+2
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* more ODE fixes & optimizations. Works better with 1834!dan miller2007-09-011-2/+2
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* default to sqlite for user storage. You will have to recreateSean Dague2007-08-301-1/+2
| | | | | | users after this change.
* remove inventory, this is auto created nowSean Dague2007-08-271-0/+0
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* enable sqlite storage by defaultSean Dague2007-08-271-2/+2
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* Here is your ocean back. You will probably need to delete your ↵Brian McBee2007-08-271-0/+7
| | | | regionassets.yap, and will lose your uploaded assets.
* llList-commands from ldvoipeng, new Default.lsl from dalienTedd Hansen2007-08-261-48/+104
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* Added texture set for the library. To enable, delete your regionassets.yap. ↵Brian McBee2007-08-2550-0/+873
| | | | WARNING: IF YOU DELETE THIS FILE YOU WILL LOSE ANY ASSETS THAT YOU HAVE UPLOADED.
* Updated sqlite3.dll to version 3.4.2MW2007-08-241-0/+0
| | | | | | Fixed it so now when you move a script to a Prim or delete a script from a prim the change should show up in the prims inventory straight away (without having to close the edit window and reopen it). When linking prims, all parts except for the root part of the new group are removed from the physics engine, as currently we only really support root parts in the physics engine.
* Correct OpenSim.ini and inventoryStore.dbTedd Hansen2007-08-221-1/+7
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* Seems like I commited OpenSim.ini and inventoryStore.db unintentionally in ↵Tedd Hansen2007-08-222-7/+2
| | | | last commit...
* GC.GetTotalMemory(true) was blocking.Tedd Hansen2007-08-222-2/+2
| | | | | We now support individual scripts on individual prims. Do the script dance... \o/ \o\ /o/ \o/ .o.
* changed the comment lines from # to ; in opensim.ini.MW2007-08-211-5/+6
| | | | | | added a serverside_object_permissions = false entry (set to true to enable permission checking on prim editing etc). set the default for standalone account authentication to be turned on (so we don't get lots of people asking why inventory doesn't work). Just remember to use "create user" to create the accounts.
* self document how to enable prim storageSean Dague2007-08-211-29/+33
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* lsl test cases, and llregioncorner (thanks Dalien!)Brian McBee2007-08-181-0/+35
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* Pimped up Default.lsl. Now featuring a touch counter.Tedd Hansen2007-08-171-1/+3
| | | | | Changed "ObjectID" in ScriptEngine to IScriptHost reference. Events will now be queued based on IScriptHost reference instead of string ID of object. Removed "root" object reference in script.
* (2/2) Added DotSets.dll and Mono.PEToolkit.dllTedd Hansen2007-08-172-0/+0
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* (1/2) removed DotSets.dll and Mono.PEToolkit.dllTedd Hansen2007-08-172-0/+0
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* Added RAIL.dllTedd Hansen2007-08-171-0/+0
| | | | | | Updated DotSets.dll and Mono.PEToolkit.dll Started on microthreading - currently display exception during startup
* *Moved network_servers_info.xml into OpenSim.ini under [Network]mingchen2007-08-171-1/+19
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* I will get it right, honestly!MW2007-08-161-1/+1
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* Sorry everyone forget to include this, if someone wants to arrange it, I ↵MW2007-08-161-3/+7
| | | | will present myself on a deepgrid region for public flogging.
* *Added the ability to run commands after all regions have started upmingchen2007-08-152-0/+1
| | | | | *By default, it is set to startup_commands.txt. Simply add a list of commands separated by a new line to be run or change the file by changing the path of a startup commands file in OpenSim.ini
* Start of Inventory service, currently only (partially) functional in ↵MW2007-08-141-0/+0
| | | | | | | | standalone mode and using sqlite). In standalone mode, if you have account authenticate turned on (setting in opensim.ini) then when you create a new account, a set of inventory is created for that account and stored in database (currently only a set of empty folders). Then during login the database is search for that set and sent to the client in the login response. More functions will be added soon, like creating new folders (and a bit later items) from the client inventory window.
* Common script for all objects (Default.lsl). ScriptEngine touch_start event ↵Tedd Hansen2007-08-131-0/+11
| | | | now works, but llSay only outputs to server console.
* committed a test version of OpenSimAssetSet.xml in last commit, so fixing that.MW2007-08-131-7/+0
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* Added Scene.ConvertLocalIDToFullID() method. MW2007-08-131-0/+14
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* The Welcome message /message of the day shown in the client during login, ↵MW2007-08-131-0/+1
| | | | can now be set from the .INI file for standalone mode (change the standalone_welcome = "Welcome to OpenSim" line).
* * Removed magic exclusion of MonoSqlite data store from prebuildlbsa712007-08-121-0/+0
| | | | | | * Renamed project back to base.
* Made account Authentication optional in "sandbox/standalone" mode. Just ↵MW2007-08-111-1/+2
| | | | change "standalone_authenticate = false" to be true in OpenSim.ini. Then as per grid mode, you can use the "create user" command to create new accounts.
* Some cleaning up and removed a few old files no longer in use.MW2007-08-105-0/+135
| | | | | | | | | | | Temporary have had to rename the OpenSim.DataStore.MonoSqlite project to OpenSim.DataStore.MonoSqlite1, as I'm not sure what was done to stop the old project name being included in the VS2005 solution. Also some config changes: OpenSim now has a INI (OpenSim.ini) file that it will read some config settings from (if the ini file exists). Added Mono.Data.SqliteClient.dll so that we can use the same code for sqlite on Windows and mono/linux. (from what I can tell Mono class libraries have a MIT license so there should be no problems with us including this dll). So now to get the basic prim storage working , you need to first create the sqlite database file from the sqlite3-prims.sql in share directory. Then in the OpenSim.ini file, change the storage_plugin so it points to OpenSim.DataStore.MonoSqlite1.dll (storage_plugin = OpenSim.DataStore.MonoSqlite1.dll). Then in your region.xml files change the DataStore value so it is the name of your database file (at the moment you need a different sqlite3 database file for each region).
* * Now "OpenSim.DataStore.MonoSqlite" is not referenced from solution either.lbsa712007-08-091-0/+0
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* New linux libopenjpeg compiled for i386 instead of i686. Hopefully this one ↵Brian McBee2007-08-091-0/+0
| | | | will work on older processors