| Commit message (Collapse) | Author | Age | Files | Lines |
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get more functions as we go along. It's a very simple service and service connectors, and it served primarily to establish the design of services that dependent on Scenes and that must always have a local connector. More refactoring coming, as this showed how to do it right.
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incorrect.
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SQLite error on creating user.
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again with zero configuration.
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in libomv.
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Several improvements in the connectors themselves.
Several improvements in configurations.
Needed to add a hack in IUserService and UserManagerBase, to be removed when that service is refactored.
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Fixes Mantis #3784
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grided sims. Made Cenome cache the default in standalone sims. More splitting in ini files, invisible to the user.
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(Mantis #3759)
See the files: bin/config-include/GridCommon.ini.example and bin/config-include/StandaloneCommon.ini.example to configure and enable this caching method.
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(Mantis #3759)
See the files: bin/config-include/GridCommon.ini.example and bin/config-include/StandaloneCommon.ini.example to configure and enable this caching method.
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StandAlone users. Not touching grid.
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again" message and
allow the region to kick the old user and log the new one without reporting any failure.
Default is still to show message and fail login
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Minor log message change in the module itself.
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to be copied and customized.
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configure their sims.
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ini to OpenSim.Services.ini.example, which makes soooo much more sense.
Thanks, Adam!
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exe for each function, rather each function is a connector and the server ini
loads them. If you like your multiple processes, use -inifile with the server.
Otherwise, you get one server process that serves all configured funcions, see
example .ini. The new exe is OpenSim.Server.exe. Clean your bin, loads of names
have changed!
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We've encountered problems with textures never fully downloading and
objects not moving or being deleted (from the client's point of view)
even when the bandwidth settings on the client have been set very
low. This can happen over reasonably lossy links (eg you're on the
other side of the world from the server) as the server retries 3 times
and then gives up.
Whilst its possible to set ReliableIsImportant, this forces the server
to keep retrying no matter what which potentially could lead to
problems. This patch allows for the setting of MaxReliableResends
explicitly (is set to 3 normally) in OpenSim.ini so if you know you
will have clients connecting with poor connections you can set it a
bit higher (10-15 works quite well even for very poor connections).
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-- please see the example. Affects region servers only.
This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing.
Known problems:
* HG asset transfers are borked for now
* missing texture is missing
* 3 unit tests commented out for now
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system
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default but can be enabled in OpenSim.ini. If enabled, things can be sold
for $0. Other amounts will cause the buyer to see a message and the transaction
will fail.
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config options.
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- AssetType isn't InventoryType. Those enums contain different numbers. Use AssetType for the asset type, InventoryType for the inventory type.
- The ToString method (or ToLower) of AssetType/InventoryType doesn't necessarily return the correct LLSD string.
- Replaced several magic numbers by their corresponding enum.
- Fixed the invType for gestures and animations in the library.
This should fix Mantis #3610 and the non-terminating inventory loading
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at 1400 since the headers get added to that (32 bytes plus UDP headers)
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TerseUpdatesPerPacket=10
FullUpdatesPerPacket=14
TerseUpdateRate=10
FullUpdateRate=14
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dropping.
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Move json stats to non-published resource name
Remove well-known resource name for json stats,
creating dynamic uris with private keys and add
a user configurable resource name for region owner usage.
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Different people using Hippo 0.5.1 report that trying
to send group instant messages crashes the viewer
(Hippo 0.5.1). This is the case even for empty groups
or if all group members are online.
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Don't allow packets to be resent before they have actually been sent for the
first time. Switch from serializing a packet to get it's length to the LibOMV
provided Length property. Fix resend timing. Fix the use of dangling references
to Acked packets. Fix the packet handler to play nice with the packet pool.
Fix the packet pool. Add data block recycling to the packet pool. Packet pool
is now ENABLED by default. Add config option to disable packet and data block
reuse. Add ObjectUpdate and ImprovedTerseObjectUpdate to the packets being
recycled.
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The attached patch provides the necessary infrastructure to support
security and authentication features of the xmlrpc server.
* Read/Write keys for accessing a Group's xmlrpc service.
* Requiring user session verification for write operations.
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