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* Added Alien World Terrain Dataset to /bin/TerrainDatafiles (3x3)Adam Frisby2007-05-1421-0/+9
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* Changed to slightly better textures for the map: a blue one for the sea and ↵MW2007-05-131-0/+0
| | | | one that if you stand at least 10 feet away from the screen and strain your eyes a bit and have really bad vision could maybe look like a island.
* Missed thisgareth2007-05-081-0/+0
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* Fixed nant build filesgareth2007-05-081-0/+0
| | | | | | | Added ExportBot code (ZOMG! IMPORTED THE EXPORT BOT!) Fixed ExportBot's build
* Committing OpenGrid.Framework.Data and MySql Adaptor - not in functional ↵Adam Frisby2007-05-041-0/+0
| | | | state yet, posted for reference and future use.
* fixed the VS 2005 solution/ project files.MW2007-04-301-0/+0
| | | | | and a couple of other small changes
* At last: avatar-template.dat is no moreMW2007-04-262-0/+0
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* Mostly working again.MW2007-04-262-0/+0
| | | | | | Updated to lastest libsl and handled the changes to the message templates (some byte fields are now ushort fields ). Still seems to be a problem when logging on, in that I get the downloading clothing message at the end of the precaching (which I didn't before)
* updated to use lastest version of libsl but is currently broke when using SL ↵MW2007-04-251-0/+0
| | | | viewer 1.15.02, due to big changes in the message templates.
* Added an island to the coast of this terrain.Adam Frisby2007-04-203-0/+0
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* FixAdam Frisby2007-04-201-3/+3
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* Terrain files for Coastal Terrain Set (2 by 2 sims) and HOWTO.txt for importing.Adam Frisby2007-04-205-0/+9
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* deleted OpenSim.Terrain.BasicTerrain.dll from the bin folder, don't think ↵MW2007-04-111-0/+0
| | | | there was any need for it there.
* small improvement to the jvm and test scriptMW2007-04-111-2/+14
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* * ignoring some binarieslbsa712007-04-111-0/+0
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* * Introduced BaseHttpServer as base for UserHTTPServer and GridHTTPServerlbsa712007-04-111-0/+0
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* added missing filesMW2007-04-111-0/+22
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* First basic test script now works in the jvm scripting engine. MW2007-04-111-0/+36
| | | | | | For it to work you need to have a java sdk installed and the javac.exe somewhere in the environment Path variable. Then To test, copy the text from bin/script1.text into a note card and then add that note to a prim.
* Added POST handler for /sims/ in the grid servergareth2007-04-111-0/+0
| | | | | | | | | Removed asset/user config in grid mode in the region server Added "create user" command in the user server console Begun buggy code to send sim details to the grid at startup Drank whole pack of red bull in one night and made stupid jokes in SVN logs and C# comments
* * nant building againlbsa712007-04-111-0/+0
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* * working towards fixing nant build... lbsa712007-04-112-0/+0
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* Adding Berkeley DB wrapper binary + libterrain-bsd binary to /binAdam Frisby2007-04-113-0/+0
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* * extensions should be lower case part 1lbsa712007-04-111-0/+0
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* * built binaries, pdb's and user files should not be under version control.lbsa712007-04-111-0/+0
| | | | | | | * updated vs2005 and nant targets * added some build files * ignored some binaries, pdb's and user files
* Well, it *appears* to compile. Initial SQLite Local Storage module (supports ↵Adam Frisby2007-04-112-0/+0
| | | | saving, deletion and update of prims, but does not yet load them.)
* Major ass changes to terrain (now uses libTerrain-BSD!) and all-round ↵Adam Frisby2007-04-112-0/+0
| | | | improvements to code quality. Terrain saving/loading may work now (running through setHeights1D and getHeights1D before DB4o) **WARNING: UNTESTED**
* (no commit message)MW2007-04-101-0/+0
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* Fixed "teh bug"gareth2007-04-101-0/+0
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* **BREAKING CHANGE** Changing the way terrain is stored and used internally.Adam Frisby2007-04-061-0/+0
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* * Script prototypelbsa712007-04-031-4/+5
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* Brought back in older version of libsecondlife.dll for now.MW2007-04-021-0/+0
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* Brought in latest libslgareth2007-04-021-0/+0
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* Done some fixes to the ODE plugin, but its still not working correctly, ↵MW2007-03-301-0/+0
| | | | believe that the terrain is rotated /placed wrongly.
* Started to add a few features to the web front end that should be useful ↵MW2007-03-301-1/+1
| | | | | | | during debugging. First such feature is that you can see a list of any connected clients inventory.
* * Naaw, -realphysx is too much to asklbsa712007-03-291-0/+0
| | | | | * Genning proj Guids from name hash, for great justice
* RIP OpenSimRoot. (removed)MW2007-03-287-0/+0
| | | | | | Merged most of the bug fixes etc in from LLdemo branch. Added the textures from that branch.
* * revert the revert - begin the beguinelbsa712007-03-271-0/+0
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* * Reverting todays work. It was worth a try.lbsa712007-03-271-0/+0
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* * vaseline + duct-tape.lbsa712007-03-271-0/+0
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* * Fixed yet another project ref fuck-up in Prebuild.lbsa712007-03-271-0/+0
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* Added REST-handler interface for the http server and changed the Admin Web ↵MW2007-03-271-1/+1
| | | | front end to one.
* * Now there's one Console class, and instead the apps responds to cmd's and ↵lbsa712007-03-271-0/+0
| | | | | | | | | | | | show's * Removed Golden Future TCP/SimChat options * Moved Ode.NET.dll to bin and changed prebuild accordingly (due to Prebuild limitations) * Normalized some namespaces * Added FxCop project * Added (temp disabled) Servers project (for great justice)
* Added a very very very basic Web front end for admin use - ready to be used ↵MW2007-03-263-0/+138
| | | | in sandbox mode for adding new accounts.
* * Added Prebuild exe (just delete the old one)lbsa712007-03-261-0/+0
| | | | | * Reverted faulty build files
* Brought in ODE native binariesgareth2007-03-262-0/+0
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* Added Fly animationMW2007-03-231-0/+0
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* Moved Assets to assets as a temporary fix for not being able to start in ↵jmalthus2007-03-223-0/+0
| | | | sandbox mode on Linux
* brought in bin/ from zircongareth2007-03-2211-0/+106
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* removed old trunk bin/gareth2007-03-229-1/+0
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* (no commit message)MW2007-03-113-0/+0
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