| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
| |
Windows. Apparently there's something wrong with that dll when it is compiled under mono.
|
| |
|
|
|
|
| |
gave me. Hopefully this will ease the teleport and login problems reported today (Mantis #3366 #3373)
|
|
|
|
|
|
|
|
|
|
|
|
| |
With some support from HomerH, this patch adds support for Wind
Model plugins via the mono.Addin framework.
* Adds console & OSSL access to Wind Parameters
* Adds plug-in support for custom wind models
* Provides two example Wind Model plug-ins
Documentation for the wind module is temporarily located at http://code.google.com/p/flotsam/wiki/CoreWindModule [^]
-- will move this documentation to http://opensimulator.org [^]
after the patch has been committed.
|
| |
|
|
|
|
|
|
| |
Fixes Mantis #3362
|
|
|
|
|
|
|
| |
support for the mute list (no functionality yet, but allows the
RetrieveInstantMessages event to fire now).
|
| |
|
| |
|
|
|
|
|
|
| |
* Important: HttpServer.dll was changed to HttpServer_OpenSim.dll so that the HttpServer references do not conflict if you've copied the OpenMetaverse.Http.dll and requirements to the OpenSimulator bin folder.
This means that if you reference HttpServer.dll in any projects, you will need to change the reference to HttpServer_OpenSim.dll. It still uses the Same HttpServer namespace though.
|
| |
|
|
|
|
|
|
|
| |
* This puts in example [Wind] settings into OpenSim.ini.example to match the patch which introduced those settings from last week
* Thanks maimedleech
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Attached is a patch which enabled through an OpenSim.ini option the ability
to read long notecard lines. Currently although the data is read from
the notecard it is truncated at 255 characters (same as for the LL servers.
This patch allows the setting of that limit to a different value.
; Maximum length of notecard line read
; Increasing this to large values potentially opens
; up the system to malicious scripters
; NotecardLineReadCharsMax = 255
this allows for save/restore functionality using notecards without
having to worry about very short line length limits.
|
|
|
|
|
|
|
| |
issues with the sun module.
Fixes Mantis #3295
|
| |
|
|
|
|
|
|
|
| |
Patch to RegionReady which adds a field which adds to the message
whether the region is ready due to a server startup or due to an oar
file loading.
|
|
|
|
|
|
| |
the config reorg is still under discussion
- re-installing complete OpenSim.ini.example for the time being
|
|
|
|
| |
separate .ini.example files in a config/ directory
|
|
|
|
|
|
|
| |
* In most cases, the setting in OpenSim.ini.example is taken as the canonical one since this is the file virtually everyone ends up using
* OpenSim will start up with a blank OpenSim.ini, in which case sqlite is the default database (as before)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
up field naming.
* Updated code to compile against MXP 0.4 version.
* Cleaned up field naming conventions.
* Added support for logging in with region name.
* Filled in new fields of JoinResponseMEssage.
* Added support for SynchronizationBeginEvent and SynchronizationEndEvent.
* Commented out periodic debug log.
* Added networking startup log messages.
This closes mantis #3277
|
|
|
|
|
| |
FixesMantis #3263
|
|
|
|
|
|
|
| |
has been set since having no User-Agent seems to work well but the facility is now available to set this if required. Using something based on the pattern of SLs User-Agent may well cause problems, not all web servers respond well to it. See the notes in the SL Wiki http://wiki.secondlife.com/wiki/LlHTTPRequest
Fixes Mantis #3143
|
|
|
|
|
|
|
| |
OpenSim.ini. This is the code that causes you to rise off the ground when you press the fly button and attempts to keep you above ground automatically when flying in a simulator.
* minimum_ground_flight_offset, by default is 3 meters, as per Kitto Flora See OpenSim.ini.example for an example.
|
|
|
|
|
|
|
|
| |
things crash so much.
This will generate a lot more log messages on make test, even some scary
looking exceptions. Don't worry, that's normal.
|
|
|
|
|
| |
* Please don't use this yet, it represents a very heavy security risk if you enable it.
|
|
|
|
| |
movement to MXP module.
|
| |
|
|
|
|
|
|
|
|
|
|
|
| |
* Updated MXP to contain extension fragment with prims and updated MXPClientView to fill in the parameters.
* Added google protobuffers dll.
* Update MXP dll.
* Updated MXPClientView to send prim parameters as Perception event extension
* Started OpenSim and connected with IdealistViewer via MXP and ensured from log that parameters are being sent.
* Ensured that nant test target runs succesfully.
This closes mantis #3229. Thanks, tlaukkan!
|
|
|
|
|
| |
Fixes Mantis #3221. Thanks cmickeyb for the patch.
|
| |
|
| |
|
|
|
|
|
| |
* MXP: Corrects an issue whereby session requests were never correctly acknowledged.
|
|
|
|
|
|
|
|
|
|
|
|
| |
(http://www.bubblecloud.org)
* Handled via the MXPModule.cs located in OpenSim.Client.MXP namespace.
* Also implements MXPClientView and MXPPacketServer for IClientAPI compatibility.
* No changes were required to Core to implement this - the thing is self contained in OpenSim.Client.MXP.dll.
* Includes reference implementation of MXP as MXP.dll - this is under the Apache 2.0 license.
* Requires OpenSim.ini setting to enable. "[MXP] \n Enabled=true \n Port=1253"
* May break. Highly untested.
|
|
|
|
|
|
|
|
| |
The built-in default is OpenSim, unless a user server url is given, then
that is used, unless "shard" is also goven, then shard takes precedence.
The defult in OpenSim.ini is "OpenSim" for compatibility.
|
| |
|
|
|
|
|
| |
* Ignored some gens
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Prebuild copied dlls promiscuously, and this led to the references being all mixed up (/bin dlls overwritten by different versions on every csc)
* Something that thus needs fixing is the fact that ProjectReferences has to be marked
<ProjectReference>
<Private>False</Private>
</ProjectReference>
but that is not configurable in the upstream Xml Schema. I've hardcoded it in our repo for now.
|
|
|
|
| |
and will get back up on the horse tomorrow.
|
|
|
|
| |
projects.
|
| |
|
|
|
|
| |
trying to get to the bottom of this.
|
|
|
|
|
|
|
|
| |
last commit. Re-trying.
* Ignoring some gens
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
* Applied upstreams changes to allow for auditing and debugging in our various environments.
* This should, in theory, bring back 'multiple ref dirs'.
* Temporarily Removed xmlns because prebuild-1.7 schema does not allow for multiple solutions per prebuild node (This will be a moot issue once the Prebuild node is moved out of prebuild.xml)
* Autotools target: Various minor fixes
* MonoDevelop Target : No changes.
* Nant Target: Various minor fixes, support for net-3.5 and mono-2.0/3.5 targets
* Sharpdevelop targets: No changes.
* VS Targets: Refactored into using VSGenericTarget, and supports 2.0-3.5
* XCode Target: No changes.
--- Regressions and outstanding issues ---
* The Solution is assigned a random Guid - will lead to unnecessary reloads and loss of user settings.
--- New features of Prebuild 2.0.4 ---
* (Better) support for Web, WinForms and Database Projects and build actions
* Conditional Framework Version compilation support (1.1, 2.0-3.5)
* ArrayList -> List<>, ICollection -> IList
(this means Prebuild can generate 1.1 solutions, but can't itself be built under 1.1 - how very meta)
* Added <?include file="sub_prebuild.xml" ?> preprocessor directive.
|
|
|
|
|
|
|
| |
I've changed the extension point name, and the internal references that
used the same string. I also fixed up the messaging around the asset
loader so that it is more explicit.
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
The change makes two principal implementation changes:
[1] It removes the hard coded set of possible asset server client
implementations, allowing any arbitrary implementation that has been
identified to the PluginLoader as an appropriate extension. The
extension point for asset server client extension
is /OpenSim/AssetServerClient. All of the old configuration rules have
been preserved, and any of the legacy configuration values will still
work as they did before, except the implementation is now loaded as a
plug-in, rather than as a hard-coded instantiation of a specific class.
The re-hashing of IAssetServer as an extension of IPlugin made upgrading
of the implementation classes a necessity.
Caveat: I have not been able to meaningfully test the crypto-grid
clients. I believe they should work correctly, but the refactoring
necessary to handle plug-in based initialization (vs constructor-based
initialisation) admits the possibility of a problem.
[2] The asset cache implementation, previously introduce as a hard-code
class instantiation is now implemented as an IPlugin. Once again the
previous (configurationless) behavior has been preserved. But now it is
possible for those interested in experimenting with cache technologies
to do so simply by introducing a new extension for the asset cache
extension point (/OpenSim/AssetCache).
I've tested all of the configuration settings, after applying the patch
to a newly extracted tree, and they seem to work OK.
|
|
|
|
|
|
|
| |
AssetInventoryServer with the standard OpenSim license header
- add note about Cable Beach to CONTRIBUTORS.txt
- clean up AssetInventoryServer.ini.example
|
|
|
|
|
|
|
|
| |
AssetInventoryServer
- assign shorter names to each AssetInventory plugin
- modify AssetInventoryServer.ini.example file so it works out of the
box
|
| |
|