| Commit message (Collapse) | Author | Age | Files | Lines |
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home and position info in the presence service. WARNING: I violated a taboo by deleting 2 migration files and simplifying the original table creation for Presence. This should not cause any problems to anyone, though. Things will work with the new simplified table, as well as with the previous contrived one. If there are any problems, solving them is as easy as dropping the presence table and deleting its row in the migrations table. The presence info only exists during a user's session anyway.
BTW, the Meshing files want to be committed too -- EOFs.
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missing configuration.
* Made previous Robust config changes consistent in Robust.HG.ini.example
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This requires a special XMLRPC call, which has to supply the credentials of
a god user (User level >= 200). Disabled by default. Also Adds a configuration
option to set the initial permitted login level.
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there for now, in case bugs pop up with XInventory.
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is the one known to work in Windows
Thanks for the initial library inclusion, Diva. I had it all queued up on my windows test machine but forgot to add it!
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makes the compilation in Windows happy again. Not sure if this is the right dll, Justin -- I grabbed it somewhere from mono 2.4.6 for Windows.
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this seems the least evil way forward since mono 2.6 and later will see increasing usage, and this only works with what was SQLiteNG
MAC USERS WILL NEED TO CHANGE REFERENCES TO "OpenSim.Data.SQLite.dll" to "OpenSim.Data.SQLiteLegacy.dll" in OpenSim.ini and config-include/StandaloneCommon.ini (if using standalone)
See the OpenSim.ini.example and StandaloneCommon.ini.example files for more details
This commit also temporarily changes unsigned ParentEstateID values in the OpenSim.Data.Tests to signed temporarily, since the new plugin enforces creation of signed fields in the database (which is what the SQL actually specifies). And change data columns in sqlite is a pita.
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I know this is tough on Mac OSX users (since SQLiteNG requires the export of the sqlite3_column_origin_name symbol and this isn't present for the Mac OSX sqlite3 system library)
Unfortunately, I need to shaft somebody (as it were)
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config-include/StandaloneCommon.ini
Unfortunately, database settings need to be changed in two places.
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present in included configuration files
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OpenSim.DataStore.MonoSqlite.dll, since this hasn't exist for a long, long time
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* PrimitiveBaseShape wants to be be committed too -- EOF.
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Signed-off-by: Melanie <melanie@t-data.com>
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OnRequest() on both mono and .net
replace Newtonsoft.Json.XML since the updated copy got accidentally reverted by another commit
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and remove the unused OpenMetaverse.Http.dll and Mono.Security.dll
* Fixed a password hash comparison error in SimianAuthenticationServiceConnector.Authenticate()
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enabled or not. This method should work equally well with standalone or robust mode
* Applying #4602 from Misterblu to add collision detection to BulletDotNET
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config-include settings to a separate file for standalone
Update information in StandaloneCommon.ini.example to reflect this
Remove ISharedRegionModule interfaces from all SimianGrid connector classes temporarily since this stopped standalone from working (due to absence of AssetURI settings, etc.).
Solution here may be to create separate region module connectors as done by local/grid/hypergrid so that loading can be controlled via include files
Or otherwise work out how to stop these modules from being loaded for all OpenSim invocations
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Actually using the one built against Net 2.0 (labelled Newtonsoft.Json.Net20.dll) since the 3.5 build is not compatible with Mono 2.4 (though it is with Mono 2.6)
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systems and adds protocol support for Viewer 2.0 (still needs work in OpenSim to get things fully functional)
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this will initially store home location data instead of the presence service
compiles but not enough to actually test yet
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solves the compilation errors that have been affecting build on Windows for the past day. Thanks lkalif for noticing the conflict.
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root prim until right clicked (or otherwise updated).
The root cause of this problem was that multiple ObjectUpdates were being sent on attachment which differed enough to confuse the client.
Sometimes these would eliminate each other and sometimes not, depending on whether the scheduler looked at the queued updates.
The solution here is to only schedule the ObjectUpdate once the attachment code has done all it needs to do.
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* Moved GridInfoService config to OpenSim.Server.ini
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* Added friends configs to grid .inis
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standalone only.
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for the friends interregion comms.
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* Small bug fix in debug message
* Set default standalone configs to use SQLite across the board
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