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* first stab at implementation of CopyInventoryItemJeff Ames2007-11-181-16/+16
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* added dummy POS physics pluginJeff Ames2007-11-161-0/+1
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* added libs for ode and openjpeg for intel mac osx to binJeff Ames2007-11-162-0/+0
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* *** BIG CHANGES : REGION STORAGE MOVED : UPDATE YOUR OpenSim.ini FROM ↵lbsa712007-11-151-5/+5
| | | | | | | | | | | OpenSim.ini.example ** * Now moved region storage from region to application, so we have one storage per application, instead of one per region. * Changed so that the region store providers use connectionstrings, not filenames * Removed various unfit fields and properties (call me Darwin)
* * Added MySQLDataStore (adapted from MonoSqlitelbsa712007-11-151-4/+11
| | | | | | * Made startup a little bit more forgiving on dll load * Minor renamings and musings
* removed duplicate cloud.jp2 from bin directoryJeff Ames2007-11-141-0/+0
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* Whoops! Missing cloud texture.Brian McBee2007-11-141-0/+0
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* Another try: Fix moon bleeding over into linden grid. Need to clear your ↵Brian McBee2007-11-142-1/+8
| | | | cache to fix it.
* added IDs for all built-in animationsJeff Ames2007-11-131-11/+114
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* * Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.Teravus Ovares2007-11-121-0/+1
| | | | | * All thanks to unimplemented packet listing :D
* * Added a lot of Glue to help with reporting proper collisions.Teravus Ovares2007-11-121-0/+2
| | | | | | | | | | * ODE - Fixed the iscolliding property to report a static true when colliding. * Added reporting of collisions to call UpdateMovementAnimations * Added Jump - air animation (with arms outstretched). * Added Fall Animations * ODE - Added a small amount of X, Y motion control while jumping or Falling * ODE - Avatar movement animations are still a bit odd sometimes, and had to get this up there.
* enable typing animation for chat, maybeJeff Ames2007-11-121-0/+1
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* * Sets ZeroMesher as default. (If you want to cut and hollow, you'll need ↵Teravus Ovares2007-11-121-3/+9
| | | | | | | to uncomment the Meshmerizer in OpenSim.ini) * Fixes a geometry issue in ODE when using ZeroMesher
* set svn:eol-style, reset default configJeff Ames2007-11-121-3/+3
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* * Applied Gerhard's Meshing patch (Thanks! Gerhard)Teravus Ovares2007-11-122-3/+13
| | | | | | | | * Addition of Gerhard's ZeroMesher. * Addition of meshing OpenSim.ini parameter * Some modifications to the Meshmerizer * Meshmerizer set to default meshing plugin because ZeroMesher needs a memory locking fix. We'll switch it back after the memory locking issue is resolved.
* set svn:eol-styleJeff Ames2007-11-117-1296/+1296
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* Better moon with new improved alpha-channel action!Brian McBee2007-11-111-0/+0
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* moonBrian McBee2007-11-112-0/+7
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* * adds flag in OpenSim.ini for disabling physical prim. Look at ↵Teravus Ovares2007-11-111-63/+64
| | | | OpenSim.ini.example in the bin folder for an example.
* * Added an internal throttle on ODE physics updatesTeravus Ovares2007-11-091-0/+0
| | | | | | * Added a ThrottleUpdates member to PhysicsActor to expose 'throttle' ability to the Scene. * Updated the ode.dll file with a fix to invalid data passed to ODE's heightfield collision calculator.
* make Sun progression configurable for the Sim from OpenSim.iniSean Dague2007-11-091-0/+9
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* reformatted OpenSimAssetSet.xml (whitespace only)Jeff Ames2007-11-081-426/+414
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* fixed case of name key in OpenSimAssetSet.xmlJeff Ames2007-11-081-19/+19
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* Update of libraries MonoXnaCompactMaths and Modified BulletX cause an update ↵darok2007-11-072-0/+0
| | | | on MonoXnaCompactMaths. The method CreateFromRotation in Quaternion Class (MonoXnaCompactMaths) has been changed to make rotations work properly. See OpenSim libs.
* teravus debug patch of libode.so from libsdan miller2007-11-051-0/+0
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* New ode.dll from Teravus.MW2007-11-051-0/+0
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* tevarus ODE debug patch. note: NOT TESTED!dan miller2007-11-051-0/+0
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* teravus debugging patched ode.dll, windowsdan miller2007-11-051-0/+0
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* * prebuild now creates .exe references in NAntTargetlbsa712007-11-051-0/+0
| | | | | * prebuild now uses local copy of schema (for future expansions)
* another attempt to fix problemMW2007-11-041-0/+0
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* trying to fix the problem of Mono not liking to work with Mono.Addins, but ↵MW2007-11-041-0/+0
| | | | MS .net is fine with it.
* Added support for OpenSim application plugins (as requested by Adam), which ↵MW2007-11-042-0/+6
| | | | | | | use Mono.addins for loading/management. (which is a pure .net solution so works on both Mono and MS .net, and is under the MIT license, will add the source code for the library later). I also suggest we look into switching to using Mono.addins for our Region module loading management. A little bit more refactoring of Scene.
* Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for ↵Charles Krinke2007-10-311-0/+3
| | | | all three physics plugins.
* Step one on the long march towards grid based inventory. Introduction of an ↵Tleiades Hax2007-10-302-0/+206
| | | | InevntoryServer
* Added preliminary support for sitting on primsJeff Ames2007-10-281-1/+2
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* * Added 'Jim' and 'Goblin' shapes; not available in inventory yet thoughlbsa712007-10-276-540/+879
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* * Added prototypical AvatarFactory module interface to load avatar parameterslbsa712007-10-261-1/+1
| | | | | | | * Added dump_assets_to_file option to enable asset dumping for debug * normalized some namespaces * InventoryFolder renamed to InventoryFolderImpl to
* Very early first implementation of grid based assets.Tleiades Hax2007-10-261-7/+123
| | | | | Run this on a major grid, and weep
* move out the config files to .example files so that theySean Dague2007-10-253-1/+5
| | | | | | | | don't clobber people's configs all the time, and that we don't get new changes pulled in randomly from people's configs
* updated libode.so (no exception on assert)dan miller2007-10-241-0/+0
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* ode.dll with dnorm4 exception bypassed (windows)dan miller2007-10-241-0/+0
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* * Major ass commit.Adam Frisby2007-10-221-1/+1
| | | | | | | * Sqlite Storage Engine now supports terrain -- however be aware that every terrain revision stored will at 512KB to your database file. At the moment it is storing every revision from the first. * Fixed an issue where by noverbose mode would display lots of useless junk. Noverbose mode is now quite usable. * Fixed a whole bunch of console message issues such as naming and categorisation
* updating windows sqlite binarydan miller2007-10-202-131/+0
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* * Whisper, Say and Shout distances are now configurable (what the hell!)Adam Frisby2007-10-191-0/+5
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* enable IRC bridge via runtime configurationSean Dague2007-10-191-0/+7
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* checking in linux libode.so and configdan miller2007-10-191-0/+0
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* windows: ODE binaries and build patchesdan miller2007-10-192-0/+0
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* putting openjpeg-libsl source in /libraries; updating binariesdan miller2007-10-182-0/+0
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* Add gryc's patch to run commands in a shutdown_commands.txt file when the ↵Charles Krinke2007-10-182-0/+3
| | | | sim is shutdown. A config setting has also been added to OpenSim.ini. Thank you very much, gryc.
* recompiled libode with g++ 3.3 -- should fix problems loading on some ↵dan miller2007-10-141-0/+0
| | | | distros, such as openmv machine