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* correct config comments mistakesJustin Clark-Casey (justincc)2011-08-032-2/+1
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* Put config to enable disable [NPC] module.Justin Clark-Casey (justincc)2011-08-032-0/+10
| | | | Default is disabled. You will need to explicitly enable to toy with this.
* Get osNpcCreate appearance working with avatars that are currently in the scene.Justin Clark-Casey (justincc)2011-08-011-0/+33
| | | | | | Had to stop using AvatarService for now since it doesn't store baked texture IDs (which is why this was failing). Also failing because cloning appearance was also cloning the AvatarApperance.Owner field, which we weren't then changing. Extended TestCreate() to check this.
* Make it clearer what the save_crashes setting in [Startup] actually does.Justin Clark-Casey (justincc)2011-07-302-0/+6
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* Change default AllowScriptCrossings config setting to true.Justin Clark-Casey (justincc)2011-07-232-5/+9
| | | | | | When this setting is false and other defaults haven't been changed, scripts entering the simulator from another sim are automatically restarted but their state is not preserved. When this setting is true, state that accompanies the script is reloaded (e.g. if a script had a variable i = 1 when leaving the source region, it will still have i = 1 on the destination region). This setting does not affect crossings when regions are run in the same simulator. In this case, state is already preserved.
* Fixed serverside_object_permission default value conflictionMakopoppo2011-07-231-2/+2
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* Remove manually permissions settings on all current library items so that ↵Justin Clark-Casey (justincc)2011-07-2312-538/+126
| | | | | | | they use the defaults instead. Some items had completely wrong permissions - this is easier than correcting them all. The ability to set permissions in xml is retained since there are use cases for this (e.g. to create no-mod library scripts)
* Revert "Don't load current/next/everyone/base permissions from the library ↵Justin Clark-Casey (justincc)2011-07-2312-126/+538
| | | | | | | | item xml files - always use PermissionMask.All instead (which was the existing default)." There actually are uses for this. I will correct the perms instead since some entries appear to be wrong. This reverts commit 667b54f5a2a04fa5a2859397868d270eab3913f1.
* Don't load current/next/everyone/base permissions from the library item xml ↵Justin Clark-Casey (justincc)2011-07-2312-538/+126
| | | | | | files - always use PermissionMask.All instead (which was the existing default). Library items always need the same permissions, so it doesn't make sense to load them from the xml files. This just opens the door to permissions mistakes.
* remove the windows debugging symbols for the long protobuf-netJustin Clark-Casey (justincc)2011-07-211-0/+0
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* remove dead MXP default symbols. The MXP code is long, long gone.Justin Clark-Casey (justincc)2011-07-211-0/+0
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* make [SMTP] default comment option match actual defaultJustin Clark-Casey (justincc)2011-07-212-10/+10
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* minor: group all the map tile options togetherJustin Clark-Casey (justincc)2011-07-212-15/+16
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* remove pointless quotes from GenerateMaptiles option in OpenSimDefaults.iniJustin Clark-Casey (justincc)2011-07-211-1/+4
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* minor: remove the pointless quotes from the GenerateMaptiles optionJustin Clark-Casey (justincc)2011-07-211-1/+1
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* make default TextureOnMapTile true for the older map imagerJustin Clark-Casey (justincc)2011-07-212-3/+3
| | | | Don't know of a good reason not to do this, seems to work fine.
* Add a warning to URI config in GridCommon.ini.example not to add a slash to ↵Justin Clark-Casey (justincc)2011-07-121-18/+18
| | | | | | the end. Tidy up GridCommon.ini.example
* Make MeshUploadFlagModule non-shared rather than shared (since each scene ↵Justin Clark-Casey (justincc)2011-07-071-1/+0
| | | | needs its own cap)
* Make it possible to disable the file part of the flotsam asset cacheJustin Clark-Casey (justincc)2011-07-041-1/+4
| | | | | | | | This matches the ability to disable the memory part This is controlled through the FileCacheEnabled parameter in FlotsamCache.ini Default is true, so existing installations are not affected. Improved fcache command feedback when various caches are disabled. Re-enabled test for flotsam cache with file caching disabled.
* Make default serverside_object_permissions = true since this better matches ↵Justin Clark-Casey (justincc)2011-07-011-1/+1
| | | | | | user expectations. It also matches the default setting in the OpenSim.ini.example file
* improve and tidy up some config file commentsJustin Clark-Casey (justincc)2011-06-302-14/+20
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* minor: adjust some indentation and spacing in OpenSim.ini.example for ↵Justin Clark-Casey (justincc)2011-06-301-19/+25
| | | | consistency
* [PATCH] Changed Wind parameters default value in OpenSim.ini.exampleMakopoppo2011-06-281-2/+2
| | | | | | according to implementation Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
* Remove the now unused [cms] section from OpenSimDefaults.iniJustin Clark-Casey (justincc)2011-06-251-5/+0
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* Optionally, don't delete previously compiled scripts on startupOren Hurvitz2011-06-241-0/+6
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* Tell hypergridders when their teleports fail because of the 4096 limit ↵Justin Clark-Casey (justincc)2011-06-242-3/+4
| | | | | | | | | | | rather than just saying "destination not found" Instead of performing the 4096 check when the region is linked (and subsequently removing the link), leave the link in place and perform the check in the entity transfer module This allows us to explicitly tell the hypergridder why the teleport failed (region out of range). It also allows people on regions that are within range (on a large source grid) to teleport. The Check4096 config parameter in the [GridService] section is replaced by a max_distance paramter in a new [EntityTransfer] section in OpenSimDefaults.ini Since the parameter is in OpenSimDefaults.ini no action needs to be taken unless you want to increase this limit. It could also be decreased. The check is being made in the base entity transfer module, since I believe the viewer problem occurs both on extremely large grids and while hypergridding.
* Added missing config var for map image service.Diva Canto2011-06-153-0/+9
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* Added SimulatorFeatures capability. Thanks Aurora devs for the bootstrap on ↵Diva Canto2011-06-131-4/+7
| | | | | | the contents of the response. Changed the experimental capability introduced a couple of commits ago: now sending that extra information as part of the response in the SimulatorFeatures cap.
* V2 map now working in grids too. WARNING: A few visible configuration ↵Diva Canto2011-06-135-5/+29
| | | | variables added in order for this to work. See .ini.example changes
* Added experimental new capability URL called MapImageService meant to work ↵Diva Canto2011-06-131-0/+5
| | | | with Kokua viewer if devs are willing to do it.
* Trailing / in MapTileURL must be there!Diva Canto2011-06-121-1/+1
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* First pass at making the V2 map work. Standalones only for now. There are ↵Diva Canto2011-06-123-2/+19
| | | | some issues with the zoom level -- TBD.
* Align CenomeCache.ini.example values with CenomeCache defaults.Justin Clark-Casey (justincc)2011-06-111-7/+8
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* Make it clear that WaitOnInprogressTimeout is currently a dead setting in ↵Justin Clark-Casey (justincc)2011-06-111-0/+1
| | | | FlotsamCache.ini.example
* Make the internal flotsam asset cache defaults match ↵Justin Clark-Casey (justincc)2011-06-111-1/+1
| | | | | | | | | config-include/FlotsamCache.ini.example. Enable the flotsam console commands even if FlotsamCache.ini isn't present. For the most part, defaults are made to match those already in FlotsamCache.ini.example. The one exception is that the 48 hour file timeout from the code is used instead of the 0 hours that was in the example file. This can be tweaked if necessary. Most importantly, the default cache directory is now ./assetcache (as in FlotsamCache.ini.example) rather than ./FlotsamAssetCache (as was the internal code default). Therefore, if you were using flotasm without using the config file, then please rename your cache directory or start using the ini file and change the default there if you want to keep using your existing cache.
* Added missing "Old Guids=true" to ConnectionStringMakopoppo2011-06-101-2/+2
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* This fixes the crash reported in ↵Diva Canto2011-06-071-0/+1
| | | | http://opensimulator.org/mantis/view.php?id=5529 related to sending IMs to foreign friends who are offline. Hopefully.
* This should make offline IMs work again. It should work for incoming foreign ↵Diva Canto2011-06-061-4/+19
| | | | IMs where the local recipient is offline. I can't test any of this, because I don't run an offline IM server.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2011-06-034-39/+39
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| * Move the "!!!Standalone Only!!!" [FreeswitchService] section from ↵Justin Clark-Casey (justincc)2011-06-022-39/+37
| | | | | | | | OpenSim.ini.example to config/StandaloneCommon.ini.example where it belongs.
| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2011-06-024-4/+4
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| * | minor: add ini.example doc to hint that the server address in ↵Justin Clark-Casey (justincc)2011-06-023-1/+3
| | | | | | | | | | | | [FreeswitchService] must be reachable by viewers
* | | .ini.example's updated for HG LandmarksDiva Canto2011-06-032-1/+3
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* | [Profiles] --> [Profile]Diva Canto2011-06-014-4/+4
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* update libomv libraries to 0.9.0Justin Clark-Casey (justincc)2011-05-314-0/+0
| | | | this is a prerequisite to fixing llDialog issues for the latest Linden viewers, since they are now making use of a new OwnerData field in the ScriptDialog message
* Adding MSSQL connectionString exampleMakopoppo2011-05-302-0/+16
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* Removing mssql_connection.ini.example - mssql_connection.ini is no longer usedMakopoppo2011-05-301-18/+0
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* Comment the alert_uri so it remains disabled until setBlueWall2011-05-281-1/+1
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* Merge branch 'master' of /home/opensim/src/opensimBlueWall2011-05-281-0/+3
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| * Adding an event to signal that logins are enabledBlueWall2011-05-281-0/+3
| | | | | | | | Added an event to signal the eabling of logins and added an alert to send to a configured service.