aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/bin (unfollow)
Commit message (Collapse)AuthorFilesLines
2012-03-26BulletSim: update BulletSim binaries and configuration fixing a crash which ↵Robert Adams5-1/+2
happens when there are more than a few hundred physical objects.
2012-03-26BulletSim: update BulletSim.dll and libBulletSim.so with latest versionsRobert Adams4-0/+0
2012-03-23BulletSim: change default of shouldDisableContactPoolDynamicAllocation from ↵Robert Adams1-1/+1
False to True. It seems that collisions don't happen well when it is False (things fall through terrain).
2012-03-23BulletSim: add a bunch of internal Bullet configuration parameters to ↵Robert Adams1-0/+9
OpenSimDefaults.ini and the code.
2012-03-23BulletSim: add updated (but not working) BulletSim dllsRobert Adams4-0/+0
2012-03-23BulletSim: Add AvatarRestitution parameter. Centralize computation of ↵Robert Adams1-1/+2
buoyancy for flying. Tweek avatar default friction and resititution
2012-03-23BulletSim: add some new runtime setable parameters to match the dll.Robert Adams1-1/+1
2012-03-23BulletSim: update BulletSim.dll to Bullet 2.80 and add libBulletSim.so to ↵Robert Adams4-0/+0
the new lib32 and lib64 binary directories
2012-03-23Add information about SendPeriodicAppearanceUpdates to OpenSimDefaults.ini ↵Justin Clark-Casey (justincc)1-0/+5
for now. Default remains false.
2012-03-22Added new simple_build_permissions config to the .ini and .example files.Diva Canto2-0/+17
2012-03-22Revert "Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY ↵Melanie2-15/+0
DEFAULT. Turns out that this can't be expressed by cascading Permission modules, so I did it as per this patch." This reverts commit 6146e7ef258b10888ad7464b72b75cca701e02c9.
2012-03-22Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY DEFAULT. ↵Diva Canto2-0/+15
Turns out that this can't be expressed by cascading Permission modules, so I did it as per this patch.
2012-03-21Fix typoBlueWall1-2/+2
Add enclosing " to urls
2012-03-21BulletSim: add updated (but not working) BulletSim dllsRobert Adams4-0/+0
2012-03-21BulletSim: Add AvatarRestitution parameter. Centralize computation of ↵Robert Adams1-1/+2
buoyancy for flying. Tweek avatar default friction and resititution
2012-03-21BulletSim: add some new runtime setable parameters to match the dll.Robert Adams1-1/+1
2012-03-21BulletSim: update BulletSim.dll to Bullet 2.80 and add libBulletSim.so to ↵Robert Adams4-0/+0
the new lib32 and lib64 binary directories
2012-03-20HG Friends config for Robust.HG.ini.exampleDiva Canto1-2/+6
2012-03-20HG Friends: allow the establishment of HG friendships without requiring ↵Diva Canto1-1/+5
co-presence in the same sim. Using avatar picker, users can now search for names such as "first.last@grid.com:9000", find them, and request friendship. Friendship requests are stored if target user is offline. TESTED ON STANDALONE ONLY.
2012-03-19Move startup/shutdown command .txt files to .txt.example files to avoid ↵Justin Clark-Casey (justincc)4-6/+6
clobbering on updates. Thanks to Whitestar in http://opensimulator.org/mantis/view.php?id=5938 for pointing out this problem.
2012-03-19Fix configuration problems where XAssetDatabasePlugin was picked up ↵Justin Clark-Casey (justincc)3-4/+1
accidentally. The asset data plugin now implements IXAssetData rather than IAssetData so the ordinary AssetService should no longer pick it up. This replaces the changes in 92b1ade. There is no longer any need to adjust your StandaloneCommon.ini/Robust.ini/Robust.HG.ini files. This may explain very recent issues in the last few weeks where textures have been disappearing or turning white (as they were going to different places). Unfortunately, you will need to rollback to an earlier database backup or reupload the textures.
2012-03-17More on HG access control. This commit splits the UserManagementModule into ↵Diva Canto2-0/+2
the Basic one and the HG one, so that we can do everything that needs to be done for HG ACLs to work without interfering with the vanilla opensim. For the moment, it finds foreign users who have left a trace in the region, e.g. an object. This makes it possible to ban/IM/etc these users using the regular avatar picker. TODO: contact the UAS directly given a name of the form First.Last @foo.com.
2012-03-17BAD JUSTIN!Diva Canto3-0/+3
People using standalone in master, please update your StandaloneCommon.ini according to this change. People using robust in master, please update your Robust.HG.ini.example[.HG].ini according to this change.
2012-03-17Region access control! Region operators can now specify things like ↵Diva Canto6-6/+24
DisallowForeigners (means what it says) and DisallowResidents (means that only admins and managers can get into the region). This puts the never-completed AuthorizationService to good use. Note that I didn't implement a grid-wide Authorization service; this service implementation is done entirely locally on the simulator. This can be changed as usual by pluging in a different AuthorizationServicesConnector.
2012-03-16Terrain: added [Terrain] section with an option to load an initial flat ↵Diva Canto2-1/+6
terrain. Default is still pinhead island. I much rather have a flat land in the beginning.
2012-03-16Move startup_commands.txt.example to startup_commands.txt for consistency ↵Justin Clark-Casey (justincc)3-4/+4
with the existing shutdown_commands.txt. Add comments to both files saying what they are (files that can contain console commands to execute on sim startup/shutdown) with an example.
2012-03-16Remove unnecessary "backup" command in shutdown_commands.txtJustin Clark-Casey (justincc)1-1/+2
The simulator is already doing this internally.
2012-03-16Remove unused bin/ScriptEngines/Default.lslJustin Clark-Casey (justincc)1-104/+0
It would certainly be nice to change the default script on disk, but this is currently unused and isn't a suitable default. At this location it would also stop an easy manual deletion of script engine compiles and state.
2012-03-12Change OpenSim.ini.example to reflect how to actually enable prim limits,Melanie1-5/+1
as opposed to how it was first designed.
2012-03-10Add ability to specify a default estate to be used when creating regions.Justin Clark-Casey (justincc)1-3/+19
This is configured in the new [Estates] section of OpenSim.ini. If a default estate is configured then all new regions are automatically joined to it instead of asking the user. If the default estate does not already exist then it is created. Current default behaviour remains the same - the user is asked for estate details when necessary. Thanks to Frenando Oliveira for the patch which I adapated further.
2012-03-04Add WebProfiles config to other config exampleBlueWall1-0/+3
2012-03-01Remove more now unused third party libraries.Justin Clark-Casey (justincc)4-0/+0
2012-02-25Move libopenjpeg native libraries into lib32 and lib64 as appropriate.Justin Clark-Casey (justincc)5-5/+5
2012-02-25Remove some more unused Bullet libraries.Justin Clark-Casey (justincc)3-0/+0
2012-02-25Remove old libbulletnet native libraries. These are not used in the current ↵Justin Clark-Casey (justincc)2-0/+0
generation bullet physics plugin.
2012-02-25Move other sqlite and ode 32-bit and 64-bit libraries into lib32 or lib64 as ↵Justin Clark-Casey (justincc)9-9/+9
appropriate.
2012-02-25Remove xunit.dll, Fadd.Globalization.Yaml.dll and Fadd.dll. It looks like ↵Justin Clark-Casey (justincc)3-0/+0
these were once connected with HttpServer.dll but are now unused.
2012-02-22V3 SupportBlueWall1-0/+3
The V3 webapps need SSO capability and use OpenID. We need to send both our OpenID server url and a token for the user in the login response.
2012-02-21Add web profile url setting to iniBlueWall1-0/+3
2012-02-21Both 32-bit and 64-bit BulletSim.dll must have the same name. Rename the 64 ↵Justin Clark-Casey (justincc)1-0/+0
bit one in lib64
2012-02-21Load 32-bit or 64-bit BulletSim Windows library automatically as appropriate.Justin Clark-Casey (justincc)2-0/+0
This uses the same approach as ODE. radams, if this doesn't work for you please feel free to revert.
2012-02-21Replace previous windows 64-bit sqlite3.dll with one from ↵Justin Clark-Casey (justincc)1-0/+0
http://system.data.sqlite.org/downloads/1.0.79.0/sqlite-netFx35-binary-bundle-x64-2008-1.0.79.0.zip In this zip, it's called System.Data.SQLite.dll. We rename it to lib64/sqlite3.dll This is a little unexpected but it works. For some reason my hand-rolled one in Visual Studio 2008 did not. This is sqlite 3.7.10. Other libraries are still currently 3.7.6 but this should make no difference. This should make it possible to use OpenSim.exe on 64-bit Windows now, though currently the bullet physics plugin will still complain (can be ignored if you are not using bullet).
2012-02-21Replace win 64-bit sqlite3.dll with another version, though I suspect this ↵Justin Clark-Casey (justincc)1-0/+0
one won't work either.
2012-02-21Add 64 bit Windows sqlite3.dll and use this if running a 64-bit windows process.Justin Clark-Casey (justincc)2-0/+0
2012-02-21Remove PhysXPlugin and wrappers.Justin Clark-Casey (justincc)2-0/+0
In over 4 years this never progressed beyond an unimplemented stub. This doesn't mean that it can't come back if someone is interested in implementing PhysX support.
2012-02-18Actually add the Windows 64-bit ode.dll file.Justin Clark-Casey (justincc)1-0/+0
This might be why it didn't work.
2012-02-18On Windows automatically load the correct native ODE library depending on ↵Justin Clark-Casey (justincc)1-0/+0
whether the process is 32-bit or 64-bit In theory, this means that a 64-bit Windows OS user can now run OpenSim.exe with ODE and use more than 2 (or 3) GB of memory. However, this is completely untested since I don't currently own a 64-bit Windows box. Feedback appreciated. Using OpenSim.32BitLaunch.exe should continue to work. Other platforms are unaffected. This will currently not work with sqlite - I will add that too if this works.
2012-02-14Fix: Lightshare Module(Windlight)-Region settings are not applicable for ↵PixelTomsen2-2/+0
database sqlite mantis: http://opensimulator.org/mantis/view.php?id=5888
2012-02-14Update [XEngine] AppDomainLoading advice in OpenSim.ini.exampleJustin Clark-Casey (justincc)1-4/+9
2012-02-11Clamp ODE character velocity. Make ODE falling character 54m/s by default.Justin Clark-Casey (justincc)1-0/+5
If velocity reaches 256 in any vector then bad things happen with ODE, so we now clamp this value. In addition, a falling avatar is clamped by default at 54 m/s, which is the same as a falling skydiver. This also appears to be the value used on the linden lab grid. This should resolve http://opensimulator.org/mantis/view.php?id=5882