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2007-12-07added timer_Script to OpenSim.ini.exampleJeff Ames1-0/+3
2007-12-05* Applied MSSQL Patch from akokko, Thanks! akokkoTeravus Ovares1-0/+6
2007-12-04* took a stab at #54lbsa711-0/+0
2007-11-28update prebuildSean Dague1-0/+0
2007-11-24* Experimental updated Linux ODE libraryTeravus Ovares1-0/+0
2007-11-19* added ttensy but important piece of knowledge to MySQL provider in OpenSim....lbsa711-0/+1
2007-11-19* Added example MySQL connectionstring to OpenSim.ini.examplelbsa711-2/+2
2007-11-18first stab at implementation of CopyInventoryItemJeff Ames1-16/+16
2007-11-16added dummy POS physics pluginJeff Ames1-0/+1
2007-11-16added libs for ode and openjpeg for intel mac osx to binJeff Ames2-0/+0
2007-11-15*** BIG CHANGES : REGION STORAGE MOVED : UPDATE YOUR OpenSim.ini FROM OpenSim...lbsa711-5/+5
2007-11-15* Added MySQLDataStore (adapted from MonoSqlitelbsa711-4/+11
2007-11-14removed duplicate cloud.jp2 from bin directoryJeff Ames1-0/+0
2007-11-14Whoops! Missing cloud texture.Brian McBee1-0/+0
2007-11-14Another try: Fix moon bleeding over into linden grid. Need to clear your cach...Brian McBee2-1/+8
2007-11-13added IDs for all built-in animationsJeff Ames1-11/+114
2007-11-12* Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.Teravus Ovares1-0/+1
2007-11-12* Added a lot of Glue to help with reporting proper collisions.Teravus Ovares1-0/+2
2007-11-12enable typing animation for chat, maybeJeff Ames1-0/+1
2007-11-12* Sets ZeroMesher as default. (If you want to cut and hollow, you'll need to...Teravus Ovares1-3/+9
2007-11-12set svn:eol-style, reset default configJeff Ames1-3/+3
2007-11-12* Applied Gerhard's Meshing patch (Thanks! Gerhard)Teravus Ovares2-3/+13
2007-11-11set svn:eol-styleJeff Ames7-1296/+1296
2007-11-11Better moon with new improved alpha-channel action!Brian McBee1-0/+0
2007-11-11moonBrian McBee2-0/+7
2007-11-11* adds flag in OpenSim.ini for disabling physical prim. Look at OpenSim.ini....Teravus Ovares1-63/+64
2007-11-09* Added an internal throttle on ODE physics updatesTeravus Ovares1-0/+0
2007-11-09make Sun progression configurable for the Sim from OpenSim.iniSean Dague1-0/+9
2007-11-08reformatted OpenSimAssetSet.xml (whitespace only)Jeff Ames1-426/+414
2007-11-08fixed case of name key in OpenSimAssetSet.xmlJeff Ames1-19/+19
2007-11-07Update of libraries MonoXnaCompactMaths and Modified BulletX cause an update ...darok2-0/+0
2007-11-05teravus debug patch of libode.so from libsdan miller1-0/+0
2007-11-05New ode.dll from Teravus.MW1-0/+0
2007-11-05tevarus ODE debug patch. note: NOT TESTED!dan miller1-0/+0
2007-11-05teravus debugging patched ode.dll, windowsdan miller1-0/+0
2007-11-05* prebuild now creates .exe references in NAntTargetlbsa711-0/+0
2007-11-04another attempt to fix problemMW1-0/+0
2007-11-04trying to fix the problem of Mono not liking to work with Mono.Addins, but MS...MW1-0/+0
2007-11-04Added support for OpenSim application plugins (as requested by Adam), which u...MW2-0/+6
2007-10-31Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for ...Charles Krinke1-0/+3
2007-10-30Step one on the long march towards grid based inventory. Introduction of an I...Tleiades Hax2-0/+206
2007-10-28Added preliminary support for sitting on primsJeff Ames1-1/+2
2007-10-27* Added 'Jim' and 'Goblin' shapes; not available in inventory yet thoughlbsa716-540/+879
2007-10-26* Added prototypical AvatarFactory module interface to load avatar parameterslbsa711-1/+1
2007-10-26Very early first implementation of grid based assets.Tleiades Hax1-7/+123
2007-10-25move out the config files to .example files so that theySean Dague3-1/+5
2007-10-24updated libode.so (no exception on assert)dan miller1-0/+0
2007-10-24ode.dll with dnorm4 exception bypassed (windows)dan miller1-0/+0
2007-10-22* Major ass commit.Adam Frisby1-1/+1
2007-10-20updating windows sqlite binarydan miller2-131/+0