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2019-07-21Randomise the spawn points by default.onefang1-1/+1
Seems it works after all.
2019-07-19Switch to using the internal offline message URL by default.onefang1-1/+2
2019-07-04Put ConfigPath back in.onefang3-0/+3
ROBUST needs it.
2019-07-04Move the MG configs to their own file.onefang4-147/+93
2019-07-04Comment++ about the DebuggerSafe config option.onefang1-0/+1
2019-06-29Comment++.onefang1-1/+1
2019-06-19IG godliness is different.onefang1-0/+5
2019-06-19A Robust.ini setting that slipped through unmolested.onefang1-1/+1
2019-06-03Adjust [AuthorizationService] sections to use the new DefaultRegionAccess.onefang2-53/+37
2019-05-28Add [Region] .ini block.onefang2-1/+102
For including actual region definition in the normal .ini stack. Same as the usual Region.ini format, except we add a RegionName parameter.
2019-05-22Oops--onefang3-3/+3
2019-05-22Major tweaking of the scripts to suit the new setup.onefang4-94/+74
2019-05-19Some extra examples and performance .ini files.onefang7-0/+3825
2019-05-19Major clean up of .ini files.onefang9-2/+4698
Sorry about the lack of details.
2019-05-19Less Oh Silly Threat detection.onefang1-121/+127
Scripts run a little faster if they don't stop to be overly paranoid all the time.
2019-05-19Various logging fix ups.onefang2-19/+5
Mostly removing console spam. Default to INFO on the console and DEBUG in the log files. More time stamp resolution.
2019-05-19Remove useless executable bit that Windows adds.onefang2-0/+0
2019-05-19Move cache, config, logs out of tree, and various related clean ups.onefang9-12/+13
2019-05-19Dump OpenSim 0.9.0.1 into it's own branch.onefang66-44831/+20782
2017-02-15Include some missing dlls that should be in the source repo.David Walter Seikel3-0/+0
2016-11-27Rejig the logging so that -David Walter Seikel2-18/+6
INFO on the console, DEBUG in the log files. Greater time resolution in the log files. Trying out the built in log roller.
2016-11-08Reduce default logging level to INFO.David Walter Seikel2-2/+2
2016-11-05Sleep is for the weak. No wonder the standard script engines are so slow.David Walter Seikel1-4/+0
2016-11-04Links to addin-db-*, coz that's a Mono thing we can't control.David Walter Seikel4-0/+4
2016-11-04Attempt to move everything writable, and the configs, out of the bin directory.David Walter Seikel22-4093/+18
Log configs are still in the bin directory.
2016-11-03Fix up lures. Maybe.David Walter Seikel1-1/+5
2016-11-03Initial update to OpenSim 0.8.2.1 source code.David Walter Seikel79-18009/+42680
2013-09-10More changing to production grid. Double oops.David Walter Seikel1-6/+6
2013-09-10Fix local lures.David Walter Seikel1-0/+2
2013-09-10Switch to the productien grid. Oops.David Walter Seikel1-17/+17
2013-03-14Add IG specific config.David Walter Seikel2-1/+301
2013-02-23No, we don't need to enshrine viewer bugs in the server, we need to fix the ↵David Walter Seikel2-7/+0
viewer, which is half done.
2013-02-12Replaced Ionic.Zip.dll with a new one that fixes a bug in it. DotNetZip ↵Diva Canto1-0/+0
(from which Ionic.Zip.dll is derived) is now a fork in opensim-libs, forked from 1.9.1.8 and added that simple bug fix.
2013-01-01Clarify that AllowLightShareFunctions setting is false, which is the default ↵Justin Clark-Casey (justincc)1-2/+3
in OpenSimDefaults.ini and the code.
2012-12-31BulletSim: eliminate the use of the unmanaged HeightMapInfo structure.Robert Adams4-0/+0
Remove all related calls from the unmanaged and BSAPITemplate interfaces. Update DLLs and SOs to include the version without HeightMapInfo structures.
2012-12-31BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate.Robert Adams4-0/+0
Update BulletSim DLLs and SOs with simplier step function interface.
2012-12-28BulletSim: update values in OpenSimDefaults.ini to reflect the values really ↵Robert Adams1-2/+2
used by the code.
2012-12-23* Update Example to include BulletSimN option and description.teravus1-2/+3
2012-12-23* Initial commit of BulletSimN (BulletSNPlugin). Purely C# implementation ↵teravus2-0/+0
of BulletSim. This is designed to be /as close as possible/ to the BulletSim plugin while still being entirely in the managed space to make keeping it up to date easy as possible (no thinking work). This implementation is /slower/ then the c++ version just because it's fully managed, so it's not appropriate for huge sims, but it will run small ones OK. At the moment, it supports all known features of BulletSim. Think of it like.. POS but everything works. To use this plugin, set the physics plugin to BulletSimN.
2012-12-13Independently control logging for per region module loading. I just got sick ↵Robert Adams1-0/+6
of, when debugging, the zillions of log lines verifying that each module is being added to each region.
2012-12-13Add WaitForEventCompletionOnScriptStop [XEngine] config param to ↵Justin Clark-Casey (justincc)1-0/+4
OpenSimDefaults.ini to allow change of the wait time for an event to complete on script removal before aborting its thread Default is 1000, as has previously been the case. This parameter exists for further debug work concerning mono 2.10 crashes that may be related to locks not being removed on Thread.Abort
2012-12-13Update mono addinsBlueWall3-0/+0
Push a small fix for the mono addins
2012-12-12Move setting to correct locations in iniBlueWall2-26/+25
2012-12-11Replace Mono.Addins librariesBlueWall3-0/+0
Mono.Addins.Setup uses Ionic.Zip for compression. Libraries Compiled on Win32
2012-12-09Replaced Mono.Addins dlls with ones compiled in Windows 64-bit.Diva Canto3-0/+0
2012-12-08Add back openjpeg dll for WindowsBlueWall2-0/+0
May generate some error output during startup on Robust - ignore for now, will fix soon.
2012-12-07Added missing config var in grided sims.Diva Canto1-0/+5
2012-12-06BulletSim: update DLLs and SOs with vehicle collision event checkRobert Adams4-0/+0
2012-12-06fix openjpeg on 64 bit OSX we were pointing to a file taht did notnebadon1-1/+1
exist.
2012-12-03BulletSim: Reduce idle region physics overhead where there are MANYRobert Adams4-0/+0
static objects by more restrictive selection of objects that collide with static objects. Rename collision mask fuctions from 'filter' to 'group' so it is clear what is being set. Rename BulletSimAPI.SetCollisionFilterMask() to SetCollisionGroupMask to match above. Restore passing of time step to linear and angular motion component routines. Use buffering vehicle physical parameter get/set routines consistantly. Make range enforcement clearer by using ClampInRange() function for parameter setting. Remove commented out experimental vehicle calculations.