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2007-09-11default to sqlite for assets, will help flush out any other bugsSean Dague1-3/+3
2007-09-10Added "asset_database =" option to opensim.ini, so the asset database can be ↵MW1-0/+4
selected. Currently set default back to db4o until more people test using sqlite.
2007-09-08Another attempt at an i386 version of libode. If this doesn't test out for ↵Brian McBee2-0/+0
people with older processors... I dunno what the next step is.
2007-09-05Fix for permissions on library textures.Brian McBee1-176/+176
2007-09-05Recompiled libode to work on older processorsBrian McBee2-0/+0
2007-09-01reverting opensim.ini to proper default statedan miller1-1/+1
2007-09-01ODE bugfix: multiple avatars now supported properlydan miller1-1/+1
2007-09-01oops -- restoring opensim.inidan miller1-2/+2
2007-09-01more ODE fixes & optimizations. Works better with 1834!dan miller1-2/+2
2007-08-30default to sqlite for user storage. You will have to recreateSean Dague1-1/+2
users after this change.
2007-08-27remove inventory, this is auto created nowSean Dague1-0/+0
2007-08-27enable sqlite storage by defaultSean Dague1-2/+2
2007-08-27Here is your ocean back. You will probably need to delete your ↵Brian McBee1-0/+7
regionassets.yap, and will lose your uploaded assets.
2007-08-26llList-commands from ldvoipeng, new Default.lsl from dalienTedd Hansen1-48/+104
2007-08-25Added texture set for the library. To enable, delete your regionassets.yap. ↵Brian McBee50-0/+873
WARNING: IF YOU DELETE THIS FILE YOU WILL LOSE ANY ASSETS THAT YOU HAVE UPLOADED.
2007-08-24Updated sqlite3.dll to version 3.4.2MW1-0/+0
Fixed it so now when you move a script to a Prim or delete a script from a prim the change should show up in the prims inventory straight away (without having to close the edit window and reopen it). When linking prims, all parts except for the root part of the new group are removed from the physics engine, as currently we only really support root parts in the physics engine.
2007-08-22Correct OpenSim.ini and inventoryStore.dbTedd Hansen1-1/+7
2007-08-22Seems like I commited OpenSim.ini and inventoryStore.db unintentionally in ↵Tedd Hansen2-7/+2
last commit...
2007-08-22GC.GetTotalMemory(true) was blocking.Tedd Hansen2-2/+2
We now support individual scripts on individual prims. Do the script dance... \o/ \o\ /o/ \o/ .o.
2007-08-21changed the comment lines from # to ; in opensim.ini.MW1-5/+6
added a serverside_object_permissions = false entry (set to true to enable permission checking on prim editing etc). set the default for standalone account authentication to be turned on (so we don't get lots of people asking why inventory doesn't work). Just remember to use "create user" to create the accounts.
2007-08-21self document how to enable prim storageSean Dague1-29/+33
2007-08-18lsl test cases, and llregioncorner (thanks Dalien!)Brian McBee1-0/+35
2007-08-17Pimped up Default.lsl. Now featuring a touch counter.Tedd Hansen1-1/+3
Changed "ObjectID" in ScriptEngine to IScriptHost reference. Events will now be queued based on IScriptHost reference instead of string ID of object. Removed "root" object reference in script.
2007-08-17(2/2) Added DotSets.dll and Mono.PEToolkit.dllTedd Hansen2-0/+0
2007-08-17(1/2) removed DotSets.dll and Mono.PEToolkit.dllTedd Hansen2-0/+0
2007-08-17Added RAIL.dllTedd Hansen1-0/+0
Updated DotSets.dll and Mono.PEToolkit.dll Started on microthreading - currently display exception during startup
2007-08-17*Moved network_servers_info.xml into OpenSim.ini under [Network]mingchen1-1/+19
2007-08-16I will get it right, honestly!MW1-1/+1
2007-08-16Sorry everyone forget to include this, if someone wants to arrange it, I ↵MW1-3/+7
will present myself on a deepgrid region for public flogging.
2007-08-15*Added the ability to run commands after all regions have started upmingchen2-0/+1
*By default, it is set to startup_commands.txt. Simply add a list of commands separated by a new line to be run or change the file by changing the path of a startup commands file in OpenSim.ini
2007-08-14Start of Inventory service, currently only (partially) functional in ↵MW1-0/+0
standalone mode and using sqlite). In standalone mode, if you have account authenticate turned on (setting in opensim.ini) then when you create a new account, a set of inventory is created for that account and stored in database (currently only a set of empty folders). Then during login the database is search for that set and sent to the client in the login response. More functions will be added soon, like creating new folders (and a bit later items) from the client inventory window.
2007-08-13Common script for all objects (Default.lsl). ScriptEngine touch_start event ↵Tedd Hansen1-0/+11
now works, but llSay only outputs to server console.
2007-08-13committed a test version of OpenSimAssetSet.xml in last commit, so fixing that.MW1-7/+0
2007-08-13Added Scene.ConvertLocalIDToFullID() method. MW1-0/+14
2007-08-13The Welcome message /message of the day shown in the client during login, ↵MW1-0/+1
can now be set from the .INI file for standalone mode (change the standalone_welcome = "Welcome to OpenSim" line).
2007-08-12* Removed magic exclusion of MonoSqlite data store from prebuildlbsa711-0/+0
* Renamed project back to base.
2007-08-11Made account Authentication optional in "sandbox/standalone" mode. Just ↵MW1-1/+2
change "standalone_authenticate = false" to be true in OpenSim.ini. Then as per grid mode, you can use the "create user" command to create new accounts.
2007-08-10Some cleaning up and removed a few old files no longer in use.MW5-0/+135
Temporary have had to rename the OpenSim.DataStore.MonoSqlite project to OpenSim.DataStore.MonoSqlite1, as I'm not sure what was done to stop the old project name being included in the VS2005 solution. Also some config changes: OpenSim now has a INI (OpenSim.ini) file that it will read some config settings from (if the ini file exists). Added Mono.Data.SqliteClient.dll so that we can use the same code for sqlite on Windows and mono/linux. (from what I can tell Mono class libraries have a MIT license so there should be no problems with us including this dll). So now to get the basic prim storage working , you need to first create the sqlite database file from the sqlite3-prims.sql in share directory. Then in the OpenSim.ini file, change the storage_plugin so it points to OpenSim.DataStore.MonoSqlite1.dll (storage_plugin = OpenSim.DataStore.MonoSqlite1.dll). Then in your region.xml files change the DataStore value so it is the name of your database file (at the moment you need a different sqlite3 database file for each region).
2007-08-09* Now "OpenSim.DataStore.MonoSqlite" is not referenced from solution either.lbsa711-0/+0
2007-08-09New linux libopenjpeg compiled for i386 instead of i686. Hopefully this one ↵Brian McBee1-0/+0
will work on older processors
2007-08-09Getting rid of 'EncodeFromImage' debug statement that I accidentally slipped ↵Brian McBee1-0/+0
into our libsecondlife.dll
2007-08-08* Checked in new tweaked Prebuild.exelbsa711-0/+0
* Ignored binaries
2007-08-08The startup set of assets in the local asset server can now be set from a ↵MW2-0/+23
xml file (OpenSimAssetSet.xml). (remember to make changes to the set, you will also need to delete the old asset .yap file, so that it is recreated). Also the set of items in the OpenSim inventory Library can also now be set from a xml file (OpenSimLibrary.xml).
2007-08-08* Prebuild vs2005 target will now skip project with name ↵lbsa711-0/+0
"OpenSim.DataStore.MonoSqlite"
2007-08-04Guess I should add the Nini.dll as wellMW1-0/+0
2007-08-02specify openjpeg with explicit path to current directory. Needed in some Sean Dague1-2/+2
linux environments.
2007-08-02(no commit message)Brian McBee4-5/+5
2007-08-01added CookComputing.XmlRpcV2.dll to bin (as libsl now references it). Most ↵MW1-0/+0
likely at some point want to look into converting opensim to use this instead of the old Xml-rpc library.
2007-08-01few small changes.MW1-0/+0
Updated libsl to latest version.
2007-07-27Should now have version 0.1 of our new ruth default avatar. At the moment, ↵MW7-3/+133
you only see your own avatar correctly, all other user's avatars show up as the old ruth. This will be fixed soon. We also need better clothing for the new ruth and to edit the body shape. To get this working you will need to delete your asset yap file and also in grid mode the user server needs to be updated.