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2007-11-28update prebuildSean Dague1-0/+0
Nant files now obey the target out of prebuild.xml, so Linux users will be able to build as Debug Nant clean target now does the right thing (doesn't wipe out all of bin/) Prebuild's own prebuild system is broken due to the .exe workaround added a while ago, will register a bug for that seperately.
2007-11-24* Experimental updated Linux ODE libraryTeravus Ovares1-0/+0
2007-11-19* added ttensy but important piece of knowledge to MySQL provider in ↵lbsa711-0/+1
OpenSim.ini.example
2007-11-19* Added example MySQL connectionstring to OpenSim.ini.examplelbsa711-2/+2
2007-11-18first stab at implementation of CopyInventoryItemJeff Ames1-16/+16
2007-11-16added dummy POS physics pluginJeff Ames1-0/+1
2007-11-16added libs for ode and openjpeg for intel mac osx to binJeff Ames2-0/+0
2007-11-15*** BIG CHANGES : REGION STORAGE MOVED : UPDATE YOUR OpenSim.ini FROM ↵lbsa711-5/+5
OpenSim.ini.example ** * Now moved region storage from region to application, so we have one storage per application, instead of one per region. * Changed so that the region store providers use connectionstrings, not filenames * Removed various unfit fields and properties (call me Darwin)
2007-11-15* Added MySQLDataStore (adapted from MonoSqlitelbsa711-4/+11
* Made startup a little bit more forgiving on dll load * Minor renamings and musings
2007-11-14removed duplicate cloud.jp2 from bin directoryJeff Ames1-0/+0
2007-11-14Whoops! Missing cloud texture.Brian McBee1-0/+0
2007-11-14Another try: Fix moon bleeding over into linden grid. Need to clear your ↵Brian McBee2-1/+8
cache to fix it.
2007-11-13added IDs for all built-in animationsJeff Ames1-11/+114
2007-11-12* Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.Teravus Ovares1-0/+1
* All thanks to unimplemented packet listing :D
2007-11-12* Added a lot of Glue to help with reporting proper collisions.Teravus Ovares1-0/+2
* ODE - Fixed the iscolliding property to report a static true when colliding. * Added reporting of collisions to call UpdateMovementAnimations * Added Jump - air animation (with arms outstretched). * Added Fall Animations * ODE - Added a small amount of X, Y motion control while jumping or Falling * ODE - Avatar movement animations are still a bit odd sometimes, and had to get this up there.
2007-11-12enable typing animation for chat, maybeJeff Ames1-0/+1
2007-11-12* Sets ZeroMesher as default. (If you want to cut and hollow, you'll need ↵Teravus Ovares1-3/+9
to uncomment the Meshmerizer in OpenSim.ini) * Fixes a geometry issue in ODE when using ZeroMesher
2007-11-12set svn:eol-style, reset default configJeff Ames1-3/+3
2007-11-12* Applied Gerhard's Meshing patch (Thanks! Gerhard)Teravus Ovares2-3/+13
* Addition of Gerhard's ZeroMesher. * Addition of meshing OpenSim.ini parameter * Some modifications to the Meshmerizer * Meshmerizer set to default meshing plugin because ZeroMesher needs a memory locking fix. We'll switch it back after the memory locking issue is resolved.
2007-11-11set svn:eol-styleJeff Ames7-1296/+1296
2007-11-11Better moon with new improved alpha-channel action!Brian McBee1-0/+0
2007-11-11moonBrian McBee2-0/+7
2007-11-11* adds flag in OpenSim.ini for disabling physical prim. Look at ↵Teravus Ovares1-63/+64
OpenSim.ini.example in the bin folder for an example.
2007-11-09* Added an internal throttle on ODE physics updatesTeravus Ovares1-0/+0
* Added a ThrottleUpdates member to PhysicsActor to expose 'throttle' ability to the Scene. * Updated the ode.dll file with a fix to invalid data passed to ODE's heightfield collision calculator.
2007-11-09make Sun progression configurable for the Sim from OpenSim.iniSean Dague1-0/+9
2007-11-08reformatted OpenSimAssetSet.xml (whitespace only)Jeff Ames1-426/+414
2007-11-08fixed case of name key in OpenSimAssetSet.xmlJeff Ames1-19/+19
2007-11-07Update of libraries MonoXnaCompactMaths and Modified BulletX cause an update ↵darok2-0/+0
on MonoXnaCompactMaths. The method CreateFromRotation in Quaternion Class (MonoXnaCompactMaths) has been changed to make rotations work properly. See OpenSim libs.
2007-11-05teravus debug patch of libode.so from libsdan miller1-0/+0
2007-11-05New ode.dll from Teravus.MW1-0/+0
2007-11-05tevarus ODE debug patch. note: NOT TESTED!dan miller1-0/+0
2007-11-05teravus debugging patched ode.dll, windowsdan miller1-0/+0
2007-11-05* prebuild now creates .exe references in NAntTargetlbsa711-0/+0
* prebuild now uses local copy of schema (for future expansions)
2007-11-04another attempt to fix problemMW1-0/+0
2007-11-04trying to fix the problem of Mono not liking to work with Mono.Addins, but ↵MW1-0/+0
MS .net is fine with it.
2007-11-04Added support for OpenSim application plugins (as requested by Adam), which ↵MW2-0/+6
use Mono.addins for loading/management. (which is a pure .net solution so works on both Mono and MS .net, and is under the MIT license, will add the source code for the library later). I also suggest we look into switching to using Mono.addins for our Region module loading management. A little bit more refactoring of Scene.
2007-10-31Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for ↵Charles Krinke1-0/+3
all three physics plugins.
2007-10-30Step one on the long march towards grid based inventory. Introduction of an ↵Tleiades Hax2-0/+206
InevntoryServer
2007-10-28Added preliminary support for sitting on primsJeff Ames1-1/+2
2007-10-27* Added 'Jim' and 'Goblin' shapes; not available in inventory yet thoughlbsa716-540/+879
2007-10-26* Added prototypical AvatarFactory module interface to load avatar parameterslbsa711-1/+1
* Added dump_assets_to_file option to enable asset dumping for debug * normalized some namespaces * InventoryFolder renamed to InventoryFolderImpl to
2007-10-26Very early first implementation of grid based assets.Tleiades Hax1-7/+123
Run this on a major grid, and weep
2007-10-25move out the config files to .example files so that theySean Dague3-1/+5
don't clobber people's configs all the time, and that we don't get new changes pulled in randomly from people's configs
2007-10-24updated libode.so (no exception on assert)dan miller1-0/+0
2007-10-24ode.dll with dnorm4 exception bypassed (windows)dan miller1-0/+0
2007-10-22* Major ass commit.Adam Frisby1-1/+1
* Sqlite Storage Engine now supports terrain -- however be aware that every terrain revision stored will at 512KB to your database file. At the moment it is storing every revision from the first. * Fixed an issue where by noverbose mode would display lots of useless junk. Noverbose mode is now quite usable. * Fixed a whole bunch of console message issues such as naming and categorisation
2007-10-20updating windows sqlite binarydan miller2-131/+0
2007-10-19* Whisper, Say and Shout distances are now configurable (what the hell!)Adam Frisby1-0/+5
2007-10-19enable IRC bridge via runtime configurationSean Dague1-0/+7
2007-10-19checking in linux libode.so and configdan miller1-0/+0