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2008-02-02Added OpenSim.32BitLaunch.exe that can be used on 64-bit systems to run ↵Tedd Hansen1-0/+19
OpenSim in 32-bit mode. Added VISUAL BASIC.NET-support //cs, //lsl and //vb as first characters of script will determine what compiler is used. Compile warnings are no longer treated as errors. Script will still run. Added a few useless and useful config options: Write script source to harddisk for debug, Default compile language, Allowed compilers (languages), compile in release or debug mode, clean up old scripts on startup Loads of warnings for incorrect config
2008-02-02Added some error checking to MaintenanceThread, no-crash (just log) loading ↵Tedd Hansen1-5/+22
of script engines, and support to load multiple script engines
2008-02-01SCRIPTING STILL BROKENTedd Hansen1-2/+19
Added comments and regions, restructured code Changed a lot of AppDomain junk from console from using Console.Write to Log.Verbose and set it to #if DEBUG All modules should now refresh their configuration runtime Made all logging in ScriptEngine.Common get script name from actual engine Renamed LSLLongCmdHandler to AsyncLSLCommandManager Added auto-recover with 5 sec throttle for new MaintenanceThread
2008-02-01SCRIPT SUPPORT IS STILL BROKEN.Tedd Hansen1-0/+3
Bugfix: Scripts exceeding max and set to be killed were not killed, only removed. Added ability to re-read configuration while OpenSim is running All regions now sharing one MaintenanceThread New MaintenanceThread: - checks for script execution timeout - re-reads config - starts/stops threads if thread active count becomes too high/low compared to config Speed increase on event execution: - Reuse of try{}catch{} blocks - Time calculation on event execution
2008-02-01Config option to set number of scripts per AppDomainTedd Hansen1-0/+8
2008-02-01Added config options:Tedd Hansen1-1/+10
ScriptThreadPriority to set script thread priority DeactivateScriptOnTimeout to remove script if it is executing too long
2008-02-01ExperimentalTedd Hansen1-0/+32
Moved DotNetScriptEngine configuration to config file. Added option to share script execution threads between regions.
2008-02-01* Added more supported feature to particlesystems. While this appears to ↵Teravus Ovares1-0/+0
have a libsl update... it's really a fix to the libsl version we're already using because of a bug in the particlesystem implementation * Added two new simstat counters in the simstat enum for the RCCS. (I'll find something cool to put in them) * fixed a time waster in ODEPlugin.cs
2008-01-30Updated ODE lib for OS X (built from opensim-libs r27)Jeff Ames1-0/+0
2008-01-30Updating ODE.NET as the version I used possibly caused the slowness.Teravus Ovares1-0/+0
2008-01-30* This update restores *nix supportTeravus Ovares1-0/+0
* This stability optimization is disabled on Apple Computers until the .dylib library is updated.
2008-01-30* Experimental ODE Update to make ODE more stableTeravus Ovares2-0/+0
* WARNING: This update will break *nix support. Will be restored in the next revision
2008-01-26Rewrote svn properties handling script in python. Added more file types.Jeff Ames37-1397/+1397
2008-01-23* Persistent prim inventory script storage is now turned on by defaultJustin Clarke Casey1-2/+5
* Persistence of things apart from scripts will be implemented later on - I at least want to do some work with asset server stats so loading can be monitored first. * No MSSQL implementation as of yet * Progress can be followed at http://opensimulator.org/wiki/OpenSim:Prim_Inventory_Persistence * Please let me know if you see issues resulting from this change.
2008-01-13* 32bit Linux libode updateTeravus Ovares1-0/+0
* Improves heightfield collisions
2008-01-13* HeightField handling update in ODE. Should improve the terrain pits. So ↵Teravus Ovares1-0/+0
far, only windows lib updated. Need to do the Linux version. * Update also checked into opensim-libs
2008-01-12Changed URL in example to avoid RIAA issues.alondria1-1/+1
2008-01-11Fill out and add wiki link to OpenSim.ini.example for prim inventory persistenceJustin Clarke Casey1-0/+7
2008-01-10* Just an update to the default login formTeravus Ovares1-5/+6
2008-01-10* After fighting with it a bit more, Opensim is now compatible with the most ↵Teravus Ovares1-1/+1
recent release client(RC) on the linden labs download page. * Don't forget, you need -loginuri *and* -loginpage * Ex: -loginpage http://10.1.1.2:8002/?method=login -loginuri http://10.1.1.2:8002/ * The ?method=login is important, don't forget to add it * If you customize your http_loginform.html file, be sure to keep the form post address as is.
2008-01-10Minor spelling change on NotecardsAssetSet.xml. The example notecard should ↵Justin Clarke Casey1-0/+0
now load up properly
2008-01-09Set svn:eol-style.Jeff Ames37-2304/+2304
2008-01-09* This update enables the web_login method.Teravus Ovares1-0/+60
* Remember, the client doesn't support web_login to other grids in the current RC, however the next RC will.
2008-01-09moving Region store for SQLite into the OpenSim.Framework.Data.SQLiteSean Dague1-1/+1
namespace to mirror what is done with MySQL. This will require a configuration change for people using SQLite for prims which is given as an example in OpenSim.ini.example
2008-01-09* Added a hashtable based HTTP processor in preparation of the web_login_keyTeravus Ovares2-0/+2
* Added the web_login_key to the users table * Added happy configurable http error message pages * This update is large enough to have 'awe' value.. so backup your users or weep. * Not tested on MSSQL, even though I added code to update the tables!
2008-01-09Third part of CharlieO's library rework. We now have library organization! ↵Brian McBee8-1095/+163
Thanks CharlieO!
2008-01-07More inventory work for CharlieO. Final patch to make it all work yet to come.Brian McBee76-0/+3511
2008-01-06For CharlieO: new folders created for new asset set stuff. Mantis 313Brian McBee62-0/+40
2008-01-05Checked in my own Mono.Addins.dll by mistake. Here is correction.Tedd Hansen1-0/+0
2008-01-05Only one queue is used for load/unload of scripts.Tedd Hansen1-0/+0
So loading/unloading of scripts are now done in same sequence as they are called.
2008-01-05Changes to ScriptServer to (hopefully) make it compile on both .Net and Mono.Tedd Hansen1-1/+1
Some debug info for startup added to find bugs. ++
2008-01-02Full .dll-name in config option for ScriptEngine. Loading only scriptengine ↵Tedd Hansen1-0/+6
specified in config. ScriptServer will still not start!
2008-01-01* You can add and remove a friend in standalone now within the same ↵Teravus Ovares1-1/+1
simulator. It saves. * You can add and remove a friend in grid mode now within the same simulator. It doesn't save yet. * I got rid of Mr. OpenSim as a friend.. he bothers me /:b...
2007-12-31Make it possible for new inventory 'libraries' to be added without changing ↵Justin Clarke Casey3-13/+42
the default OpenSimLibrary files. Additional library folders and items can be added in a separate directory and linked in by an entry to inventory/Libraries.xml
2007-12-31Move unused inventory files into the atticJustin Clarke Casey3-1/+1
2007-12-31Standard library folders can now be configued in the xml in ↵Justin Clarke Casey3-5/+47
inventory/OpenSimLibrary - no hardcoded changes are required. For some reason, all the folders are currently showing up as texture folders, even though they are configured with the same types as the agent inventory folders. This should be resolved soon.
2007-12-30Shift default OpenSim library into its own directoryJustin Clarke Casey2-0/+6
2007-12-30* This update rolls back the packetpool and LibSL changes. Please retest ↵Teravus Ovares1-0/+0
and then patch these changes back in. Currently it's not quite ready for 0.5. The down side to this action, is that we loose some performance to the garbage collector for now. Given that the target date for 0.5 is *Two days* from now, I'm taking the initiative to work towards a real stable version. * This update also fixes scripting and some weird physics reactions
2007-12-29Make inventory items nominate explicit inventory folders rather than hardcodingJustin Clarke Casey1-0/+52
2007-12-29Allow OpenSim operators to specify their own asset sets without needing to ↵Justin Clarke Casey2-0/+25
change the default OpenSim set. Equivalent changes to allow operators to also specify their own standard inventory library directories and items to follow.
2007-12-28* Patch from Melanie that fixes an inventory folder duplication. Thanks MelanieTeravus Ovares1-11/+1
2007-12-28Migrate opensim default assets up another directory in preparation for ↵Justin Clarke Casey73-0/+0
extraction of hardcoded asset locations into xml
2007-12-28Move OpenSimAssetSet assets file up into assets pending further changesJustin Clarke Casey1-0/+0
2007-12-28Move inventory contents configuration files to bin/inventory folderJustin Clarke Casey3-0/+0
2007-12-28Patch from Johan: LibSL updated to the latest revision (1568) and all ↵Adam Johnson1-0/+0
packets are now recycled to improve performance and memory usage.
2007-12-28* Patch from Melanie. Thanks Melanie!Teravus Ovares7-25/+17
* This patch addresses a regression where 5 default textures, including the default "new prim" texture, would not be shown unless in viewer cache. * Further, it supplies a new plywood texture as the base texture, which is purpose-made from locally photo-sourced material (means i took a picture and made it into a tile), which is closer in appearance and color to the Linden one. * It changes the default new prim texture UUID to match the UUID generated by the viewer when "default" is clicked, which is a texture UUID hardcoded in some scripts as well, so it would cause compatibility issues if not addressed. * The patch fixes a number of UUID duplications (same UUID for asset and inventory items) and capitalization issues in the XML files. * It also includes new versions of 4 other textures, which were no longer loadable in grid mode.
2007-12-27Move hardcoded texture library inventory items out into OpenSimLibrary/xml. ↵Justin Clarke Casey2-36/+62
However, even before these change the five textures moved are not displaying (which is why default cubes are coming up as grey plywood unless you happen to have that texture cached). These were working before so they must have broken in the last month. Might be something to do with the fact that these identify (using file under linux) as jpeg2000 files, while all the other working textures identify simply as data.
2007-12-22* Masochistically updated libsecondlife.dll to r1550Teravus Ovares1-0/+0
* after some tweaking to the UDPServer all appears to be well * Added what 'was' the GetType(bytes,packetEnd,zeroBuffer) to the UDPServer. (it was removed as a static method from Packet)
2007-12-21Make xml filename capitalizations consistent with actual capitalizationsJustin Clarke Casey1-15/+15
2007-12-21Fixed that we weren't actually loading in some of the Library assets. Thanks ↵Brian McBee6-0/+35
Sakai!