aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/bin (unfollow)
Commit message (Collapse)AuthorFilesLines
2007-10-18Add gryc's patch to run commands in a shutdown_commands.txt file when the ↵Charles Krinke2-0/+3
sim is shutdown. A config setting has also been added to OpenSim.ini. Thank you very much, gryc.
2007-10-14recompiled libode with g++ 3.3 -- should fix problems loading on some ↵dan miller1-0/+0
distros, such as openmv machine
2007-10-11Opdated the MySql.Data.dll in bin to version 5.0.8.1. runprebuild should be ↵Tleiades Hax1-0/+0
run prior to rebuilding the solution
2007-10-11fixes for nebadon"s terrain bugs; includes patched 0.9 ode.dll, libode.sodan miller3-0/+0
2007-10-07applied Darok"s BulletXPlugin changes 003.patchdan miller2-0/+0
2007-10-06this ode.dll should fix problems with windows server 2003, and perhaps other ↵dan miller1-0/+0
windows systems
2007-10-01reverting opensim.ini & ode.NET.dlldan miller2-2/+2
2007-10-01this should fix mantis 452 and related -- hollow prims work in Linux! (I hope)dan miller2-2/+2
2007-09-27Reverting back to 2017 since 2018 were causing Linux breakage; reopening ↵lbsa713-125/+0
Tleiades patch 444 and 445.
2007-09-27revert change to libsecondlife.dll.config which breaks LinuxSean Dague1-2/+2
loading of native libraries
2007-09-27added missing inventory xml filesSean Dague2-0/+125
2007-09-27That weren't supposed to go there.lbsa711-8/+8
2007-09-27* Tleiades grid mode inventory (#444) - thanx Tleiades!lbsa713-10/+10
* updated to rev 1413 on libsecondlife.dll and libsecondlife.dll.config (#423)
2007-09-24* Added time dilation property to SceneAdam Frisby1-0/+7
* Default Terrain algorithm now produces something slightly less mountainous. * Fixed lolcat
2007-09-17updated prebuildSean Dague1-0/+0
2007-09-14update url in default welcome noteSean Dague1-2/+2
2007-09-11default to sqlite for assets, will help flush out any other bugsSean Dague1-3/+3
2007-09-10Added "asset_database =" option to opensim.ini, so the asset database can be ↵MW1-0/+4
selected. Currently set default back to db4o until more people test using sqlite.
2007-09-08Another attempt at an i386 version of libode. If this doesn't test out for ↵Brian McBee2-0/+0
people with older processors... I dunno what the next step is.
2007-09-05Fix for permissions on library textures.Brian McBee1-176/+176
2007-09-05Recompiled libode to work on older processorsBrian McBee2-0/+0
2007-09-01reverting opensim.ini to proper default statedan miller1-1/+1
2007-09-01ODE bugfix: multiple avatars now supported properlydan miller1-1/+1
2007-09-01oops -- restoring opensim.inidan miller1-2/+2
2007-09-01more ODE fixes & optimizations. Works better with 1834!dan miller1-2/+2
2007-08-30default to sqlite for user storage. You will have to recreateSean Dague1-1/+2
users after this change.
2007-08-27remove inventory, this is auto created nowSean Dague1-0/+0
2007-08-27enable sqlite storage by defaultSean Dague1-2/+2
2007-08-27Here is your ocean back. You will probably need to delete your ↵Brian McBee1-0/+7
regionassets.yap, and will lose your uploaded assets.
2007-08-26llList-commands from ldvoipeng, new Default.lsl from dalienTedd Hansen1-48/+104
2007-08-25Added texture set for the library. To enable, delete your regionassets.yap. ↵Brian McBee50-0/+873
WARNING: IF YOU DELETE THIS FILE YOU WILL LOSE ANY ASSETS THAT YOU HAVE UPLOADED.
2007-08-24Updated sqlite3.dll to version 3.4.2MW1-0/+0
Fixed it so now when you move a script to a Prim or delete a script from a prim the change should show up in the prims inventory straight away (without having to close the edit window and reopen it). When linking prims, all parts except for the root part of the new group are removed from the physics engine, as currently we only really support root parts in the physics engine.
2007-08-22Correct OpenSim.ini and inventoryStore.dbTedd Hansen1-1/+7
2007-08-22Seems like I commited OpenSim.ini and inventoryStore.db unintentionally in ↵Tedd Hansen2-7/+2
last commit...
2007-08-22GC.GetTotalMemory(true) was blocking.Tedd Hansen2-2/+2
We now support individual scripts on individual prims. Do the script dance... \o/ \o\ /o/ \o/ .o.
2007-08-21changed the comment lines from # to ; in opensim.ini.MW1-5/+6
added a serverside_object_permissions = false entry (set to true to enable permission checking on prim editing etc). set the default for standalone account authentication to be turned on (so we don't get lots of people asking why inventory doesn't work). Just remember to use "create user" to create the accounts.
2007-08-21self document how to enable prim storageSean Dague1-29/+33
2007-08-18lsl test cases, and llregioncorner (thanks Dalien!)Brian McBee1-0/+35
2007-08-17Pimped up Default.lsl. Now featuring a touch counter.Tedd Hansen1-1/+3
Changed "ObjectID" in ScriptEngine to IScriptHost reference. Events will now be queued based on IScriptHost reference instead of string ID of object. Removed "root" object reference in script.
2007-08-17(2/2) Added DotSets.dll and Mono.PEToolkit.dllTedd Hansen2-0/+0
2007-08-17(1/2) removed DotSets.dll and Mono.PEToolkit.dllTedd Hansen2-0/+0
2007-08-17Added RAIL.dllTedd Hansen1-0/+0
Updated DotSets.dll and Mono.PEToolkit.dll Started on microthreading - currently display exception during startup
2007-08-17*Moved network_servers_info.xml into OpenSim.ini under [Network]mingchen1-1/+19
2007-08-16I will get it right, honestly!MW1-1/+1
2007-08-16Sorry everyone forget to include this, if someone wants to arrange it, I ↵MW1-3/+7
will present myself on a deepgrid region for public flogging.
2007-08-15*Added the ability to run commands after all regions have started upmingchen2-0/+1
*By default, it is set to startup_commands.txt. Simply add a list of commands separated by a new line to be run or change the file by changing the path of a startup commands file in OpenSim.ini
2007-08-14Start of Inventory service, currently only (partially) functional in ↵MW1-0/+0
standalone mode and using sqlite). In standalone mode, if you have account authenticate turned on (setting in opensim.ini) then when you create a new account, a set of inventory is created for that account and stored in database (currently only a set of empty folders). Then during login the database is search for that set and sent to the client in the login response. More functions will be added soon, like creating new folders (and a bit later items) from the client inventory window.
2007-08-13Common script for all objects (Default.lsl). ScriptEngine touch_start event ↵Tedd Hansen1-0/+11
now works, but llSay only outputs to server console.
2007-08-13committed a test version of OpenSimAssetSet.xml in last commit, so fixing that.MW1-7/+0
2007-08-13Added Scene.ConvertLocalIDToFullID() method. MW1-0/+14