| Commit message (Collapse) | Author | Files | Lines |
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allowing the decoded sculpt map cache path to be defined in
the configuration files.
Use DecodedSculpMapPath in the [Startup] section to set
the path. The default is still ./bin/j2kDecodeCache
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Fixing a couple of errors
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before each comment/option group, and DOUBLE SEMICOLONS before pure text
comments in OpenSim.ini.exemaple
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Adding ability to place script engine assemblies outside
the codebase directories.
Uses new [XEngine] option: ScriptEnginesPath = "path_to_assemblies"
Signed-off-by: Melanie <melanie@t-data.com>
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slightly modified version of CSharpSqlite built in silverlight mode so that it doesn't have the locking issues that it normally would under .NET and a custom ADO.NET wrapper based on Mono.Data.Sqlite. I'm not entirely sure if these will be kept here like this in debug mode with the pdb's Maybe to start.. but after some testing we'll put them in release mode.
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Remove seldom changed options from OpenSim.ini.example.
Remove non-overridable settings like [Architecture] from OpenSimDefaults.ini
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external PHP and the default configuration makes it throw for not
having a URL to this PHP
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all the other default files"
This reverts commit c3259e9c26f198b5fe0e7ed6c29c17c27c60ecb1.
Reverted by agreement.
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somebody does the work of deciding what users commonly change and what they don't"
This reverts commit fc48eb7b549cc639e143bb0f1369d74223630aff.
Reverted by agreement.
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other default files
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the work of deciding what users commonly change and what they don't
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OpenSim.ini.example to bin/OpenSimDefaults.ini.example
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SQLite configs
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* Removed StorageManager
* CONFIG CHANGE: There are no more database settings in OpenSim.ini. Check the config-include configuration files for region store and estate store database settings
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hack to correctly clean up chosen OpenSim exes and dlls in bin/ on a "nant clean"
Source code is included for reference. This can go away again once Prebuild is updated with a more general mechanism for cleaning up files.
The Prebuild source code here can be built with nant, or regnerated for other tools using the prebuild at {root}/bin/Prebuild.exe
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connector to both Robust.HG.ini.example and HypergridServiceInConnectorModule.
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(as much as is possible). There was a report of non-finite avatar positions after the update
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avoid repeated requests for missing avatar IDs
* Updated to OpenMetaverse r3442 to fix a timezone issue with ExpiringCache
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in the way the ROBUST loader expects them (hopefully!)
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Upgrading Prebuild.exe to correctly construct build solutions
for crossplatform tools such as xbuild, monodevelop and nant.
NOTE: Module prebuild files will need modification to work,
as the prebuild must correctly define the reference path for
all assemblies shipped in the OpenSimulator ./bin directory.
These include assemblies such as XMLRPC.dll, OpenMetaverse.dll,
Nini.dll, etc. . The entries should follow the form:
<Reference name="Nini" path="../../../bin/"/>
See the distributed prebuild.xml for further examples.
Crossplatform tools: xbuild and monodevelop use the
vs2008 OpenSim.sln and the .csproj files in each namespace.
Changes to the Prebuild.exe are against svn 322 and are included
in a patch attached to the mantis. And the dnpb source are
available@ svn co https://dnpb.svn.sourceforge.net/svnroot/dnpb dnpb
The patches are pending application by the dnpb team. After which,
the un-modified upstream Prebuild.exe will work as expected.
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rather than an older XML one
This is a patch from http://opensimulator.org/mantis/view.php?id=4973. Thanks randomhuman
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to handle initialization as graceful as possible with the current broken way region module initialization is done
* Added config-include/HyperSimianGrid.ini option for connecting to SimianGrid with HyperGrid enabled (work in progress on the SimianGrid side)
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away from end and correction of typo "fro" (fixes Mantis 4833)
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functional changes.
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about realm for UserAccountService to state default is useraccount, and include default realm commented out in every case
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to make it more configurable.
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other commits.
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Reverting mostly because of the texture asset files that got committed and cause grief with the 0.7-post-fixes branch. But also because I'm going to go at those mantises in another way.
This reverts commit e47608fc62647a28be91dd9caf6e446826fdb54c.
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(Files .xml and .txt also want to be committed)
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asset library
These are appropriately licensed and include plant, tree and miscellaneous textures (face target crosshairs, etc).
Many thanks to Nebadon for sourcing and packaging these.
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typecasts going in the other direction
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DisableFacelights option to OpenSim.ini to finally kill those immersion-
breaking, silly vanity lights that destroy nighttime RP. Girls, you look
just fine without them. Guys, you too. Thank you. Melanie has left the building.
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Changed the iteration that Marck had on the Hyperlinker.
ATTENTION! CONFIGURATION CHANGE AFFECTING Robust.HG.ini.example and StandaloneCommon.ini.example.
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cleanup, but"
This reverts commit 9c7e35860e290e6bb77da7749d4d3b82a5c75418.
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still needed for web-loading region configs and for loading legacy XML
region files
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but it clears up the circular dependency issue between Gatekeeper and UserAgents that had made me resort to in-process remote calls, which, in turn, were hitting bugs down there somewhere in mono.
NOTE: CONFIGURATION CHANGE IN ROBUST.HG.INI.EXAMPLE !!!###!!!
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