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2007-11-19* added ttensy but important piece of knowledge to MySQL provider in ↵lbsa711-0/+1
OpenSim.ini.example
2007-11-19* Added example MySQL connectionstring to OpenSim.ini.examplelbsa711-2/+2
2007-11-18first stab at implementation of CopyInventoryItemJeff Ames1-16/+16
2007-11-16added dummy POS physics pluginJeff Ames1-0/+1
2007-11-16added libs for ode and openjpeg for intel mac osx to binJeff Ames2-0/+0
2007-11-15*** BIG CHANGES : REGION STORAGE MOVED : UPDATE YOUR OpenSim.ini FROM ↵lbsa711-5/+5
OpenSim.ini.example ** * Now moved region storage from region to application, so we have one storage per application, instead of one per region. * Changed so that the region store providers use connectionstrings, not filenames * Removed various unfit fields and properties (call me Darwin)
2007-11-15* Added MySQLDataStore (adapted from MonoSqlitelbsa711-4/+11
* Made startup a little bit more forgiving on dll load * Minor renamings and musings
2007-11-14removed duplicate cloud.jp2 from bin directoryJeff Ames1-0/+0
2007-11-14Whoops! Missing cloud texture.Brian McBee1-0/+0
2007-11-14Another try: Fix moon bleeding over into linden grid. Need to clear your ↵Brian McBee2-1/+8
cache to fix it.
2007-11-13added IDs for all built-in animationsJeff Ames1-11/+114
2007-11-12* Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.Teravus Ovares1-0/+1
* All thanks to unimplemented packet listing :D
2007-11-12* Added a lot of Glue to help with reporting proper collisions.Teravus Ovares1-0/+2
* ODE - Fixed the iscolliding property to report a static true when colliding. * Added reporting of collisions to call UpdateMovementAnimations * Added Jump - air animation (with arms outstretched). * Added Fall Animations * ODE - Added a small amount of X, Y motion control while jumping or Falling * ODE - Avatar movement animations are still a bit odd sometimes, and had to get this up there.
2007-11-12enable typing animation for chat, maybeJeff Ames1-0/+1
2007-11-12* Sets ZeroMesher as default. (If you want to cut and hollow, you'll need ↵Teravus Ovares1-3/+9
to uncomment the Meshmerizer in OpenSim.ini) * Fixes a geometry issue in ODE when using ZeroMesher
2007-11-12set svn:eol-style, reset default configJeff Ames1-3/+3
2007-11-12* Applied Gerhard's Meshing patch (Thanks! Gerhard)Teravus Ovares2-3/+13
* Addition of Gerhard's ZeroMesher. * Addition of meshing OpenSim.ini parameter * Some modifications to the Meshmerizer * Meshmerizer set to default meshing plugin because ZeroMesher needs a memory locking fix. We'll switch it back after the memory locking issue is resolved.
2007-11-11set svn:eol-styleJeff Ames7-1296/+1296
2007-11-11Better moon with new improved alpha-channel action!Brian McBee1-0/+0
2007-11-11moonBrian McBee2-0/+7
2007-11-11* adds flag in OpenSim.ini for disabling physical prim. Look at ↵Teravus Ovares1-63/+64
OpenSim.ini.example in the bin folder for an example.
2007-11-09* Added an internal throttle on ODE physics updatesTeravus Ovares1-0/+0
* Added a ThrottleUpdates member to PhysicsActor to expose 'throttle' ability to the Scene. * Updated the ode.dll file with a fix to invalid data passed to ODE's heightfield collision calculator.
2007-11-09make Sun progression configurable for the Sim from OpenSim.iniSean Dague1-0/+9
2007-11-08reformatted OpenSimAssetSet.xml (whitespace only)Jeff Ames1-426/+414
2007-11-08fixed case of name key in OpenSimAssetSet.xmlJeff Ames1-19/+19
2007-11-07Update of libraries MonoXnaCompactMaths and Modified BulletX cause an update ↵darok2-0/+0
on MonoXnaCompactMaths. The method CreateFromRotation in Quaternion Class (MonoXnaCompactMaths) has been changed to make rotations work properly. See OpenSim libs.
2007-11-05teravus debug patch of libode.so from libsdan miller1-0/+0
2007-11-05New ode.dll from Teravus.MW1-0/+0
2007-11-05tevarus ODE debug patch. note: NOT TESTED!dan miller1-0/+0
2007-11-05teravus debugging patched ode.dll, windowsdan miller1-0/+0
2007-11-05* prebuild now creates .exe references in NAntTargetlbsa711-0/+0
* prebuild now uses local copy of schema (for future expansions)
2007-11-04another attempt to fix problemMW1-0/+0
2007-11-04trying to fix the problem of Mono not liking to work with Mono.Addins, but ↵MW1-0/+0
MS .net is fine with it.
2007-11-04Added support for OpenSim application plugins (as requested by Adam), which ↵MW2-0/+6
use Mono.addins for loading/management. (which is a pure .net solution so works on both Mono and MS .net, and is under the MIT license, will add the source code for the library later). I also suggest we look into switching to using Mono.addins for our Region module loading management. A little bit more refactoring of Scene.
2007-10-31Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for ↵Charles Krinke1-0/+3
all three physics plugins.
2007-10-30Step one on the long march towards grid based inventory. Introduction of an ↵Tleiades Hax2-0/+206
InevntoryServer
2007-10-28Added preliminary support for sitting on primsJeff Ames1-1/+2
2007-10-27* Added 'Jim' and 'Goblin' shapes; not available in inventory yet thoughlbsa716-540/+879
2007-10-26* Added prototypical AvatarFactory module interface to load avatar parameterslbsa711-1/+1
* Added dump_assets_to_file option to enable asset dumping for debug * normalized some namespaces * InventoryFolder renamed to InventoryFolderImpl to
2007-10-26Very early first implementation of grid based assets.Tleiades Hax1-7/+123
Run this on a major grid, and weep
2007-10-25move out the config files to .example files so that theySean Dague3-1/+5
don't clobber people's configs all the time, and that we don't get new changes pulled in randomly from people's configs
2007-10-24updated libode.so (no exception on assert)dan miller1-0/+0
2007-10-24ode.dll with dnorm4 exception bypassed (windows)dan miller1-0/+0
2007-10-22* Major ass commit.Adam Frisby1-1/+1
* Sqlite Storage Engine now supports terrain -- however be aware that every terrain revision stored will at 512KB to your database file. At the moment it is storing every revision from the first. * Fixed an issue where by noverbose mode would display lots of useless junk. Noverbose mode is now quite usable. * Fixed a whole bunch of console message issues such as naming and categorisation
2007-10-20updating windows sqlite binarydan miller2-131/+0
2007-10-19* Whisper, Say and Shout distances are now configurable (what the hell!)Adam Frisby1-0/+5
2007-10-19enable IRC bridge via runtime configurationSean Dague1-0/+7
2007-10-19checking in linux libode.so and configdan miller1-0/+0
2007-10-19windows: ODE binaries and build patchesdan miller2-0/+0
2007-10-18putting openjpeg-libsl source in /libraries; updating binariesdan miller2-0/+0