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2007-12-31Standard library folders can now be configued in the xml in ↵Justin Clarke Casey3-5/+47
inventory/OpenSimLibrary - no hardcoded changes are required. For some reason, all the folders are currently showing up as texture folders, even though they are configured with the same types as the agent inventory folders. This should be resolved soon.
2007-12-30Shift default OpenSim library into its own directoryJustin Clarke Casey2-0/+6
2007-12-30* This update rolls back the packetpool and LibSL changes. Please retest ↵Teravus Ovares1-0/+0
and then patch these changes back in. Currently it's not quite ready for 0.5. The down side to this action, is that we loose some performance to the garbage collector for now. Given that the target date for 0.5 is *Two days* from now, I'm taking the initiative to work towards a real stable version. * This update also fixes scripting and some weird physics reactions
2007-12-29Make inventory items nominate explicit inventory folders rather than hardcodingJustin Clarke Casey1-0/+52
2007-12-29Allow OpenSim operators to specify their own asset sets without needing to ↵Justin Clarke Casey2-0/+25
change the default OpenSim set. Equivalent changes to allow operators to also specify their own standard inventory library directories and items to follow.
2007-12-28* Patch from Melanie that fixes an inventory folder duplication. Thanks MelanieTeravus Ovares1-11/+1
2007-12-28Migrate opensim default assets up another directory in preparation for ↵Justin Clarke Casey73-0/+0
extraction of hardcoded asset locations into xml
2007-12-28Move OpenSimAssetSet assets file up into assets pending further changesJustin Clarke Casey1-0/+0
2007-12-28Move inventory contents configuration files to bin/inventory folderJustin Clarke Casey3-0/+0
2007-12-28Patch from Johan: LibSL updated to the latest revision (1568) and all ↵Adam Johnson1-0/+0
packets are now recycled to improve performance and memory usage.
2007-12-28* Patch from Melanie. Thanks Melanie!Teravus Ovares7-25/+17
* This patch addresses a regression where 5 default textures, including the default "new prim" texture, would not be shown unless in viewer cache. * Further, it supplies a new plywood texture as the base texture, which is purpose-made from locally photo-sourced material (means i took a picture and made it into a tile), which is closer in appearance and color to the Linden one. * It changes the default new prim texture UUID to match the UUID generated by the viewer when "default" is clicked, which is a texture UUID hardcoded in some scripts as well, so it would cause compatibility issues if not addressed. * The patch fixes a number of UUID duplications (same UUID for asset and inventory items) and capitalization issues in the XML files. * It also includes new versions of 4 other textures, which were no longer loadable in grid mode.
2007-12-27Move hardcoded texture library inventory items out into OpenSimLibrary/xml. ↵Justin Clarke Casey2-36/+62
However, even before these change the five textures moved are not displaying (which is why default cubes are coming up as grey plywood unless you happen to have that texture cached). These were working before so they must have broken in the last month. Might be something to do with the fact that these identify (using file under linux) as jpeg2000 files, while all the other working textures identify simply as data.
2007-12-22* Masochistically updated libsecondlife.dll to r1550Teravus Ovares1-0/+0
* after some tweaking to the UDPServer all appears to be well * Added what 'was' the GetType(bytes,packetEnd,zeroBuffer) to the UDPServer. (it was removed as a static method from Packet)
2007-12-21Make xml filename capitalizations consistent with actual capitalizationsJustin Clarke Casey1-15/+15
2007-12-21Fixed that we weren't actually loading in some of the Library assets. Thanks ↵Brian McBee6-0/+35
Sakai!
2007-12-20* Updated vs2008 target ProductVersion to "9.0.21022"lbsa711-0/+0
* Updated exe
2007-12-20Added patch from Johan. First attempt to solve the LibSL.Packet GC problem. ↵Jeff Ames1-0/+0
Works with LibSL rev>1532
2007-12-20Extended svn:eol-style to check some other file types.Jeff Ames1-120/+120
2007-12-19Updated asset_database options in OpenSim.ini.exampleJeff Ames1-2/+5
2007-12-15Moved mssql_connection.ini to an .example file as well.Jeff Ames1-0/+0
Added the two _connection.ini files to svn:ignore
2007-12-15move mysql_connection.ini to mysql_connection.ini.exampleSean Dague1-0/+0
to prevent people checking in their own copies of this.
2007-12-15revert accidental checkin of my own mysql_connection.iniJustin Clarke Casey1-3/+3
2007-12-15Put out a more comprehensible message when user authentication fails than ↵Justin Clarke Casey1-4/+4
the current NullReferenceException based one
2007-12-14fixed OpenSim.ini.example to include a inventory_server_url = ↵MW1-0/+2
http://127.0.0.1:8004 entry, seems that is the cause of a lot of people's inventory problems.
2007-12-13From Michael Osias (IBM)Sean Dague1-0/+3
This patch makes some enhancements to the llRemoteData functions. The module is now a shared module, and allows remote data channels to be created among multiple regions in the same sim. The port is controlled from the remoteDataPort property under the [Network] section in OpenSim.ini. If this setting is not present or = 0, the module is disabled and no port is opened. llRemoteData commands have not effect when module is disabled.
2007-12-07updated libopenjpeg-libsl-2.1.2.0.dylibJeff Ames1-0/+0
2007-12-07updated openjpeg-libsl.dllMW1-0/+0
2007-12-07Updates to LibSL revision 1498. Thanks Johan!Adam Johnson2-0/+0
2007-12-07added timer_Script to OpenSim.ini.exampleJeff Ames1-0/+3
2007-12-05* Applied MSSQL Patch from akokko, Thanks! akokkoTeravus Ovares1-0/+6
* This hasn't been tested in MSSQL mode, however it's been checked to make sure it doesn't cause any issues with mySQL/SQLlite
2007-12-04* took a stab at #54lbsa711-0/+0
2007-11-28update prebuildSean Dague1-0/+0
Nant files now obey the target out of prebuild.xml, so Linux users will be able to build as Debug Nant clean target now does the right thing (doesn't wipe out all of bin/) Prebuild's own prebuild system is broken due to the .exe workaround added a while ago, will register a bug for that seperately.
2007-11-24* Experimental updated Linux ODE libraryTeravus Ovares1-0/+0
2007-11-19* added ttensy but important piece of knowledge to MySQL provider in ↵lbsa711-0/+1
OpenSim.ini.example
2007-11-19* Added example MySQL connectionstring to OpenSim.ini.examplelbsa711-2/+2
2007-11-18first stab at implementation of CopyInventoryItemJeff Ames1-16/+16
2007-11-16added dummy POS physics pluginJeff Ames1-0/+1
2007-11-16added libs for ode and openjpeg for intel mac osx to binJeff Ames2-0/+0
2007-11-15*** BIG CHANGES : REGION STORAGE MOVED : UPDATE YOUR OpenSim.ini FROM ↵lbsa711-5/+5
OpenSim.ini.example ** * Now moved region storage from region to application, so we have one storage per application, instead of one per region. * Changed so that the region store providers use connectionstrings, not filenames * Removed various unfit fields and properties (call me Darwin)
2007-11-15* Added MySQLDataStore (adapted from MonoSqlitelbsa711-4/+11
* Made startup a little bit more forgiving on dll load * Minor renamings and musings
2007-11-14removed duplicate cloud.jp2 from bin directoryJeff Ames1-0/+0
2007-11-14Whoops! Missing cloud texture.Brian McBee1-0/+0
2007-11-14Another try: Fix moon bleeding over into linden grid. Need to clear your ↵Brian McBee2-1/+8
cache to fix it.
2007-11-13added IDs for all built-in animationsJeff Ames1-11/+114
2007-11-12* Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.Teravus Ovares1-0/+1
* All thanks to unimplemented packet listing :D
2007-11-12* Added a lot of Glue to help with reporting proper collisions.Teravus Ovares1-0/+2
* ODE - Fixed the iscolliding property to report a static true when colliding. * Added reporting of collisions to call UpdateMovementAnimations * Added Jump - air animation (with arms outstretched). * Added Fall Animations * ODE - Added a small amount of X, Y motion control while jumping or Falling * ODE - Avatar movement animations are still a bit odd sometimes, and had to get this up there.
2007-11-12enable typing animation for chat, maybeJeff Ames1-0/+1
2007-11-12* Sets ZeroMesher as default. (If you want to cut and hollow, you'll need ↵Teravus Ovares1-3/+9
to uncomment the Meshmerizer in OpenSim.ini) * Fixes a geometry issue in ODE when using ZeroMesher
2007-11-12set svn:eol-style, reset default configJeff Ames1-3/+3
2007-11-12* Applied Gerhard's Meshing patch (Thanks! Gerhard)Teravus Ovares2-3/+13
* Addition of Gerhard's ZeroMesher. * Addition of meshing OpenSim.ini parameter * Some modifications to the Meshmerizer * Meshmerizer set to default meshing plugin because ZeroMesher needs a memory locking fix. We'll switch it back after the memory locking issue is resolved.