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2009-06-25- adds the possibility of setting the socket receive buffer sizeDr Scofield1-0/+17
option for LLUDPServer. On windows .NET the default socket receive buffer size is 8192 bytes, on recent linux systems it's about 111K. both value can be a bit small for an OpenSim instance serving many clients. The socket receive buffer size can be configured via an OpenSim.ini config option - adds a general catch clause to LLUDPServer.OnReceivedData() to prevent it submerging when an unexpected Exception occurs.
2009-06-25From: Alan Webb <alan_webb@us.ibm.com>Dr Scofield1-0/+19
This change moves texture send processing out of the main packet processing loop and moves it to a timer based processing cycle. Texture packets are sent to the client consistently over time. The timer is discontinued whenever there are no textures to transmit. The behavior of the texture sending mechanism is controlled by three variables in the LLCLient section of the config file: [1] TextureRequestRate (mS) determines how many times per second texture send processing will occur. The default is 100mS. [2] TextureSendLimit determines how many different textures will be considered on each cycle. Textures are selected by priority. The old mechanism specified a value of 10 for this parameter and this is the default [3] TextureDataLimit determines how many packets will be sent for each of the selected textures. The old mechanism specified a value of 5, so this is the default. So the net effect is that TextureSendLimit*TextureDataLimit packets will be sent every TextureRequestRate mS. Once we have gotten a reasonable feeling for how these parameters affect overall processing, it would be nice to autonmically manage these values using information about the current status of the region and network. Note that this also resolves the pathologcal problem that previously existed which was that a seated avatar generated very few in-bound packets (theoretically) and would therefore be the least able to retrieve the images being displayed by a projector script.
2009-06-17Implementation of a simple authentication service + in connector in route to ↵diva1-0/+5
making HGInventory (client access) work in standalone again. This is the refactoring of what was/is there, but done in the new model. Not complete yet, but key authentication works. It should be enough to make HGInventory work again soon.
2009-06-15Moving these nice HG connectors to their homes.diva2-4/+4
2009-06-15Removing the OpenSim.SimulatorServices project. All of those region modules ↵diva1-2/+4
are now in CoreModules/ServiceConnectorsIn, where they belong.
2009-06-14Factoring out "land_data" / RequestLandData that was hanging off of ↵diva2-1/+2
IGridServices, erroneously. Not sure when this is used, but now it is implemented in the new model of service connectors. Hopefully it works.
2009-06-14Formatting cleanup.Jeff Ames1-29/+28
2009-06-14Update svn properties.Jeff Ames2-52/+52
2009-06-14Pulled out HelloNeighbour into its own service, INeighbourService, which may ↵diva4-3/+7
get more functions as we go along. It's a very simple service and service connectors, and it served primarily to establish the design of services that dependent on Scenes and that must always have a local connector. More refactoring coming, as this showed how to do it right.
2009-06-11Removed a change in StandaloneHypergrid.ini introduced in r9838, which was ↵diva1-1/+0
incorrect.
2009-06-10Fixed problem in configuration for GridHypergrid.ini.diva1-1/+1
2009-06-10Thank you kindly, BlueWall, for a patch that solves:Charles Krinke1-0/+1
SQLite error on creating user.
2009-06-10Added some defaults to OpenSim.ini.example so that it works out of the box ↵diva1-0/+13
again with zero configuration.
2009-06-10Flipping memory cache to false (default) in Flotsam cache, because of a bug ↵diva1-1/+1
in libomv.
2009-06-10Heart surgery no.2: the inventory service hooks. diva9-78/+126
Several improvements in the connectors themselves. Several improvements in configurations. Needed to add a hack in IUserService and UserManagerBase, to be removed when that service is refactored.
2009-06-08Updating the flotsam asset cache. Thank you, mcortez!Melanie Thielker1-23/+30
Fixes Mantis #3784
2009-06-06Added Flotsam's cache config vars to configuration. Made it the default in ↵diva7-26/+60
grided sims. Made Cenome cache the default in standalone sims. More splitting in ini files, invisible to the user.
2009-06-04Fixed placement of optional configs for CenomeAssetCache. Thank you ImazeR.diva2-15/+18
2009-06-03Thank you Imaze Rhiano for a patch that implements Cenome Memory Asset Cache ↵Dahlia Trimble2-0/+16
(Mantis #3759) See the files: bin/config-include/GridCommon.ini.example and bin/config-include/StandaloneCommon.ini.example to configure and enable this caching method.
2009-06-03revert r9765 due to too many errors on some compilers. Affects Mantis #3759Dahlia Trimble2-17/+0
2009-06-02Thank you Imaze Rhiano for a patch that implements Cenome Memory Asset Cache ↵Dahlia Trimble2-0/+17
(Mantis #3759) See the files: bin/config-include/GridCommon.ini.example and bin/config-include/StandaloneCommon.ini.example to configure and enable this caching method.
2009-06-01* Making silent logoff of old hung sessions for new connections default forArthur Valadares1-4/+0
StandAlone users. Not touching grid.
2009-05-29* Allows standalone region users to skip the "You must wait 5 minutes to log ↵Arthur Valadares1-0/+4
again" message and allow the region to kick the old user and log the new one without reporting any failure. Default is still to show message and fail login
2009-05-27Adding the GlynnTucker cache module as the default choice in .ini's.diva2-4/+6
Minor log message change in the module itself.
2009-05-25Update svn properties.Jeff Ames6-79/+79
2009-05-23Added one missing config var for HG standalones.diva2-2/+6
2009-05-23Changing extension of two of the config files to .example because they need ↵diva3-3/+4
to be copied and customized.
2009-05-22Added a few pre-packaged configurations to make it easier for people to ↵diva7-43/+90
configure their sims.
2009-05-22Removing the [UserService] section, because it's not working yet.diva1-3/+1
2009-05-20Comment out the asset cache config in .ini.example.diva1-2/+2
2009-05-18Remove the old asset cache and local services and the configurations for themMelanie Thielker1-45/+0
2009-05-18Bug fix and config rename.diva1-1/+1
2009-05-18Rename OpenSim.Server.exe to OpenSim.Services.exe and the correspondingMelanie Thielker2-0/+0
ini to OpenSim.Services.ini.example, which makes soooo much more sense. Thanks, Adam!
2009-05-18This commit changes the way the new server works. There is no longer a serverMelanie Thielker2-0/+3
exe for each function, rather each function is a connector and the server ini loads them. If you like your multiple processes, use -inifile with the server. Otherwise, you get one server process that serves all configured funcions, see example .ini. The new exe is OpenSim.Server.exe. Clean your bin, loads of names have changed!
2009-05-18DLL name change in config var.diva1-1/+1
2009-05-18From: Chris Yeoh <yeohc@au1.ibm.com>Dr Scofield1-1/+4
We've encountered problems with textures never fully downloading and objects not moving or being deleted (from the client's point of view) even when the bandwidth settings on the client have been set very low. This can happen over reasonably lossy links (eg you're on the other side of the world from the server) as the server retries 3 times and then gives up. Whilst its possible to set ReliableIsImportant, this forces the server to keep retrying no matter what which potentially could lead to problems. This patch allows for the setting of MaxReliableResends explicitly (is set to 3 normally) in OpenSim.ini so if you know you will have clients connecting with poor connections you can set it a bit higher (10-15 works quite well even for very poor connections).
2009-05-17Renaming [ServiceConnectors] back to [Modules].diva1-1/+1
2009-05-17HG asset transfers starting to work -- GETs only for now. diva1-3/+6
2009-05-15Heart surgery on asset service code bits. Affects OpenSim.ini configuration ↵diva1-11/+13
-- please see the example. Affects region servers only. This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing. Known problems: * HG asset transfers are borked for now * missing texture is missing * 3 unit tests commented out for now
2009-05-13Update ini examplesMelanie Thielker2-0/+14
2009-05-11Changes to the new user system to add the modularity developed for the assetMelanie Thielker2-0/+9
system
2009-05-11Commit the asset server app configMelanie Thielker1-0/+33
2009-05-11Smooth out some .ini stuff, actually commit the exampleMelanie Thielker1-0/+9
2009-05-11Add selling for $0 back to the sample economy module. This is disabled byMelanie Thielker1-26/+2
default but can be enabled in OpenSim.ini. If enabled, things can be sold for $0. Other amounts will cause the buyer to see a message and the transaction will fail.
2009-05-11Plumb the HG asset broker. More naming changes to clarify things. Lots moreMelanie Thielker1-1/+14
config options.
2009-05-09Fixed handling of inventory a bitHomer Horwitz2-28/+28
- AssetType isn't InventoryType. Those enums contain different numbers. Use AssetType for the asset type, InventoryType for the inventory type. - The ToString method (or ToLower) of AssetType/InventoryType doesn't necessarily return the correct LLSD string. - Replaced several magic numbers by their corresponding enum. - Fixed the invType for gestures and animations in the library. This should fix Mantis #3610 and the non-terminating inventory loading
2009-05-09Add the asset service connectors and sample config. READ WARNINGS!!!Melanie Thielker1-0/+21
2009-05-08More additions to the nextgen reference UGAIMMelanie Thielker1-0/+4
2009-05-05Committing the user server executable skeletonMelanie Thielker2-0/+35
2009-05-04Add a parameter that limits the max size of the outbound packet. DefaultedMelanie Thielker1-0/+2
at 1400 since the headers get added to that (32 bytes plus UDP headers)