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2007-04-20Added an island to the coast of this terrain.Adam Frisby3-0/+0
2007-04-20FixAdam Frisby1-3/+3
2007-04-20Terrain files for Coastal Terrain Set (2 by 2 sims) and HOWTO.txt for importing.Adam Frisby5-0/+9
2007-04-11deleted OpenSim.Terrain.BasicTerrain.dll from the bin folder, don't think ↵MW1-0/+0
there was any need for it there.
2007-04-11small improvement to the jvm and test scriptMW1-2/+14
2007-04-11* ignoring some binarieslbsa711-0/+0
2007-04-11* Introduced BaseHttpServer as base for UserHTTPServer and GridHTTPServerlbsa711-0/+0
2007-04-11added missing filesMW1-0/+22
2007-04-11First basic test script now works in the jvm scripting engine. MW1-0/+36
For it to work you need to have a java sdk installed and the javac.exe somewhere in the environment Path variable. Then To test, copy the text from bin/script1.text into a note card and then add that note to a prim.
2007-04-11Added POST handler for /sims/ in the grid servergareth1-0/+0
Removed asset/user config in grid mode in the region server Added "create user" command in the user server console Begun buggy code to send sim details to the grid at startup Drank whole pack of red bull in one night and made stupid jokes in SVN logs and C# comments
2007-04-11* nant building againlbsa711-0/+0
2007-04-11* working towards fixing nant build... lbsa712-0/+0
2007-04-11Adding Berkeley DB wrapper binary + libterrain-bsd binary to /binAdam Frisby3-0/+0
2007-04-11* extensions should be lower case part 1lbsa711-0/+0
2007-04-11* built binaries, pdb's and user files should not be under version control.lbsa711-0/+0
* updated vs2005 and nant targets * added some build files * ignored some binaries, pdb's and user files
2007-04-11Well, it *appears* to compile. Initial SQLite Local Storage module (supports ↵Adam Frisby2-0/+0
saving, deletion and update of prims, but does not yet load them.)
2007-04-11Major ass changes to terrain (now uses libTerrain-BSD!) and all-round ↵Adam Frisby2-0/+0
improvements to code quality. Terrain saving/loading may work now (running through setHeights1D and getHeights1D before DB4o) **WARNING: UNTESTED**
2007-04-10(no commit message)MW1-0/+0
2007-04-10Fixed "teh bug"gareth1-0/+0
2007-04-06**BREAKING CHANGE** Changing the way terrain is stored and used internally.Adam Frisby1-0/+0
2007-04-03* Script prototypelbsa711-4/+5
2007-04-02Brought back in older version of libsecondlife.dll for now.MW1-0/+0
2007-04-02Brought in latest libslgareth1-0/+0
2007-03-30Done some fixes to the ODE plugin, but its still not working correctly, ↵MW1-0/+0
believe that the terrain is rotated /placed wrongly.
2007-03-30Started to add a few features to the web front end that should be useful ↵MW1-1/+1
during debugging. First such feature is that you can see a list of any connected clients inventory.
2007-03-29* Naaw, -realphysx is too much to asklbsa711-0/+0
* Genning proj Guids from name hash, for great justice
2007-03-28RIP OpenSimRoot. (removed)MW7-0/+0
Merged most of the bug fixes etc in from LLdemo branch. Added the textures from that branch.
2007-03-27* revert the revert - begin the beguinelbsa711-0/+0
2007-03-27* Reverting todays work. It was worth a try.lbsa711-0/+0
2007-03-27* vaseline + duct-tape.lbsa711-0/+0
2007-03-27* Fixed yet another project ref fuck-up in Prebuild.lbsa711-0/+0
2007-03-27Added REST-handler interface for the http server and changed the Admin Web ↵MW1-1/+1
front end to one.
2007-03-27* Now there's one Console class, and instead the apps responds to cmd's and ↵lbsa711-0/+0
show's * Removed Golden Future TCP/SimChat options * Moved Ode.NET.dll to bin and changed prebuild accordingly (due to Prebuild limitations) * Normalized some namespaces * Added FxCop project * Added (temp disabled) Servers project (for great justice)
2007-03-26Added a very very very basic Web front end for admin use - ready to be used ↵MW3-0/+138
in sandbox mode for adding new accounts.
2007-03-26* Added Prebuild exe (just delete the old one)lbsa711-0/+0
* Reverted faulty build files
2007-03-26Brought in ODE native binariesgareth2-0/+0
2007-03-23Added Fly animationMW1-0/+0
2007-03-22Moved Assets to assets as a temporary fix for not being able to start in ↵jmalthus3-0/+0
sandbox mode on Linux
2007-03-22brought in bin/ from zircongareth11-0/+106
2007-03-22removed old trunk bin/gareth9-1/+0
2007-03-11(no commit message)MW3-0/+0
2007-03-10A PhysX physics plugin (that actually uses physX now but currently only ↵MW2-0/+0
works on windows) Can now change direction when walking without stopping Flying works when using the Physx dll
2007-03-07fixed last screwupgareth6-0/+1
2007-03-07Deleted old trunk codegareth5-0/+0
2007-03-07* Updating libsecondlife.dll to the latest version with a working LayerData ↵jhurliman1-0/+0
function * Reformatting some source files * Adding a try/catch sanity check around a phoning home check to osgrid.org * Updating the MSVC project file * Converted LayerData generation to use the functions built in to libsecondlife * Removing unused BitPack.cs and TerrainDecoder.cs files * Added a basic terrain generator (hills algorithm)
2007-03-04Updating to a version of libsecondlife that isn't thousands of years oldjhurliman1-0/+0
2007-03-01Broken asset code + ObjectUpdate FIXMEgareth1-0/+0
2007-02-28Brought in newer libslgareth1-0/+0
2007-02-27Brought in code from branches/garethgareth4-0/+0
2007-02-27Removed old trunk codegareth5-15/+0