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2007-09-17updated prebuildSean Dague1-0/+0
2007-09-14update url in default welcome noteSean Dague1-2/+2
2007-09-11default to sqlite for assets, will help flush out any other bugsSean Dague1-3/+3
2007-09-10Added "asset_database =" option to opensim.ini, so the asset database can be ...MW1-0/+4
2007-09-08Another attempt at an i386 version of libode. If this doesn't test out for pe...Brian McBee2-0/+0
2007-09-05Fix for permissions on library textures.Brian McBee1-176/+176
2007-09-05Recompiled libode to work on older processorsBrian McBee2-0/+0
2007-09-01reverting opensim.ini to proper default statedan miller1-1/+1
2007-09-01ODE bugfix: multiple avatars now supported properlydan miller1-1/+1
2007-09-01oops -- restoring opensim.inidan miller1-2/+2
2007-09-01more ODE fixes & optimizations. Works better with 1834!dan miller1-2/+2
2007-08-30default to sqlite for user storage. You will have to recreateSean Dague1-1/+2
2007-08-27remove inventory, this is auto created nowSean Dague1-0/+0
2007-08-27enable sqlite storage by defaultSean Dague1-2/+2
2007-08-27Here is your ocean back. You will probably need to delete your regionassets.y...Brian McBee1-0/+7
2007-08-26llList-commands from ldvoipeng, new Default.lsl from dalienTedd Hansen1-48/+104
2007-08-25Added texture set for the library. To enable, delete your regionassets.yap. W...Brian McBee50-0/+873
2007-08-24Updated sqlite3.dll to version 3.4.2MW1-0/+0
2007-08-22Correct OpenSim.ini and inventoryStore.dbTedd Hansen1-1/+7
2007-08-22Seems like I commited OpenSim.ini and inventoryStore.db unintentionally in la...Tedd Hansen2-7/+2
2007-08-22GC.GetTotalMemory(true) was blocking.Tedd Hansen2-2/+2
2007-08-21changed the comment lines from # to ; in opensim.ini.MW1-5/+6
2007-08-21self document how to enable prim storageSean Dague1-29/+33
2007-08-18lsl test cases, and llregioncorner (thanks Dalien!)Brian McBee1-0/+35
2007-08-17Pimped up Default.lsl. Now featuring a touch counter.Tedd Hansen1-1/+3
2007-08-17(2/2) Added DotSets.dll and Mono.PEToolkit.dllTedd Hansen2-0/+0
2007-08-17(1/2) removed DotSets.dll and Mono.PEToolkit.dllTedd Hansen2-0/+0
2007-08-17Added RAIL.dllTedd Hansen1-0/+0
2007-08-17*Moved network_servers_info.xml into OpenSim.ini under [Network]mingchen1-1/+19
2007-08-16I will get it right, honestly!MW1-1/+1
2007-08-16Sorry everyone forget to include this, if someone wants to arrange it, I will...MW1-3/+7
2007-08-15*Added the ability to run commands after all regions have started upmingchen2-0/+1
2007-08-14Start of Inventory service, currently only (partially) functional in standalo...MW1-0/+0
2007-08-13Common script for all objects (Default.lsl). ScriptEngine touch_start event n...Tedd Hansen1-0/+11
2007-08-13committed a test version of OpenSimAssetSet.xml in last commit, so fixing that.MW1-7/+0
2007-08-13Added Scene.ConvertLocalIDToFullID() method. MW1-0/+14
2007-08-13The Welcome message /message of the day shown in the client during login, can...MW1-0/+1
2007-08-12* Removed magic exclusion of MonoSqlite data store from prebuildlbsa711-0/+0
2007-08-11Made account Authentication optional in "sandbox/standalone" mode. Just chang...MW1-1/+2
2007-08-10Some cleaning up and removed a few old files no longer in use.MW5-0/+135
2007-08-09* Now "OpenSim.DataStore.MonoSqlite" is not referenced from solution either.lbsa711-0/+0
2007-08-09New linux libopenjpeg compiled for i386 instead of i686. Hopefully this one w...Brian McBee1-0/+0
2007-08-09Getting rid of 'EncodeFromImage' debug statement that I accidentally slipped ...Brian McBee1-0/+0
2007-08-08* Checked in new tweaked Prebuild.exelbsa711-0/+0
2007-08-08The startup set of assets in the local asset server can now be set from a xml...MW2-0/+23
2007-08-08* Prebuild vs2005 target will now skip project with name "OpenSim.DataStore.M...lbsa711-0/+0
2007-08-04Guess I should add the Nini.dll as wellMW1-0/+0
2007-08-02specify openjpeg with explicit path to current directory. Needed in some Sean Dague1-2/+2
2007-08-02(no commit message)Brian McBee4-5/+5
2007-08-01added CookComputing.XmlRpcV2.dll to bin (as libsl now references it). Most li...MW1-0/+0