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2009-03-04* Fleshed out the MRM Module a little.Adam Frisby1-0/+3
* Please don't use this yet, it represents a very heavy security risk if you enable it.
2009-03-01Thanks tommil for mantis #3248 - a patch that adds support for avatar ↵Dahlia Trimble2-0/+0
movement to MXP module.
2009-02-28Applied Patch from mantis #3245. Thanks tlaukkan/TommilMW2-0/+0
2009-02-25* Applied a patch that: Added prim parameters support to MXP client lbsa714-0/+0
* Updated MXP to contain extension fragment with prims and updated MXPClientView to fill in the parameters. * Added google protobuffers dll. * Update MXP dll. * Updated MXPClientView to send prim parameters as Perception event extension * Started OpenSim and connected with IdealistViewer via MXP and ensured from log that parameters are being sent. * Ensured that nant test target runs succesfully. This closes mantis #3229. Thanks, tlaukkan!
2009-02-25Comment out HttpProxy and HttpProxyExceptions in OpenSim.ini.example.Mike Mazur1-2/+2
Fixes Mantis #3221. Thanks cmickeyb for the patch.
2009-02-23* This should fix the 'Solution Folder' annoyance on express versions.lbsa711-0/+0
2009-02-23Load default assets when AssetInventory starts.Mike Mazur1-0/+4
2009-02-22* Updates MXP.dll to latest version.Adam Frisby2-0/+0
* MXP: Corrects an issue whereby session requests were never correctly acknowledged.
2009-02-22* Adds initial support for the MXP Virtual Worlds protocol ↵Adam Frisby2-0/+0
(http://www.bubblecloud.org) * Handled via the MXPModule.cs located in OpenSim.Client.MXP namespace. * Also implements MXPClientView and MXPPacketServer for IClientAPI compatibility. * No changes were required to Core to implement this - the thing is self contained in OpenSim.Client.MXP.dll. * Includes reference implementation of MXP as MXP.dll - this is under the Apache 2.0 license. * Requires OpenSim.ini setting to enable. "[MXP] \n Enabled=true \n Port=1253" * May break. Highly untested.
2009-02-21Thank you, robsmart, for a patch that allows the shard to be set.Melanie Thielker1-0/+4
The built-in default is OpenSim, unless a user server url is given, then that is used, unless "shard" is also goven, then shard takes precedence. The defult in OpenSim.ini is "OpenSim" for compatibility.
2009-02-20Safe to remove remoting_listener_port out of OpenSim.ini.diva1-1/+0
2009-02-19* It think it actually works now. Only that AssetService weirdness left to fix.lbsa711-0/+0
* Ignored some gens
2009-02-19* Okay, so finally got my head around this. Problem is that upstream ↵lbsa711-0/+0
Prebuild copied dlls promiscuously, and this led to the references being all mixed up (/bin dlls overwritten by different versions on every csc) * Something that thus needs fixing is the fact that ProjectReferences has to be marked <ProjectReference> <Private>False</Private> </ProjectReference> but that is not configurable in the upstream Xml Schema. I've hardcoded it in our repo for now.
2009-02-19* reverted the revert of the revert. What can I say? I'm calling this a day, ↵lbsa711-0/+0
and will get back up on the horse tomorrow.
2009-02-19* Reverted the revert, as it seems the problem was the 1.0.* in the separate ↵lbsa711-0/+0
projects.
2009-02-19* Reverted Prebuild commit due to strange run-time errors.lbsa711-0/+0
2009-02-19* ... okay, so the Prebuild.exe changed again when building from VS... ↵lbsa711-0/+0
trying to get to the bottom of this.
2009-02-19* Hm. Something odd here, the Prebuild.exe wasn't supposed to change from ↵lbsa711-0/+0
last commit. Re-trying. * Ignoring some gens
2009-02-19=== PREBUILD UPSTREAMS UPDATE : POTENTIAL BREAKAGE ===lbsa711-0/+0
* Applied upstreams changes to allow for auditing and debugging in our various environments. * This should, in theory, bring back 'multiple ref dirs'. * Temporarily Removed xmlns because prebuild-1.7 schema does not allow for multiple solutions per prebuild node (This will be a moot issue once the Prebuild node is moved out of prebuild.xml) * Autotools target: Various minor fixes * MonoDevelop Target : No changes. * Nant Target: Various minor fixes, support for net-3.5 and mono-2.0/3.5 targets * Sharpdevelop targets: No changes. * VS Targets: Refactored into using VSGenericTarget, and supports 2.0-3.5 * XCode Target: No changes. --- Regressions and outstanding issues --- * The Solution is assigned a random Guid - will lead to unnecessary reloads and loss of user settings. --- New features of Prebuild 2.0.4 --- * (Better) support for Web, WinForms and Database Projects and build actions * Conditional Framework Version compilation support (1.1, 2.0-3.5) * ArrayList -> List<>, ICollection -> IList (this means Prebuild can generate 1.1 solutions, but can't itself be built under 1.1 - how very meta) * Added <?include file="sub_prebuild.xml" ?> preprocessor directive.
2009-02-18From: Alan Webb <awebb@linux.vnet.ibm.com>Sean Dague1-2/+2
I've changed the extension point name, and the internal references that used the same string. I also fixed up the messaging around the asset loader so that it is more explicit.
2009-02-17* fixed 'path' reference attribute for Nant and VS2008 targets.lbsa711-0/+0
2009-02-16From: Alan Webb <awebb@linux.vnet.ibm.com>Sean Dague2-1/+20
The change makes two principal implementation changes: [1] It removes the hard coded set of possible asset server client implementations, allowing any arbitrary implementation that has been identified to the PluginLoader as an appropriate extension. The extension point for asset server client extension is /OpenSim/AssetServerClient. All of the old configuration rules have been preserved, and any of the legacy configuration values will still work as they did before, except the implementation is now loaded as a plug-in, rather than as a hard-coded instantiation of a specific class. The re-hashing of IAssetServer as an extension of IPlugin made upgrading of the implementation classes a necessity. Caveat: I have not been able to meaningfully test the crypto-grid clients. I believe they should work correctly, but the refactoring necessary to handle plug-in based initialization (vs constructor-based initialisation) admits the possibility of a problem. [2] The asset cache implementation, previously introduce as a hard-code class instantiation is now implemented as an IPlugin. Once again the previous (configurationless) behavior has been preserved. But now it is possible for those interested in experimenting with cache technologies to do so simply by introducing a new extension for the asset cache extension point (/OpenSim/AssetCache). I've tested all of the configuration settings, after applying the patch to a newly extracted tree, and they seem to work OK.
2009-02-16- replace existing license header in each source file inMike Mazur1-25/+17
AssetInventoryServer with the standard OpenSim license header - add note about Cable Beach to CONTRIBUTORS.txt - clean up AssetInventoryServer.ini.example
2009-02-16- add restrictions and error handling to plugin loading inMike Mazur1-8/+8
AssetInventoryServer - assign shorter names to each AssetInventory plugin - modify AssetInventoryServer.ini.example file so it works out of the box
2009-02-16Name extension points a little clearer.Mike Mazur1-2/+2
2009-02-16- remove dependency on OpenSim.Grid.AssetServer.Plugins.Opensim inMike Mazur1-2/+2
OpenSim.Data.*.addin.xml, this is cruft left over from previous testing - fix example SQLite connection string in AssetInventoryServer.ini.example
2009-02-16- change AssetInventoryServer config from XML to INIMike Mazur2-6/+62
- convert AssetInventoryServer logging to OpenSim's log4net - updated AssetInventoryServer.ini.example file
2009-02-16- remove dependency on ExtensionLoader.dll (DBConnString.cs can go)Mike Mazur1-153/+107
- bring config system in line with other servers - add new plugin filter class which filters on ID - update AssetInventoryServer.ini file
2009-02-16Add OpenSim & Simple inventory storage plugins and Null metrics plugin.Mike Mazur1-1/+1
2009-02-16Added OpenSim asset frontend plugin.Mike Mazur1-7/+10
2009-02-16Rename NewAssetServer AssetInventoryServer and fully qualify withMike Mazur3-21/+21
OpenSim.Grid.AssetInventoryServer.
2009-02-16AddingMike Mazur2-0/+174
- NewAssetServer code - NewAssetServer addin manifest - example AssetServer.ini file
2009-02-15Thank you, DoranZemlja, for a patch that addresses some moe llGetNextEmailMelanie Thielker1-0/+19
issues. Fixes Mantis #3145.
2009-02-12* Added XEngine tests and gathered other ScriptEngineSean Dague1-0/+0
Tests together From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
2009-02-11From: Christopher Yeoh <yeohc@au1.ibm.com>Dr Scofield1-0/+11
This changeset add the RegionReady module code. The module sends a message on a configurable channel when an oar file has finished loading or if the script engine has emptied its queue for the first time (eg server startup). Config is something like this: [RegionReady] enabled = true channel_notify = -800 The module also knows if there was an error with startup.
2009-02-10dropping obsolete XIRC section from OpenSim.ini.exampleDr Scofield1-10/+0
2009-02-10fix region_limit example in OpenSim.ini.exampleDr Scofield1-2/+2
2009-02-06* minor: Apply second patch from ↵Justin Clarke Casey1-0/+5
http://opensimulator.org/mantis/view.php?id=3089 * This adds more explanation for the new proxy settings in OpenSim.ini.example * Also does some formatting correction * I did some additional reformatting on top of that
2009-02-06Thanks cmickyb for a patch (Mantis#3089) that adds support for proxy in http ↵Dahlia Trimble1-0/+4
requests
2009-02-04* Introduce a new "default" option for asset_database in the [STORAGE] sectionJustin Clarke Casey1-2/+11
* This option makes OpenSim use the usual db based asset service in standalone, and the grid based one in grid mode * The other options can (local, grid, etc) can still be used explicitly as before * Also change OpenSim.ini.example and the surrounding explanative text
2009-02-03* Address http://opensimulator.org/mantis/view.php?id=3076 by actually ↵Justin Clarke Casey1-1/+2
eliminating the redundant enable = true commented example * Comment out some startup verbosity from the module if we haven't enabled it
2009-02-03Embed OpenSim.Data.addin.xml as a resource into OpenSim.Data.dll.Mike Mazur1-21/+0
2009-02-03- moved data plugin loading code from various places toMike Mazur1-12/+7
OpenSim/Data/DataPluginFactory.cs - removed dependencies on a few executable assemblies in bin/OpenSim.Data.addin.xml - trim trailing whitespace
2009-02-03- move OpenSim/Framework/IUserData.cs to OpenSim/Data/IUserData.csMike Mazur1-1/+1
- trim trailing whitespace
2009-02-03- move OpenSim/Framework/IInventoryData.cs toMike Mazur1-1/+1
OpenSim/Data/IInventoryData.cs - trim trailing whitespace
2009-02-03Rename IAssetProviderPlugin to IAssetDataPlugin aligning with the other data ↵Mike Mazur1-1/+1
plugins.
2009-02-02* Make the fact that there is a setting to control which instant message ↵Justin Clarke Casey1-0/+6
module is used explicit in OpenSim.ini.example
2009-02-02* Make it more obvious that there is an enabled switch for chat in ↵Justin Clarke Casey1-1/+9
OpenSim.ini.example. * Add default information for other chat settings
2009-02-02* Changing the ode collision filter to 'off by default' instead of 'on by ↵Teravus Ovares1-1/+1
default'. It needs to be improved more.
2009-02-02* Adding the Tree module configuration options to OpenSim.ini.exampleTeravus Ovares1-0/+8
* Adding an option to use the tree module to manage the trees in the simulator (grow/reproduce/die) * Setting it to off by default in an effort to reduce the number of threads in use by default * You can also turn it on in a 'one off' way with 'tree active true' on the console. To 'one off' turn it off, it's 'tree active false'. The permanent way to do that, however is in the opensim.ini.