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2008-02-15* Two (combined) patches from Dr Schofield (dirk husemann). Ta very much :)Justin Clarke Casey1-0/+0
* Patch 1 stops OpenSim.32BitLaunch.exe and ScriptEngines/Default.lsl being deleted on nant clean * Patch 2 resolves a building problem with pCampBot * This will require a prebuild rerun
2008-02-13* Split out MSSQLManager Test/Init into each provider.lbsa712-1/+4
* Made regions table name configurable (MSSQL only) * Added a note in ini.example pointing out that the sql resources have to change if you change table names * Removed duplicate picker method from GridData interface [Provided by openlifegrid.com]
2008-02-13* Introduced customizable table names on MySQL and MSSQL UserData plug-ins.lbsa713-0/+24
[Provided by openlifegrid.com]
2008-02-13* Made physical prim stable enough for the general population to turn on. ↵Teravus Ovares2-0/+5
(though I still don't recommend it for welcome regions unless object build is off. * Updated the ode.dll for windows with a more reasonable stack space reserve. Linux users will need to type ulimit -s 262144 before starting up OpenSimulator if using Physical Prim to protect against stack collisions. or run the included ./bin/opensim-ode.sh to start up OpenSimulator in ODE mode. * Added internal collision score and am keeping track of 'high usage' prim. * Tweaked collisions some more * Tested up to 460 physical prim in extremely close quarters (which was previously impossible in OpenSim). After 460 in tight quarters, physics slows down enough to make it hard to do any moving, however.. non physics things still work, such as logging on to the simulator, etc.
2008-02-12default to appending for log files per Mantis 530, and per Sean Dague11-11/+11
previous OpenSim behavior.
2008-02-11* Renamed and moved avatar appearance config keys. Everyone who has ↵Tedd Hansen1-25/+31
appearance persistence needs to set new params for it (check OpenSim.ini.example) New keys "appearance_persist" and "appearance_connection_string" are now under [Startup]. * Reorganized OpenSim.ini slightly
2008-02-11* Changed child_get_tasks to see_into_this_sim_from_neighbor.Teravus Ovares1-0/+3
* Turned on see_into_this_sim_from_neighbor by default. * Fix Race Condition with parts being added to a group while the simulator is starting up.
2008-02-08Move TESTING.txt from bin to rootJustin Clarke Casey1-24/+0
2008-02-08* Forced nunit.framework.dll into the repoAdam Frisby1-0/+0
2008-02-08* Added TESTING.txtAdam Frisby1-0/+24
2008-02-07Missed the appender change on the previous log4net config file sync.Jeff Ames9-9/+9
2008-02-07Convert pCampBot to use log4netJeff Ames1-0/+28
2008-02-07Sync other log4net config files with region server config.Jeff Ames9-9/+9
2008-02-06make a couple more changes to get us back very close to old color schemeSean Dague1-1/+1
2008-02-06pass 1 on getting colors back to the consoleSean Dague1-2/+2
2008-02-06Shortened console log messages.Jeff Ames10-19/+19
2008-02-06change the console logging format a little bit to look more likeSean Dague1-2/+2
it did before (still no colors)
2008-02-06Revert color console changes until a cross-platform method is found.Jeff Ames10-190/+10
2008-02-06Added colors back to console output.Jeff Ames10-10/+190
Fixed line duplication in console output.
2008-02-05Converted logging to use log4net.Jeff Ames10-0/+280
Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
2008-02-05Reverted MySQLDataStore.cs to not use static mutexes any more, patch didn't ↵Tedd Hansen1-4/+5
work anyway. Added js to OpenSim.ini.example.
2008-02-04First part of avatar persistence, currently only really works in standalone ↵MW1-0/+4
mode (with accounts_authenticate set to true), it also only currently has a mysql database connector. (sqlite one will follow soon). It also uses the tribalmedia database system, so this needs checking to see if the old problems with mono have been fixed. To use, see the appearance section in opensim.ini.example, set "persist = true", then add the correct connection string for your database.(see mysql-AvatarAppearance.sql in share folder for a example of the table mysql table structure). This could possible be used in a very small grid, but would mean each region server would need to connect to the same mysql database. But the work to move the code to one of the grid servers shouldn't be too much.
2008-02-04* Chat Message format patch from kinoc (#443) Thanks!Adam Frisby1-2/+12
2008-02-03* Made sure the excuses are up to date and properly attributed.(pCampBot ↵Teravus Ovares1-5/+2
uses them)
2008-02-03* Adding the PhysicsCamperBot load testing app to the SVN in it's own ↵Teravus Ovares1-0/+463
folder. You'll have to build it separately to take advantage of it. *read the Readme file*. The bots created by this application roam around amusingly to simulate load. * Be smart, Don't use this on a public grid, lest you get banned permanently.
2008-02-02* Added Full support for llSetTextureAnim. To ckrinke: Let the fountains ↵Teravus Ovares1-0/+0
of Wright Plaza flow! * Fixed another bug in LibSL. This is the same version, as before just with a bug fix.
2008-02-02fixed a timing bug in config re-read. Apparently there is 1000000000 ns in ↵Tedd Hansen2-0/+0
one second...
2008-02-02Added commands to change config file from console:Tedd Hansen3-0/+0
CONFIG SET section key value value value CONFIG GET section key CONFIG SAVE (it saves, but does it save correctly?:) ScriptEngine will react correctly to any config change made while it is running.
2008-02-02Updated svn properties.Jeff Ames2-0/+0
2008-02-02Hopefully fixed MySQL DB crash on startup issue (so we can remove 3 sec wait).Tedd Hansen2-0/+0
Added option to try alternate UDP ports if the one configured is in use. UDP packets are now bound to the actual outside IP address and hopefully won't "randomly" select IP on multihomed systems.
2008-02-02Last patch was a disaster... reset terrain whenever bug occurred. Trying ↵Tedd Hansen2-0/+0
again with some modifications on Mutex.
2008-02-02And one more patch before sleepTedd Hansen1-1/+0
This annoying sleep during startup-problem still sometimes causes exceptions, so added some retry...
2008-02-02Re-enabled AllowedCompilers functionTedd Hansen3-0/+1
Added notice in OpenSim.ini that config refresh function is disabled
2008-02-02Almost forgot to check in:Tedd Hansen3-0/+0
OpenSim.32BitLaunch.exe is a 32-bit application that loads OpenSim.exe using .Net framework, hence it is JIT-compiled to 32-bit. Use this app to start OpenSim on 64-bit systems (works great on Vista 64 :))
2008-02-02Bugfixes. Now it even reads configuration before it uses it! ;)Tedd Hansen1-3/+3
2008-02-02Added load/unload queue size limitTedd Hansen1-0/+12
Added option to share script load/unload thread between regions Added event execution queue size limit + some bugfixes from all the changes
2008-02-02Added OpenSim.32BitLaunch.exe that can be used on 64-bit systems to run ↵Tedd Hansen1-0/+19
OpenSim in 32-bit mode. Added VISUAL BASIC.NET-support //cs, //lsl and //vb as first characters of script will determine what compiler is used. Compile warnings are no longer treated as errors. Script will still run. Added a few useless and useful config options: Write script source to harddisk for debug, Default compile language, Allowed compilers (languages), compile in release or debug mode, clean up old scripts on startup Loads of warnings for incorrect config
2008-02-02Added some error checking to MaintenanceThread, no-crash (just log) loading ↵Tedd Hansen1-5/+22
of script engines, and support to load multiple script engines
2008-02-01SCRIPTING STILL BROKENTedd Hansen1-2/+19
Added comments and regions, restructured code Changed a lot of AppDomain junk from console from using Console.Write to Log.Verbose and set it to #if DEBUG All modules should now refresh their configuration runtime Made all logging in ScriptEngine.Common get script name from actual engine Renamed LSLLongCmdHandler to AsyncLSLCommandManager Added auto-recover with 5 sec throttle for new MaintenanceThread
2008-02-01SCRIPT SUPPORT IS STILL BROKEN.Tedd Hansen1-0/+3
Bugfix: Scripts exceeding max and set to be killed were not killed, only removed. Added ability to re-read configuration while OpenSim is running All regions now sharing one MaintenanceThread New MaintenanceThread: - checks for script execution timeout - re-reads config - starts/stops threads if thread active count becomes too high/low compared to config Speed increase on event execution: - Reuse of try{}catch{} blocks - Time calculation on event execution
2008-02-01Config option to set number of scripts per AppDomainTedd Hansen1-0/+8
2008-02-01Added config options:Tedd Hansen1-1/+10
ScriptThreadPriority to set script thread priority DeactivateScriptOnTimeout to remove script if it is executing too long
2008-02-01ExperimentalTedd Hansen1-0/+32
Moved DotNetScriptEngine configuration to config file. Added option to share script execution threads between regions.
2008-02-01* Added more supported feature to particlesystems. While this appears to ↵Teravus Ovares1-0/+0
have a libsl update... it's really a fix to the libsl version we're already using because of a bug in the particlesystem implementation * Added two new simstat counters in the simstat enum for the RCCS. (I'll find something cool to put in them) * fixed a time waster in ODEPlugin.cs
2008-01-30Updated ODE lib for OS X (built from opensim-libs r27)Jeff Ames1-0/+0
2008-01-30Updating ODE.NET as the version I used possibly caused the slowness.Teravus Ovares1-0/+0
2008-01-30* This update restores *nix supportTeravus Ovares1-0/+0
* This stability optimization is disabled on Apple Computers until the .dylib library is updated.
2008-01-30* Experimental ODE Update to make ODE more stableTeravus Ovares2-0/+0
* WARNING: This update will break *nix support. Will be restored in the next revision
2008-01-26Rewrote svn properties handling script in python. Added more file types.Jeff Ames37-1397/+1397
2008-01-23* Persistent prim inventory script storage is now turned on by defaultJustin Clarke Casey1-2/+5
* Persistence of things apart from scripts will be implemented later on - I at least want to do some work with asset server stats so loading can be monitored first. * No MSSQL implementation as of yet * Progress can be followed at http://opensimulator.org/wiki/OpenSim:Prim_Inventory_Persistence * Please let me know if you see issues resulting from this change.