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2009-11-25Add MIT/X11 licensed NDesk.Options (http://www.ndesk.org/Options) DLL to aid ↵Justin Clark-Casey (justincc)1-0/+0
command line parsing
2009-11-09Following various discussions on irc and in the OpenSim dev OSGrid meeting ↵Justin Clark-Casey (justincc)1-1/+1
last week, change av_capsule_tilted to false by default This appears to now give better ODE physics response (less sinking into the ground, etc.) Please change it back if this is actually a bad idea for some reason
2009-10-30* Moving parcel media and avatar update packets from the unthrottled ↵John Hurliman1-7/+7
category to task * Fixing a bug where the max burst rate for the state category was being set as unlimited, causing connections to child agents to saturate bandwidth * Upped the example default drip rates to 1000 bytes/sec, the minimum granularity for the token buckets
2009-10-30* Fixes issue #4329 "llDialog fails silently" by updating OpenMetaverse.dllJohn Hurliman2-1/+1
* Prints a warning for any future packet splitting failures
2009-10-29* Misc. formatting cleanup for the previous patchJohn Hurliman1-0/+7
* Added the new AppDomainLoading variable to the [XEngine] section in the example config
2009-10-28* Standalone logins will now go through the sequence of "requested region, ↵John Hurliman1-0/+0
default region, any region" before giving up * Hip offset should have been added not subtracted (it's a negative offset). This puts avatar feet closer to the ground * Improved duplicate checking for terse updates. This should reduce bandwidth and walking through walls
2009-10-28* Reduce the velocity tolerance on sending terse updates to avoid slowly ↵John Hurliman1-0/+3
drifting prims/avatars * Added contacts_per_collision to the ODE config section. This allows you to reduce the maximum number of contact points ODE will generate per collision and reduce the size of the array that stores contact structures
2009-10-28Updating the OpenJPEG libraries to the versions from libomv 0.8.0John Hurliman5-3/+3
2009-10-27Changed True to true in OpenSim.ini.example.Diva Canto1-1/+1
2009-10-27Removed the DotNetEngine scripting engine. You will need to create a fresh ↵John Hurliman1-127/+1
checkout or clean out all *DotNet*.dll assemblies from the bin/ directory to run OpenSim moving forward
2009-10-27Finally hunted down the Parallel deadlock. Packets were being handled ↵John Hurliman1-1/+1
asynchronously (filling up the threadpool with handlers), which would turn around and try to do parallel operations on the starved threadpool. The solution for now is to disable Parallel.cs operations until we can gracefully handle parallel operations with a potentially starved threadpool
2009-10-27* Tweak to region module loading to check for a matching constructor first ↵John Hurliman2-0/+0
instead of throwing and catching exceptions * Commenting out the MySQL startup sequence that cleans out dropped attachments under the advice that it is no longer relevant. If anything, it could be brought back as a database cleanup console command * Updated to the latest libomv 0.8.0-pre. UUID.TryParse() will no longer throw and catch exceptions for most failed UUID parses
2009-10-26* Switched all operations on the list of clients that could be either sync ↵John Hurliman1-0/+7
or async to use Scene.ForEachClient() instead of referencing ClientManager directly * Added a new [Startup] config option called use_async_when_possible to signal how to run operations that could be either sync or async * Changed Scene.ForEachClient to respect use_async_when_possible * Fixing a potential deadlock in Parallel.ForEach by locking on a temporary object instead of the enumerator (which may be shared across multiple invocations on ForEach). Thank you diva
2009-10-25Added a missing reference to System.Core for OpenSim.Region.FrameworkJohn Hurliman1-0/+0
2009-10-23* Unregister Mono.Addins event handlers in PluginLoader.Dispose() and always ↵John Hurliman1-5/+5
handle PluginLoader with the using pattern. This freed up 121,634,796 bytes on my system * Avoid allocating an Action<IClientAPI> object every round of the OutgoingPacketHandler * Removed unnecessary semi-colon endings from OpenSim.ini.example [InterestManagement] section
2009-10-23Cleaning up OpenSim.ini.example for LLUDP. The [LLClient] section has been ↵John Hurliman1-32/+30
removed and several new parameters have been added to [ClientStack.LindenUDP]
2009-10-23Implemented a "FrontBack" prioritizer, using distance plus the plane ↵John Hurliman1-2/+2
equation to give double weight to prims/avatars in front of you
2009-10-22Added VS2010 support to Prebuild and created runprebuild2010.batJohn Hurliman1-0/+0
2009-10-22OpenSim.ini.example had the wrong names for default values in the ↵John Hurliman1-6/+7
[InterestManagement] section. Fixed
2009-10-22* Allow SmartThreadPool to be initialized without setting max stack size ↵John Hurliman1-5/+9
(like the original implementation) * Only initialize Util's SmartThreadPool if it is actually being used * No longer initializing Util's SmartThreadPool with a custom max stack size. From MSDN: "Avoid using this constructor overload. The default stack size used by the Thread(ThreadStart) constructor overload is the recommended stack size for threads."
2009-10-21* Changed the misc. methods calling ThreadPool.UnsafeQueueUserWorkItem() to ↵John Hurliman1-0/+9
Util.FireAndForget() * Changed Util.FireAndForget() to use any of five different methods set with async_call_method in the [Startup] section of OpenSim.ini. Look at the example config for possible values
2009-10-22Reduce the default pool threads to 15 (from 30) and the minimum from 5 to 2Melanie1-1/+1
2009-10-22Add MaxPoolThreads in startup to limit the size of the thread pool usedMelanie1-0/+3
for FireAndForget. This lets us limit concurrency to make OpenSim play nice
2009-10-21Really make module port selection work. Implement port setting inMelanie1-0/+4
LLProxyLoginModule.
2009-10-19* Removed OpenSim.Data.NHibernateJohn Hurliman7-30/+0
* Replaced calls to ThreadPool.QueueUserWorkItem() with ThreadPool.UnsafeQueueUserWorkItem() since OpenSim does not use Code Access Security sandboxing
2009-10-17* Committing Nini.dll with the patch from #3773 appliedJohn Hurliman1-0/+0
* Fixing a log message typo
2009-10-17Change the example to match the factsMelanie1-1/+1
2009-10-17Add ProductName to RegionInfo (for search)Melanie1-0/+6
2009-10-16Updating OpenSim.ini.example with the section required to enable a useful ↵John Hurliman1-0/+8
prioritization scheme
2009-10-15minor: Change commented out authentication service realm setting to "users" ↵Justin Clark-Casey (justincc)1-5/+5
to match defaults in code
2009-10-14Allow the LLUDP server to run in either synchronous or asynchronous mode ↵John Hurliman1-1/+7
with a config setting, defaulting to synchronous mode
2009-10-14* Clean up the SetThrottle() code and add a maxBurstRate parameter to allow ↵John Hurliman1-7/+10
more tweaking in the future
2009-10-14* Minimized the number of times textures are pulled off the priority queueJohn Hurliman1-25/+37
* OnQueueEmpty is still called async, but will not be called for a given category if the previous callback for that category is still running. This is the most balanced behavior I could find, and seems to work well * Added support for the old [ClientStack.LindenUDP] settings (including setting the receive buffer size) and added the new token bucket and global throttle settings * Added the AssetLoaderEnabled config variable to optionally disable loading assets from XML every startup. This gives a dramatic improvement in startup times for those who don't need the functionality every startup
2009-10-14Enable LSL dialogs to display group names properlyMelanie1-33/+0
2009-10-120004246: [Patch] FlotsamAssetCache deep scan & cacheMelanie1-0/+7
Thank you, mcortez.
2009-10-11* Changed logic of enabling LLProxyLoginModule to follow the new style -- ↵Diva Canto2-0/+2
true/false on the name, rather than gridmode=true. * Better error messages on Add/Remove clients.
2009-10-08Fear the lockless LLUDP implementation!John Hurliman1-0/+0
2009-10-05change default ports for inventory and grid connectors in example .ini files ↵Justin Clark-Casey (justincc)2-4/+4
to 8003 to match the ROBUST default altered wiki page to reflect this
2009-10-03MOre streams closed. Corrected word in GridCommon.ini.exampleDiva Canto1-1/+1
2009-10-02* Removed code that is no longer used with Melanie's queue callback optimizationJohn Hurliman1-0/+0
* Moved all priority queue access to helper functions to improve reliability and readability * New version of CSJ2K.dll (from libomv source tree) that fixes a JPEG2000 comment decoding bug
2009-10-02Added a default for grid services in standalone.Diva Canto1-0/+4
2009-10-02Change texture sending to be driven by the queue empty event from theMelanie1-5/+0
packet queue, rather than a timer
2009-10-01* Rewrote LLImageManager to use a real priority queue and hold minimal stateJohn Hurliman2-0/+7
* Rewrote the logic in J2KImage.RunUpdate() * Added a default avatar texture (I made it myself)
2009-09-30Remove the settings for the J2KDecoder, since they are now obsolete (thank god!)Melanie1-9/+0
2009-09-30Attempting to improve the robustness of texture decoding by always ignoring ↵John Hurliman1-0/+0
LayerInfo.End values and creating guessed default layer boundaries on failed decodes Changed a noisy J2K decode log message from Info to Debug Replacing openjpeg-dotnet decoding with managed CSJ2K decoding. Should be much more reliable, faster, and use less memory * Re-added openjpeg-dotnet files since they are used elsewhere in OpenSim * Updated prebuild.xml with a reference to CSJ2K * Renamed IJ2KDecoder and J2KDecoder member names to follow standard naming conventions * Removed j2kDecodeCache cruft and replaced it with the OpenSim cache system * Rewrote the default layer boundary algorithm to use percentages instead of an exponent * Switched from an infinite in-memory cache to an expiring cache (10 minute timeout) * Slightly quieted logging errors for failed texture decodes
2009-09-30Revert "Attempting to improve the robustness of texture decoding by always ↵Melanie1-0/+0
ignoring LayerInfo.End values and creating guessed default layer boundaries on failed decodes Changed a noisy J2K decode log message from Info to Debug" This reverts commit 22cc31135e2989df28e0756eb3b03f85530d5555.
2009-09-30Attempting to improve the robustness of texture decoding by always ignoring ↵John Hurliman1-0/+0
LayerInfo.End values and creating guessed default layer boundaries on failed decodes Changed a noisy J2K decode log message from Info to Debug Replacing openjpeg-dotnet decoding with managed CSJ2K decoding. Should be much more reliable, faster, and use less memory * Re-added openjpeg-dotnet files since they are used elsewhere in OpenSim * Updated prebuild.xml with a reference to CSJ2K
2009-09-29Minor bug fixes.Diva Canto2-0/+6
2009-09-29small test changeJustin Clark-Casey (justincc)1-1/+0
2009-09-28Added GridService section to OpenSim.Server.ini.exampleDiva Canto1-1/+10