| Commit message (Collapse) | Author | Files | Lines |
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teleport protocol even if SIMULATION/0.2 is available.
This is specified in the MaxOutgoingTransferVersion attribute of [EntityTransfer] in OpenSim.ini, see OpenSimDefaults.ini for more details.
Default remains "SIMULATION/0.2"
Primarily for http://opensimulator.org/mantis/view.php?id=6755
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Chiefly tabs to spaces.
No actual setting changes
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This was already in Grid.ini and Standalone.ini
Default settings are same as previously, just introduce a debug ConnectorProtocolVersion parameter
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This was accidentily left on. This version should make performance better
and fix the memory leak.
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checks. This is to facilitate current viewer work fixing the distance limitations for teleporting.
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and constraint debugging messages.
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debugging dump code.
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and with BulletSim implementing more of the constraint types and parameter settings.
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region settings (though not all as of yet)
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allow different default regions for HG and direct grid logins.
This requires a new GridService.GetDefaultHypergridRegions() so ROBUST services require updating but not simulators.
This method still returns regions flagged with just DefaultRegion after any DefaultHGRegions, so if no DefaultHGRegions are specified
then existing configured defaults will still work.
Immediate use is for conference where we need to be able to specify different defaults
However, this is also generally useful to send experienced HG users to one default location and local users whose specified region fails (e.g. no "home" or "last") to another.
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other capitalizations of pCampBot
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LoginDelay parameter of pCampbot.ini
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should better allow you to run it in multiple region scenarios (but why would you really want to do that?) Source in OpenSimLibs.
* Fixed a null ref during shutdown.
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are requested for received objects.
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control whether bots send agent updates
pCampbot.ini.example is used by copying to pCampbot.ini, like other ini files
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Add 'callback' query parameter to managed stats return to return function
form of JSON data.
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all") to file OpenSimStats.log every 5 seconds.
This can currently only be activated with the console command "debug stats record start".
Off by default.
Records to file OpenSimStats.log for simulator and RobustStats.log for ROBUST
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manually forced in a new [SimulationService] config setting.
This is for testing and debugging purposes to help determine whether a particular issue may be teleport related or not
"SIMULATION/0.2" (the newer teleport protocol) remains the default. If the source simulator only implements "SIMULATION/0.1" this will correctly allow fallback to the older protocol.
Specifying "SIMULATION/0.1" will force the older, less efficient protocol to always be used.
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multiple attachments changes (e.g. change outfit) are also throttled
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and ThrottlePer100PrimsRezzed in [Attachments] in config
This is an experimental setting to control cpu spikes when an attachment heavy avatar logs in or avatars with medium attachments lgoin simultaneously.
It inserts a ms sleep specified in terms of attachments prims after each rez when an avatar logs in.
Default is 0 (no throttling).
"debug attachments <level>" changes to "debug attachments log <level>" which controls logging. A logging level of 1 will show the throttling performed if applicable.
Also adds "debug attachments status" command to show current throttle and debug logging levels.
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handler from both Groups modules in core, and replaced them with an operation on IGroupsModule.
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(Note: different from the defunct see_into_neighboring_sim, which used to control the process from the other end). This enables child agents in neighbors for which the root agent doesn't have permission to be in.
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the interface, so that duplicate requests aren't enqueued more than once.
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creating groups
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Default off, for the moment, until more testing.
Add separate thread and center-of-mass flags to OpenSimDefaults.ini.
Clean up comments in OpenSimDefaults.ini.
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This makes stars appear more realistically rather than as massive chunks due to the missing IMG_BLOOM1 asset from the viewer.
Thanks to YoshikoFazuku for supplying the star asset which I then uploaded via a viewer and extracted as JPEG2000.
Thanks also to Ai Austin for helping this process along.
See http://opensimulator.org/mantis/view.php?id=6691 for more details.
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Add option to set minimum fee for publishing classifieds. Many viewers have a
hard coded minimum of 50, which makes publishing classifieds fail where grids
have no economy. This allows the grid to set the minimum fee to a suitable
value for their operation.
The option is located in the [LoginService] section and defaults to 0. The
value is sent as "classified_fee" in the login response.
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This reverts commit 90097de6c3cf58989698b37c89baa8268895fc86.
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Upcoming phoenix-firestorm (4.4.1) adds a configurable option for setting
the minimum price for publishing a classified ad.
http://hg.phoenixviewer.com/phoenix-firestorm-lgpl/rev/43415d69b048
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requests, etc.
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replace with things someone might actually want to tune (avatar height, ...).
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UserProfiles for Robust and Standalone. Includes service and connectors for Robust and standalone opensim plus matching region module.
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which recompute GImpact shape bounding box after creation as Bullet
doesn't do that itself (something it does for nearly every other shape).
Now, physical prims without cuts become single mesh convex meshes. Physical
prims with cuts become GImpact meshes. Meshes become a set of convex
hulls approximated from the mesh unless the hulls are specified in the
mesh asset data. The use of GImpact shapes should make some mechanical
physics more stable.
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Adding some viwer supported url settings for destination guide and avatar picker apps. URL for the destinations should be: "secondlife:///app/teleport/slurl"
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packet can be pulled out of LLClientView and moved to
AvatarFactory. The first pass at reusing textures (turned off by
default) is included. When reusing textures, if the baked textures
from a previous login are still in the asset service (which generally
means that they are in the simulator's cache) then the avatar will not
need to rebake. This is both a performance improvement (specifically
that an avatars baked textures do not need to be sent to other users
who have the old textures cached) and a resource improvement (don't
have to deal with duplicate bakes in the asset service cache).
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