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2007-11-05* prebuild now creates .exe references in NAntTargetlbsa711-0/+0
2007-11-04another attempt to fix problemMW1-0/+0
2007-11-04trying to fix the problem of Mono not liking to work with Mono.Addins, but MS...MW1-0/+0
2007-11-04Added support for OpenSim application plugins (as requested by Adam), which u...MW2-0/+6
2007-10-31Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for ...Charles Krinke1-0/+3
2007-10-30Step one on the long march towards grid based inventory. Introduction of an I...Tleiades Hax2-0/+206
2007-10-28Added preliminary support for sitting on primsJeff Ames1-1/+2
2007-10-27* Added 'Jim' and 'Goblin' shapes; not available in inventory yet thoughlbsa716-540/+879
2007-10-26* Added prototypical AvatarFactory module interface to load avatar parameterslbsa711-1/+1
2007-10-26Very early first implementation of grid based assets.Tleiades Hax1-7/+123
2007-10-25move out the config files to .example files so that theySean Dague3-1/+5
2007-10-24updated libode.so (no exception on assert)dan miller1-0/+0
2007-10-24ode.dll with dnorm4 exception bypassed (windows)dan miller1-0/+0
2007-10-22* Major ass commit.Adam Frisby1-1/+1
2007-10-20updating windows sqlite binarydan miller2-131/+0
2007-10-19* Whisper, Say and Shout distances are now configurable (what the hell!)Adam Frisby1-0/+5
2007-10-19enable IRC bridge via runtime configurationSean Dague1-0/+7
2007-10-19checking in linux libode.so and configdan miller1-0/+0
2007-10-19windows: ODE binaries and build patchesdan miller2-0/+0
2007-10-18putting openjpeg-libsl source in /libraries; updating binariesdan miller2-0/+0
2007-10-18Add gryc's patch to run commands in a shutdown_commands.txt file when the sim...Charles Krinke2-0/+3
2007-10-14recompiled libode with g++ 3.3 -- should fix problems loading on some distros...dan miller1-0/+0
2007-10-11Opdated the MySql.Data.dll in bin to version 5.0.8.1. runprebuild should be r...Tleiades Hax1-0/+0
2007-10-11fixes for nebadon"s terrain bugs; includes patched 0.9 ode.dll, libode.sodan miller3-0/+0
2007-10-07applied Darok"s BulletXPlugin changes 003.patchdan miller2-0/+0
2007-10-06this ode.dll should fix problems with windows server 2003, and perhaps other ...dan miller1-0/+0
2007-10-01reverting opensim.ini & ode.NET.dlldan miller2-2/+2
2007-10-01this should fix mantis 452 and related -- hollow prims work in Linux! (I hope)dan miller2-2/+2
2007-09-27Reverting back to 2017 since 2018 were causing Linux breakage; reopening Tlei...lbsa713-125/+0
2007-09-27revert change to libsecondlife.dll.config which breaks LinuxSean Dague1-2/+2
2007-09-27added missing inventory xml filesSean Dague2-0/+125
2007-09-27That weren't supposed to go there.lbsa711-8/+8
2007-09-27* Tleiades grid mode inventory (#444) - thanx Tleiades!lbsa713-10/+10
2007-09-24* Added time dilation property to SceneAdam Frisby1-0/+7
2007-09-17updated prebuildSean Dague1-0/+0
2007-09-14update url in default welcome noteSean Dague1-2/+2
2007-09-11default to sqlite for assets, will help flush out any other bugsSean Dague1-3/+3
2007-09-10Added "asset_database =" option to opensim.ini, so the asset database can be ...MW1-0/+4
2007-09-08Another attempt at an i386 version of libode. If this doesn't test out for pe...Brian McBee2-0/+0
2007-09-05Fix for permissions on library textures.Brian McBee1-176/+176
2007-09-05Recompiled libode to work on older processorsBrian McBee2-0/+0
2007-09-01reverting opensim.ini to proper default statedan miller1-1/+1
2007-09-01ODE bugfix: multiple avatars now supported properlydan miller1-1/+1
2007-09-01oops -- restoring opensim.inidan miller1-2/+2
2007-09-01more ODE fixes & optimizations. Works better with 1834!dan miller1-2/+2
2007-08-30default to sqlite for user storage. You will have to recreateSean Dague1-1/+2
2007-08-27remove inventory, this is auto created nowSean Dague1-0/+0
2007-08-27enable sqlite storage by defaultSean Dague1-2/+2
2007-08-27Here is your ocean back. You will probably need to delete your regionassets.y...Brian McBee1-0/+7
2007-08-26llList-commands from ldvoipeng, new Default.lsl from dalienTedd Hansen1-48/+104